/* * Copyright © 2022 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_private.h" #include "nir_builder.h" /* * Wa_18019110168 for gfx 12.5. * * This file implements workaround for HW bug, which leads to fragment shader * reading incorrect per-primitive data if mesh shader, in addition to writing * per-primitive data, also writes to gl_ClipDistance. * * The suggested solution to that bug is to not use per-primitive data by: * - creating new vertices for provoking vertices shared by multiple primitives * - converting per-primitive attributes read by fragment shader to flat * per-vertex attributes for the provoking vertex * - modifying fragment shader to read those per-vertex attributes * * There are at least 2 type of failures not handled very well: * - if the number of varying slots overflows, than only some attributes will * be converted, leading to corruption of those unconverted attributes * - if the overall MUE size is so large it doesn't fit in URB, then URB * allocation will fail in some way; unfortunately there's no good way to * say how big MUE will be at this moment and back out * * This workaround needs to be applied before linking, so that unused outputs * created by this code are removed at link time. * * This workaround can be controlled by a driconf option to either disable it, * lower its scope or force enable it. * * Option "anv_mesh_conv_prim_attrs_to_vert_attrs" is evaluated like this: * value == 0 - disable workaround * value < 0 - enable ONLY if workaround is required * value > 0 - enable ALWAYS, even if it's not required * abs(value) >= 1 - attribute conversion * abs(value) >= 2 - attribute conversion and vertex duplication * * Default: -2 (both parts of the work around, ONLY if it's required) * */ static bool anv_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir, gl_varying_slot *wa_mapping, uint64_t fs_inputs, const VkGraphicsPipelineCreateInfo *pCreateInfo, void *mem_ctx, const bool dup_vertices, const bool force_conversion) { uint64_t per_primitive_outputs = nir->info.per_primitive_outputs; per_primitive_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES); if (per_primitive_outputs == 0) return false; uint64_t outputs_written = nir->info.outputs_written; uint64_t other_outputs = outputs_written & ~per_primitive_outputs; if ((other_outputs & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1)) == 0) if (!force_conversion) return false; uint64_t all_outputs = outputs_written; unsigned attrs = 0; uint64_t remapped_outputs = outputs_written & per_primitive_outputs; remapped_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE); /* Skip locations not read by the fragment shader, because they will * be eliminated at linking time. Note that some fs inputs may be * removed only after optimizations, so it's possible that we will * create too many variables. */ remapped_outputs &= fs_inputs; /* Figure out the mapping between per-primitive and new per-vertex outputs. */ nir_foreach_shader_out_variable(var, nir) { int location = var->data.location; if (!(BITFIELD64_BIT(location) & remapped_outputs)) continue; /* Although primitive shading rate, layer and viewport have predefined * place in MUE Primitive Header (so we can't really move them anywhere), * we have to copy them to per-vertex space if fragment shader reads them. */ assert(location == VARYING_SLOT_PRIMITIVE_SHADING_RATE || location == VARYING_SLOT_LAYER || location == VARYING_SLOT_VIEWPORT || location == VARYING_SLOT_PRIMITIVE_ID || location >= VARYING_SLOT_VAR0); const struct glsl_type *type = var->type; if (nir_is_arrayed_io(var, MESA_SHADER_MESH)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned num_slots = glsl_count_attribute_slots(type, false); for (gl_varying_slot slot = VARYING_SLOT_VAR0; slot <= VARYING_SLOT_VAR31; slot++) { uint64_t mask = BITFIELD64_MASK(num_slots) << slot; if ((all_outputs & mask) == 0) { wa_mapping[location] = slot; all_outputs |= mask; attrs++; break; } } if (wa_mapping[location] == 0) { fprintf(stderr, "Not enough space for hardware per-primitive data corruption work around.\n"); break; } } if (attrs == 0) if (!force_conversion) return false; unsigned provoking_vertex = 0; const VkPipelineRasterizationStateCreateInfo *rs_info = pCreateInfo->pRasterizationState; const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *rs_pv_info = vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT); if (rs_pv_info && rs_pv_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) provoking_vertex = 2; unsigned vertices_per_primitive = mesa_vertices_per_prim(nir->info.mesh.primitive_type); nir_function_impl *impl = nir_shader_get_entrypoint(nir); nir_builder b = nir_builder_at(nir_after_impl(impl)); /* wait for all subgroups to finish */ nir_barrier(&b, SCOPE_WORKGROUP); nir_def *zero = nir_imm_int(&b, 0); nir_def *local_invocation_index = nir_load_local_invocation_index(&b); nir_def *cmp = nir_ieq(&b, local_invocation_index, zero); nir_if *if_stmt = nir_push_if(&b, cmp); { nir_variable *primitive_count_var = NULL; nir_variable *primitive_indices_var = NULL; unsigned num_other_variables = 0; nir_foreach_shader_out_variable(var, b.shader) { if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0) continue; num_other_variables++; } nir_deref_instr **per_vertex_derefs = ralloc_array(mem_ctx, nir_deref_instr *, num_other_variables); unsigned num_per_vertex_variables = 0; unsigned processed = 0; nir_foreach_shader_out_variable(var, b.shader) { if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0) continue; switch (var->data.location) { case VARYING_SLOT_PRIMITIVE_COUNT: primitive_count_var = var; break; case VARYING_SLOT_PRIMITIVE_INDICES: primitive_indices_var = var; break; default: { const struct glsl_type *type = var->type; assert(glsl_type_is_array(type)); const struct glsl_type *array_element_type = glsl_get_array_element(type); if (dup_vertices) { /* * Resize type of array output to make space for one extra * vertex attribute for each primitive, so we ensure that * the provoking vertex is not shared between primitives. */ const struct glsl_type *new_type = glsl_array_type(array_element_type, glsl_get_length(type) + nir->info.mesh.max_primitives_out, 0); var->type = new_type; } per_vertex_derefs[num_per_vertex_variables++] = nir_build_deref_var(&b, var); break; } } ++processed; } assert(processed == num_other_variables); assert(primitive_count_var != NULL); assert(primitive_indices_var != NULL); /* Update types of derefs to match type of variables they (de)reference. */ if (dup_vertices) { nir_foreach_function_impl(impl, b.shader) { nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_deref) continue; nir_deref_instr *deref = nir_instr_as_deref(instr); if (deref->deref_type != nir_deref_type_var) continue; if (deref->var->type != deref->type) deref->type = deref->var->type; } } } } /* indexed by slot of per-prim attribute */ struct { nir_deref_instr *per_prim_deref; nir_deref_instr *per_vert_deref; } mapping[VARYING_SLOT_MAX] = {{NULL, NULL}, }; /* Create new per-vertex output variables mirroring per-primitive variables * and create derefs for both old and new variables. */ nir_foreach_shader_out_variable(var, b.shader) { gl_varying_slot location = var->data.location; if ((BITFIELD64_BIT(location) & (outputs_written & per_primitive_outputs)) == 0) continue; if (wa_mapping[location] == 0) continue; const struct glsl_type *type = var->type; assert(glsl_type_is_array(type)); const struct glsl_type *array_element_type = glsl_get_array_element(type); const struct glsl_type *new_type = glsl_array_type(array_element_type, nir->info.mesh.max_vertices_out + (dup_vertices ? nir->info.mesh.max_primitives_out : 0), 0); nir_variable *new_var = nir_variable_create(b.shader, nir_var_shader_out, new_type, var->name); assert(wa_mapping[location] >= VARYING_SLOT_VAR0); assert(wa_mapping[location] <= VARYING_SLOT_VAR31); new_var->data.location = wa_mapping[location]; new_var->data.interpolation = INTERP_MODE_FLAT; mapping[location].per_vert_deref = nir_build_deref_var(&b, new_var); mapping[location].per_prim_deref = nir_build_deref_var(&b, var); } nir_def *trueconst = nir_imm_true(&b); /* * for each Primitive (0 : primitiveCount) * if VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] * create 1 new vertex at offset "Vertex" * copy per vert attributes of provoking vertex to the new one * update PrimitiveIndices[Primitive][provoking vertex] * Vertex++ * else * VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] := true * * for each attribute : mapping * copy per_prim_attr(Primitive) to per_vert_attr[Primitive][provoking vertex] */ /* primitive count */ nir_def *primitive_count = nir_load_var(&b, primitive_count_var); /* primitive index */ nir_variable *primitive_var = nir_local_variable_create(impl, glsl_uint_type(), "Primitive"); nir_deref_instr *primitive_deref = nir_build_deref_var(&b, primitive_var); nir_store_deref(&b, primitive_deref, zero, 1); /* vertex index */ nir_variable *vertex_var = nir_local_variable_create(impl, glsl_uint_type(), "Vertex"); nir_deref_instr *vertex_deref = nir_build_deref_var(&b, vertex_var); nir_store_deref(&b, vertex_deref, nir_imm_int(&b, nir->info.mesh.max_vertices_out), 1); /* used vertices bitvector */ const struct glsl_type *used_vertex_type = glsl_array_type(glsl_bool_type(), nir->info.mesh.max_vertices_out, 0); nir_variable *used_vertex_var = nir_local_variable_create(impl, used_vertex_type, "VertexUsed"); nir_deref_instr *used_vertex_deref = nir_build_deref_var(&b, used_vertex_var); /* Initialize it as "not used" */ for (unsigned i = 0; i < nir->info.mesh.max_vertices_out; ++i) { nir_deref_instr *indexed_used_vertex_deref = nir_build_deref_array(&b, used_vertex_deref, nir_imm_int(&b, i)); nir_store_deref(&b, indexed_used_vertex_deref, nir_imm_false(&b), 1); } nir_loop *loop = nir_push_loop(&b); { nir_def *primitive = nir_load_deref(&b, primitive_deref); nir_def *cmp = nir_ige(&b, primitive, primitive_count); nir_if *loop_check = nir_push_if(&b, cmp); nir_jump(&b, nir_jump_break); nir_pop_if(&b, loop_check); nir_deref_instr *primitive_indices_deref = nir_build_deref_var(&b, primitive_indices_var); nir_deref_instr *indexed_primitive_indices_deref; nir_def *src_vertex; nir_def *prim_indices; /* array of vectors, we have to extract index out of array deref */ indexed_primitive_indices_deref = nir_build_deref_array(&b, primitive_indices_deref, primitive); prim_indices = nir_load_deref(&b, indexed_primitive_indices_deref); src_vertex = nir_channel(&b, prim_indices, provoking_vertex); nir_def *dst_vertex = nir_load_deref(&b, vertex_deref); nir_deref_instr *indexed_used_vertex_deref = nir_build_deref_array(&b, used_vertex_deref, src_vertex); nir_def *used_vertex = nir_load_deref(&b, indexed_used_vertex_deref); if (!dup_vertices) used_vertex = nir_imm_false(&b); nir_if *vertex_used_check = nir_push_if(&b, used_vertex); { for (unsigned a = 0; a < num_per_vertex_variables; ++a) { nir_deref_instr *attr_arr = per_vertex_derefs[a]; nir_deref_instr *src = nir_build_deref_array(&b, attr_arr, src_vertex); nir_deref_instr *dst = nir_build_deref_array(&b, attr_arr, dst_vertex); nir_copy_deref(&b, dst, src); } /* replace one component of primitive indices vector */ nir_def *new_val = nir_vector_insert_imm(&b, prim_indices, dst_vertex, provoking_vertex); /* and store complete vector */ nir_store_deref(&b, indexed_primitive_indices_deref, new_val, BITFIELD_MASK(vertices_per_primitive)); nir_store_deref(&b, vertex_deref, nir_iadd_imm(&b, dst_vertex, 1), 1); for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) { if (!mapping[i].per_vert_deref) continue; nir_deref_instr *src = nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive); nir_deref_instr *dst = nir_build_deref_array(&b, mapping[i].per_vert_deref, dst_vertex); nir_copy_deref(&b, dst, src); } } nir_push_else(&b, vertex_used_check); { nir_store_deref(&b, indexed_used_vertex_deref, trueconst, 1); for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) { if (!mapping[i].per_vert_deref) continue; nir_deref_instr *src = nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive); nir_deref_instr *dst = nir_build_deref_array(&b, mapping[i].per_vert_deref, src_vertex); nir_copy_deref(&b, dst, src); } } nir_pop_if(&b, vertex_used_check); nir_store_deref(&b, primitive_deref, nir_iadd_imm(&b, primitive, 1), 1); } nir_pop_loop(&b, loop); } nir_pop_if(&b, if_stmt); /* local_invocation_index == 0 */ if (dup_vertices) nir->info.mesh.max_vertices_out += nir->info.mesh.max_primitives_out; if (should_print_nir(nir)) { printf("%s\n", __func__); nir_print_shader(nir, stdout); } /* deal with copy_derefs */ NIR_PASS(_, nir, nir_split_var_copies); NIR_PASS(_, nir, nir_lower_var_copies); nir_shader_gather_info(nir, impl); return true; } static bool anv_frag_update_derefs_instr(struct nir_builder *b, nir_instr *instr, void *data) { if (instr->type != nir_instr_type_deref) return false; nir_deref_instr *deref = nir_instr_as_deref(instr); if (deref->deref_type != nir_deref_type_var) return false; nir_variable *var = deref->var; if (!(var->data.mode & nir_var_shader_in)) return false; int location = var->data.location; nir_deref_instr **new_derefs = (nir_deref_instr **)data; if (new_derefs[location] == NULL) return false; nir_instr_remove(&deref->instr); nir_def_rewrite_uses(&deref->def, &new_derefs[location]->def); return true; } static bool anv_frag_update_derefs(nir_shader *shader, nir_deref_instr **mapping) { return nir_shader_instructions_pass(shader, anv_frag_update_derefs_instr, nir_metadata_none, (void *)mapping); } /* Update fragment shader inputs with new ones. */ static void anv_frag_convert_attrs_prim_to_vert(struct nir_shader *nir, gl_varying_slot *wa_mapping) { /* indexed by slot of per-prim attribute */ nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, }; nir_function_impl *impl = nir_shader_get_entrypoint(nir); nir_builder b = nir_builder_at(nir_before_impl(impl)); nir_foreach_shader_in_variable_safe(var, nir) { gl_varying_slot location = var->data.location; gl_varying_slot new_location = wa_mapping[location]; if (new_location == 0) continue; assert(wa_mapping[new_location] == 0); nir_variable *new_var = nir_variable_create(b.shader, nir_var_shader_in, var->type, var->name); new_var->data.location = new_location; new_var->data.location_frac = var->data.location_frac; new_var->data.interpolation = INTERP_MODE_FLAT; new_derefs[location] = nir_build_deref_var(&b, new_var); } NIR_PASS(_, nir, anv_frag_update_derefs, new_derefs); nir_shader_gather_info(nir, impl); } void anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir, struct nir_shader *fs_nir, struct anv_device *device, const VkGraphicsPipelineCreateInfo *info) { const struct intel_device_info *devinfo = device->info; int mesh_conv_prim_attrs_to_vert_attrs = device->physical->instance->mesh_conv_prim_attrs_to_vert_attrs; if (mesh_conv_prim_attrs_to_vert_attrs < 0 && !intel_needs_workaround(devinfo, 18019110168)) mesh_conv_prim_attrs_to_vert_attrs = 0; if (mesh_conv_prim_attrs_to_vert_attrs != 0) { uint64_t fs_inputs = 0; nir_foreach_shader_in_variable(var, fs_nir) fs_inputs |= BITFIELD64_BIT(var->data.location); void *stage_ctx = ralloc_context(NULL); gl_varying_slot wa_mapping[VARYING_SLOT_MAX] = { 0, }; const bool dup_vertices = abs(mesh_conv_prim_attrs_to_vert_attrs) >= 2; const bool force_conversion = mesh_conv_prim_attrs_to_vert_attrs > 0; if (anv_mesh_convert_attrs_prim_to_vert(ms_nir, wa_mapping, fs_inputs, info, stage_ctx, dup_vertices, force_conversion)) anv_frag_convert_attrs_prim_to_vert(fs_nir, wa_mapping); ralloc_free(stage_ctx); } }