/************************************************************************** * * Copyright © 2022 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef ST_TEXCOMPRESS_COMPUTE_H #define ST_TEXCOMPRESS_COMPUTE_H bool st_init_texcompress_compute(struct st_context *st); void st_destroy_texcompress_compute(struct st_context *st); /** * When this function returns true, the destination image will contain the * contents of astc_data but transcoded to DXT5/BC3. * * Note that this function will internally create compute programs by using * glCreateShaderProgramv with the application's GL context. */ bool st_compute_transcode_astc_to_dxt5(struct st_context *st, uint8_t *astc_data, unsigned astc_stride, mesa_format astc_format, struct pipe_resource *dxt5_tex, unsigned dxt5_level, unsigned dxt5_layer); #endif /* ST_TEXCOMPRESS_COMPUTE_H */