/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _PLAYER_ONESHOTSAMPLESOURCE_ #define _PLAYER_ONESHOTSAMPLESOURCE_ #include "SampleSource.h" namespace iolib { /** * Provides audio data which will play through ONCE when triggered * Currently the sample data is assumed to be MONO */ class OneShotSampleSource: public SampleSource { public: OneShotSampleSource(SampleBuffer *sampleBuffer, float pan) : SampleSource(sampleBuffer, pan) {}; virtual ~OneShotSampleSource() {}; virtual void mixAudio(float* outBuff, int numChannels, int32_t numFrames); }; } // namespace iolib #endif //_PLAYER_ONESHOTSAMPLESOURCE_