// Copyright 2016 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/page/cpdf_meshstream.h" #include #include "core/fpdfapi/page/cpdf_colorspace.h" #include "core/fpdfapi/page/cpdf_function.h" #include "core/fpdfapi/parser/cpdf_array.h" #include "core/fpdfapi/parser/cpdf_dictionary.h" #include "core/fpdfapi/parser/cpdf_stream.h" #include "core/fpdfapi/parser/cpdf_stream_acc.h" #include "core/fxcrt/cfx_bitstream.h" #include "core/fxcrt/check.h" #include "core/fxcrt/compiler_specific.h" #include "core/fxcrt/span.h" namespace { // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34) bool ShouldCheckBPC(ShadingType type) { switch (type) { case kFreeFormGouraudTriangleMeshShading: case kLatticeFormGouraudTriangleMeshShading: case kCoonsPatchMeshShading: case kTensorProductPatchMeshShading: return true; default: return false; } } // Same references as ShouldCheckBPC() above. bool IsValidBitsPerComponent(uint32_t x) { switch (x) { case 1: case 2: case 4: case 8: case 12: case 16: return true; default: return false; } } // Same references as ShouldCheckBPC() above. bool IsValidBitsPerCoordinate(uint32_t x) { switch (x) { case 1: case 2: case 4: case 8: case 12: case 16: case 24: case 32: return true; default: return false; } } // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.34) bool ShouldCheckBitsPerFlag(ShadingType type) { switch (type) { case kFreeFormGouraudTriangleMeshShading: case kCoonsPatchMeshShading: case kTensorProductPatchMeshShading: return true; default: return false; } } // Same references as ShouldCheckBitsPerFlag() above. bool IsValidBitsPerFlag(uint32_t x) { switch (x) { case 2: case 4: case 8: return true; default: return false; } } } // namespace CPDF_MeshVertex::CPDF_MeshVertex() = default; CPDF_MeshVertex::CPDF_MeshVertex(const CPDF_MeshVertex&) = default; CPDF_MeshVertex::~CPDF_MeshVertex() = default; CPDF_MeshStream::CPDF_MeshStream( ShadingType type, const std::vector>& funcs, RetainPtr pShadingStream, RetainPtr pCS) : m_type(type), m_funcs(funcs), m_pShadingStream(std::move(pShadingStream)), m_pCS(std::move(pCS)), m_pStream(pdfium::MakeRetain(m_pShadingStream)) {} CPDF_MeshStream::~CPDF_MeshStream() = default; bool CPDF_MeshStream::Load() { m_pStream->LoadAllDataFiltered(); m_BitStream = std::make_unique(m_pStream->GetSpan()); RetainPtr pDict = m_pShadingStream->GetDict(); m_nCoordBits = pDict->GetIntegerFor("BitsPerCoordinate"); m_nComponentBits = pDict->GetIntegerFor("BitsPerComponent"); if (ShouldCheckBPC(m_type)) { if (!IsValidBitsPerCoordinate(m_nCoordBits)) return false; if (!IsValidBitsPerComponent(m_nComponentBits)) return false; } m_nFlagBits = pDict->GetIntegerFor("BitsPerFlag"); if (ShouldCheckBitsPerFlag(m_type) && !IsValidBitsPerFlag(m_nFlagBits)) return false; uint32_t nComponents = m_pCS->ComponentCount(); if (nComponents > kMaxComponents) return false; m_nComponents = m_funcs.empty() ? nComponents : 1; RetainPtr pDecode = pDict->GetArrayFor("Decode"); if (!pDecode || pDecode->size() != 4 + m_nComponents * 2) return false; m_xmin = pDecode->GetFloatAt(0); m_xmax = pDecode->GetFloatAt(1); m_ymin = pDecode->GetFloatAt(2); m_ymax = pDecode->GetFloatAt(3); for (uint32_t i = 0; i < m_nComponents; ++i) { m_ColorMin[i] = pDecode->GetFloatAt(i * 2 + 4); m_ColorMax[i] = pDecode->GetFloatAt(i * 2 + 5); } if (ShouldCheckBPC(m_type)) { m_CoordMax = m_nCoordBits == 32 ? -1 : (1 << m_nCoordBits) - 1; m_ComponentMax = (1 << m_nComponentBits) - 1; } return true; } void CPDF_MeshStream::SkipBits(uint32_t nbits) { m_BitStream->SkipBits(nbits); } void CPDF_MeshStream::ByteAlign() { m_BitStream->ByteAlign(); } bool CPDF_MeshStream::IsEOF() const { return m_BitStream->IsEOF(); } bool CPDF_MeshStream::CanReadFlag() const { return m_BitStream->BitsRemaining() >= m_nFlagBits; } bool CPDF_MeshStream::CanReadCoords() const { return m_BitStream->BitsRemaining() / 2 >= m_nCoordBits; } bool CPDF_MeshStream::CanReadColor() const { return m_BitStream->BitsRemaining() / m_nComponentBits >= m_nComponents; } uint32_t CPDF_MeshStream::ReadFlag() const { DCHECK(ShouldCheckBitsPerFlag(m_type)); return m_BitStream->GetBits(m_nFlagBits) & 0x03; } CFX_PointF CPDF_MeshStream::ReadCoords() const { DCHECK(ShouldCheckBPC(m_type)); CFX_PointF pos; if (m_nCoordBits == 32) { pos.x = m_xmin + m_BitStream->GetBits(m_nCoordBits) * (m_xmax - m_xmin) / static_cast(m_CoordMax); pos.y = m_ymin + m_BitStream->GetBits(m_nCoordBits) * (m_ymax - m_ymin) / static_cast(m_CoordMax); } else { pos.x = m_xmin + m_BitStream->GetBits(m_nCoordBits) * (m_xmax - m_xmin) / m_CoordMax; pos.y = m_ymin + m_BitStream->GetBits(m_nCoordBits) * (m_ymax - m_ymin) / m_CoordMax; } return pos; } FX_RGB_STRUCT CPDF_MeshStream::ReadColor() const { DCHECK(ShouldCheckBPC(m_type)); std::array color_value; for (uint32_t i = 0; i < m_nComponents; ++i) { color_value[i] = m_ColorMin[i] + m_BitStream->GetBits(m_nComponentBits) * (m_ColorMax[i] - m_ColorMin[i]) / m_ComponentMax; } if (m_funcs.empty()) { return m_pCS->GetRGBOrZerosOnError(color_value); } float result[kMaxComponents] = {}; for (const auto& func : m_funcs) { if (func && func->OutputCount() <= kMaxComponents) { func->Call(pdfium::make_span(color_value).first<1u>(), result); } } return m_pCS->GetRGBOrZerosOnError(result); } bool CPDF_MeshStream::ReadVertex(const CFX_Matrix& pObject2Bitmap, CPDF_MeshVertex* vertex, uint32_t* flag) { if (!CanReadFlag()) return false; *flag = ReadFlag(); if (!CanReadCoords()) return false; vertex->position = pObject2Bitmap.Transform(ReadCoords()); if (!CanReadColor()) return false; vertex->rgb = ReadColor(); m_BitStream->ByteAlign(); return true; } std::vector CPDF_MeshStream::ReadVertexRow( const CFX_Matrix& pObject2Bitmap, int count) { std::vector vertices; for (int i = 0; i < count; ++i) { if (m_BitStream->IsEOF() || !CanReadCoords()) return std::vector(); vertices.emplace_back(); CPDF_MeshVertex& vertex = vertices.back(); vertex.position = pObject2Bitmap.Transform(ReadCoords()); if (!CanReadColor()) return std::vector(); vertex.rgb = ReadColor(); m_BitStream->ByteAlign(); } return vertices; }