// Copyright 2016 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_ #define CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_ #include #include #include #include #include "core/fpdfapi/page/cpdf_shadingpattern.h" #include "core/fxcrt/retain_ptr.h" #include "core/fxge/dib/fx_dib.h" class CPDF_StreamAcc; class CPDF_MeshVertex { public: CPDF_MeshVertex(); CPDF_MeshVertex(const CPDF_MeshVertex&); ~CPDF_MeshVertex(); CFX_PointF position; FX_RGB_STRUCT rgb = {}; }; class CFX_BitStream; class CFX_Matrix; class CPDF_ColorSpace; class CPDF_Function; class CPDF_Stream; class CPDF_MeshStream { public: CPDF_MeshStream(ShadingType type, const std::vector>& funcs, RetainPtr pShadingStream, RetainPtr pCS); ~CPDF_MeshStream(); bool Load(); void SkipBits(uint32_t nbits); void ByteAlign(); bool IsEOF() const; bool CanReadFlag() const; bool CanReadCoords() const; bool CanReadColor() const; uint32_t ReadFlag() const; CFX_PointF ReadCoords() const; FX_RGB_STRUCT ReadColor() const; bool ReadVertex(const CFX_Matrix& pObject2Bitmap, CPDF_MeshVertex* vertex, uint32_t* flag); std::vector ReadVertexRow(const CFX_Matrix& pObject2Bitmap, int count); uint32_t ComponentBits() const { return m_nComponentBits; } uint32_t Components() const { return m_nComponents; } private: static constexpr uint32_t kMaxComponents = 8; const ShadingType m_type; const std::vector>& m_funcs; RetainPtr const m_pShadingStream; RetainPtr const m_pCS; uint32_t m_nCoordBits = 0; uint32_t m_nComponentBits = 0; uint32_t m_nFlagBits = 0; uint32_t m_nComponents = 0; uint32_t m_CoordMax = 0; uint32_t m_ComponentMax = 0; float m_xmin = 0.0f; float m_xmax = 0.0f; float m_ymin = 0.0f; float m_ymax = 0.0f; RetainPtr m_pStream; std::unique_ptr m_BitStream; std::array m_ColorMin = {}; std::array m_ColorMax = {}; }; #endif // CORE_FPDFAPI_PAGE_CPDF_MESHSTREAM_H_