// Copyright 2017 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxcrt/css/cfx_cssnumbervalue.h" #include CFX_CSSNumberValue::CFX_CSSNumberValue(CFX_CSSNumber number) : CFX_CSSValue(PrimitiveType::kNumber), number_(number) { if (number_.unit == CFX_CSSNumber::Unit::kNumber && fabs(number_.value) < 0.001f) { number_.value = 0.0f; } } CFX_CSSNumberValue::~CFX_CSSNumberValue() = default; float CFX_CSSNumberValue::Apply(float percentBase) const { switch (number_.unit) { case CFX_CSSNumber::Unit::kPixels: case CFX_CSSNumber::Unit::kNumber: return number_.value * 72 / 96; case CFX_CSSNumber::Unit::kEMS: case CFX_CSSNumber::Unit::kEXS: return number_.value * percentBase; case CFX_CSSNumber::Unit::kPercent: return number_.value * percentBase / 100.0f; case CFX_CSSNumber::Unit::kCentiMeters: return number_.value * 28.3464f; case CFX_CSSNumber::Unit::kMilliMeters: return number_.value * 2.8346f; case CFX_CSSNumber::Unit::kInches: return number_.value * 72.0f; case CFX_CSSNumber::Unit::kPicas: return number_.value / 12.0f; case CFX_CSSNumber::Unit::kPoints: return number_.value; } }