// Copyright 2016 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxge/cfx_unicodeencoding.h" #include "core/fxcrt/fx_codepage.h" #include "core/fxge/cfx_font.h" #include "core/fxge/cfx_substfont.h" #include "core/fxge/fx_font.h" #include "core/fxge/fx_fontencoding.h" CFX_UnicodeEncoding::CFX_UnicodeEncoding(const CFX_Font* pFont) : m_pFont(pFont) {} CFX_UnicodeEncoding::~CFX_UnicodeEncoding() = default; uint32_t CFX_UnicodeEncoding::GlyphFromCharCode(uint32_t charcode) { RetainPtr face = m_pFont->GetFace(); if (!face) return charcode; if (face->SelectCharMap(fxge::FontEncoding::kUnicode)) { return face->GetCharIndex(charcode); } if (m_pFont->GetSubstFont() && m_pFont->GetSubstFont()->m_Charset == FX_Charset::kSymbol) { uint32_t index = 0; if (face->SelectCharMap(fxge::FontEncoding::kSymbol)) { index = face->GetCharIndex(charcode); } if (!index && face->SelectCharMap(fxge::FontEncoding::kAppleRoman)) { return face->GetCharIndex(charcode); } } return charcode; }