#include // @lint-ignore-every CLANGTIDY facebook-hte-BadMemberName namespace at { namespace native { namespace vulkan { namespace packing { api::ShaderInfo get_nchw_to_image_shader(const vTensor& v_dst); api::ShaderInfo get_image_to_nchw_shader(const vTensor& v_src); void record_nchw_to_image_op( api::Context* const context, api::ShaderInfo& compute_shader, api::VulkanBuffer& src_buffer, vTensor& v_dst, api::PipelineBarrier pipeline_barrier, VkFence fence_handle); bool record_image_to_nchw_op( api::Context* const context, api::ShaderInfo& compute_shader, vTensor& v_src, api::VulkanBuffer& dst_buffer, api::PipelineBarrier pipeline_barrier, VkFence fence_handle); void record_nchw_to_buffer_op( api::Context* const context, api::VulkanBuffer& src_buffer, vTensor& v_dst, api::PipelineBarrier pipeline_barrier, VkFence fence_handle); bool record_buffer_to_nchw_op( api::Context* const context, vTensor& v_src, api::VulkanBuffer& dst_buffer, api::PipelineBarrier pipeline_barrier, VkFence fence_handle); vTensor convert_image_channels_packed_to_height_packed(const vTensor& v_input); vTensor convert_image_channels_packed_to_width_packed(const vTensor& v_input); } // namespace packing } // namespace vulkan } // namespace native } // namespace at