use crate::util::*; pub(crate) const fn crc8_table(width: u8, poly: u8, reflect: bool) -> [u8; 256] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (8u8 - width) } else { poly << (8u8 - width) }; let mut table = [0u8; 256]; let mut i = 0; while i < table.len() { table[i] = crc8(poly, reflect, i as u8); i += 1; } table } pub(crate) const fn crc8_table_slice_16(width: u8, poly: u8, reflect: bool) -> [[u8; 256]; 16] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (8u8 - width) } else { poly << (8u8 - width) }; let mut table = [[0u8; 256]; 16]; let mut i = 0; while i < 256 { table[0][i] = crc8(poly, reflect, i as u8); i += 1; } let mut i = 0; while i < 256 { let mut e = 1; while e < 16 { let one_lower = table[e - 1][i]; table[e][i] = table[0][one_lower as usize]; e += 1; } i += 1; } table } pub(crate) const fn crc16_table(width: u8, poly: u16, reflect: bool) -> [u16; 256] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (16u8 - width) } else { poly << (16u8 - width) }; let mut table = [0u16; 256]; let mut i = 0; while i < table.len() { table[i] = crc16(poly, reflect, i as u16); i += 1; } table } pub(crate) const fn crc16_table_slice_16(width: u8, poly: u16, reflect: bool) -> [[u16; 256]; 16] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (16u8 - width) } else { poly << (16u8 - width) }; let mut table = [[0u16; 256]; 16]; let mut i = 0; while i < 256 { table[0][i] = crc16(poly, reflect, i as u16); i += 1; } let mut i = 0; while i < 256 { let mut e = 1; while e < 16 { let one_lower = table[e - 1][i]; if reflect { table[e][i] = (one_lower >> 8) ^ table[0][(one_lower & 0xFF) as usize]; } else { table[e][i] = (one_lower << 8) ^ table[0][((one_lower >> 8) & 0xFF) as usize]; } e += 1; } i += 1; } table } pub(crate) const fn crc32_table(width: u8, poly: u32, reflect: bool) -> [u32; 256] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (32u8 - width) } else { poly << (32u8 - width) }; let mut table = [0u32; 256]; let mut i = 0; while i < 256 { table[i] = crc32(poly, reflect, i as u32); i += 1; } table } pub(crate) const fn crc32_table_slice_16(width: u8, poly: u32, reflect: bool) -> [[u32; 256]; 16] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (32u8 - width) } else { poly << (32u8 - width) }; let mut table = [[0u32; 256]; 16]; let mut i = 0; while i < 256 { table[0][i] = crc32(poly, reflect, i as u32); i += 1; } let mut i = 0; while i < 256 { let mut e = 1; while e < 16 { let one_lower = table[e - 1][i]; if reflect { table[e][i] = (one_lower >> 8) ^ table[0][(one_lower & 0xFF) as usize]; } else { table[e][i] = (one_lower << 8) ^ table[0][((one_lower >> 24) & 0xFF) as usize]; } e += 1; } i += 1; } table } pub(crate) const fn crc64_table(width: u8, poly: u64, reflect: bool) -> [u64; 256] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (64u8 - width) } else { poly << (64u8 - width) }; let mut table = [0u64; 256]; let mut i = 0; while i < table.len() { table[i] = crc64(poly, reflect, i as u64); i += 1; } table } pub(crate) const fn crc64_table_slice_16(width: u8, poly: u64, reflect: bool) -> [[u64; 256]; 16] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (64u8 - width) } else { poly << (64u8 - width) }; let mut table = [[0u64; 256]; 16]; let mut i = 0; while i < 256 { table[0][i] = crc64(poly, reflect, i as u64); i += 1; } let mut i = 0; while i < 256 { let mut e = 1; while e < 16 { let one_lower = table[e - 1][i]; if reflect { table[e][i] = (one_lower >> 8) ^ table[0][(one_lower & 0xFF) as usize]; } else { table[e][i] = (one_lower << 8) ^ table[0][((one_lower >> 56) & 0xFF) as usize]; } e += 1; } i += 1; } table } pub(crate) const fn crc128_table(width: u8, poly: u128, reflect: bool) -> [u128; 256] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (128u8 - width) } else { poly << (128u8 - width) }; let mut table = [0u128; 256]; let mut i = 0; while i < table.len() { table[i] = crc128(poly, reflect, i as u128); i += 1; } table } pub(crate) const fn crc128_table_slice_16( width: u8, poly: u128, reflect: bool, ) -> [[u128; 256]; 16] { let poly = if reflect { let poly = poly.reverse_bits(); poly >> (128u8 - width) } else { poly << (128u8 - width) }; let mut table = [[0u128; 256]; 16]; let mut i = 0; while i < 256 { table[0][i] = crc128(poly, reflect, i as u128); i += 1; } let mut i = 0; while i < 256 { let mut e = 1; while e < 16 { let one_lower = table[e - 1][i]; if reflect { table[e][i] = (one_lower >> 8) ^ table[0][(one_lower & 0xFF) as usize]; } else { table[e][i] = (one_lower << 8) ^ table[0][((one_lower >> 120) & 0xFF) as usize]; } e += 1; } i += 1; } table }