use core::simd::{num::SimdFloat, *}; /// Calculates the vector 3 dot product and returns answer in x lane of f32x4. #[inline(always)] pub(crate) fn dot3_in_x(lhs: f32x4, rhs: f32x4) -> f32x4 { let x2_y2_z2_w2 = lhs * rhs; let y2_0_0_0 = simd_swizzle!(x2_y2_z2_w2, [1, 0, 0, 0]); let z2_0_0_0 = simd_swizzle!(x2_y2_z2_w2, [2, 0, 0, 0]); let x2y2_0_0_0 = x2_y2_z2_w2 + y2_0_0_0; x2y2_0_0_0 + z2_0_0_0 } /// Calculates the vector 4 dot product and returns answer in x lane of f32x4. #[inline(always)] pub(crate) fn dot4_in_x(lhs: f32x4, rhs: f32x4) -> f32x4 { let x2_y2_z2_w2 = lhs * rhs; let z2_w2_0_0 = simd_swizzle!(x2_y2_z2_w2, [2, 3, 0, 0]); let x2z2_y2w2_0_0 = x2_y2_z2_w2 + z2_w2_0_0; let y2w2_0_0_0 = simd_swizzle!(x2z2_y2w2_0_0, [1, 0, 0, 0]); x2z2_y2w2_0_0 + y2w2_0_0_0 } #[inline] pub(crate) fn dot3(lhs: f32x4, rhs: f32x4) -> f32 { dot3_in_x(lhs, rhs)[0] } #[inline] pub(crate) fn dot3_into_f32x4(lhs: f32x4, rhs: f32x4) -> f32x4 { let dot_in_x = dot3_in_x(lhs, rhs); simd_swizzle!(dot_in_x, [0, 0, 0, 0]) } #[inline] pub(crate) fn dot4(lhs: f32x4, rhs: f32x4) -> f32 { dot4_in_x(lhs, rhs)[0] } #[inline] pub(crate) fn dot4_into_f32x4(lhs: f32x4, rhs: f32x4) -> f32x4 { let dot_in_x = dot4_in_x(lhs, rhs); simd_swizzle!(dot_in_x, [0, 0, 0, 0]) } #[inline(always)] pub(crate) fn f32x4_bitand(a: f32x4, b: f32x4) -> f32x4 { let a = a.to_bits(); let b = b.to_bits(); f32x4::from_bits(a & b) } #[inline(always)] pub(crate) fn f32x4_bitxor(a: f32x4, b: f32x4) -> f32x4 { let a = a.to_bits(); let b = b.to_bits(); f32x4::from_bits(a ^ b) }