/* * Copyright 2008 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkAlphaType.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkBlender.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkColorFilter.h" #include "include/core/SkColorSpace.h" #include "include/core/SkColorType.h" #include "include/core/SkImage.h" #include "include/core/SkImageFilter.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPath.h" #include "include/core/SkPathEffect.h" #include "include/core/SkPicture.h" #include "include/core/SkPixmap.h" #include "include/core/SkRRect.h" #include "include/core/SkRSXform.h" #include "include/core/SkRasterHandleAllocator.h" #include "include/core/SkRefCnt.h" #include "include/core/SkRegion.h" #include "include/core/SkShader.h" #include "include/core/SkStrokeRec.h" #include "include/core/SkSurface.h" #include "include/core/SkTextBlob.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/core/SkVertices.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkFloatingPoint.h" #include "include/private/base/SkSafe32.h" #include "include/private/base/SkTPin.h" #include "include/private/base/SkTemplates.h" #include "include/private/base/SkTo.h" #include "include/private/chromium/Slug.h" #include "include/utils/SkNoDrawCanvas.h" #include "src/base/SkEnumBitMask.h" #include "src/base/SkMSAN.h" #include "src/core/SkBlenderBase.h" #include "src/core/SkBlurMaskFilterImpl.h" #include "src/core/SkCanvasPriv.h" #include "src/core/SkDevice.h" #include "src/core/SkImageFilterTypes.h" #include "src/core/SkImageFilter_Base.h" #include "src/core/SkImagePriv.h" #include "src/core/SkLatticeIter.h" #include "src/core/SkMaskFilterBase.h" #include "src/core/SkMatrixPriv.h" #include "src/core/SkPaintPriv.h" #include "src/core/SkSpecialImage.h" #include "src/core/SkSurfacePriv.h" #include "src/core/SkTraceEvent.h" #include "src/core/SkVerticesPriv.h" #include "src/effects/colorfilters/SkColorFilterBase.h" #include "src/image/SkSurface_Base.h" #include "src/text/GlyphRun.h" #include "src/utils/SkPatchUtils.h" #include #include #include #include #include #include #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) #define RETURN_ON_FALSE(pred) do { if (!(pred)) return; } while (0) // This is a test: static_assert with no message is a c++17 feature, // and std::max() is constexpr only since the c++14 stdlib. static_assert(std::max(3,4) == 4); using Slug = sktext::gpu::Slug; /////////////////////////////////////////////////////////////////////////////////////////////////// SK_MAKE_BITMASK_OPS(SkCanvas::PredrawFlags) /* * Return true if the drawing this rect would hit every pixels in the canvas. * * Returns false if * - rect does not contain the canvas' bounds * - paint is not fill * - paint would blur or otherwise change the coverage of the rect */ bool SkCanvas::wouldOverwriteEntireSurface(const SkRect* rect, const SkPaint* paint, SkEnumBitMask flags) const { // Convert flags to a ShaderOverrideOpacity enum auto overrideOpacity = (flags & PredrawFlags::kOpaqueShaderOverride) ? SkPaintPriv::kOpaque_ShaderOverrideOpacity : (flags & PredrawFlags::kNonOpaqueShaderOverride) ? SkPaintPriv::kNotOpaque_ShaderOverrideOpacity : SkPaintPriv::kNone_ShaderOverrideOpacity; const SkISize size = this->getBaseLayerSize(); const SkRect bounds = SkRect::MakeIWH(size.width(), size.height()); // if we're clipped at all, we can't overwrite the entire surface { const SkDevice* root = this->rootDevice(); const SkDevice* top = this->topDevice(); if (root != top) { return false; // we're in a saveLayer, so conservatively don't assume we'll overwrite } if (!root->isClipWideOpen()) { return false; } } if (rect) { if (!this->getTotalMatrix().isScaleTranslate()) { return false; // conservative } SkRect devRect; this->getTotalMatrix().mapRectScaleTranslate(&devRect, *rect); if (!devRect.contains(bounds)) { return false; } } if (paint) { SkPaint::Style paintStyle = paint->getStyle(); if (!(paintStyle == SkPaint::kFill_Style || paintStyle == SkPaint::kStrokeAndFill_Style)) { return false; } if (paint->getMaskFilter() || paint->getPathEffect() || paint->getImageFilter()) { return false; // conservative } } return SkPaintPriv::Overwrites(paint, overrideOpacity); } /////////////////////////////////////////////////////////////////////////////////////////////////// bool SkCanvas::predrawNotify(bool willOverwritesEntireSurface) { if (fSurfaceBase) { if (!fSurfaceBase->aboutToDraw(willOverwritesEntireSurface ? SkSurface::kDiscard_ContentChangeMode : SkSurface::kRetain_ContentChangeMode)) { return false; } } return true; } bool SkCanvas::predrawNotify(const SkRect* rect, const SkPaint* paint, SkEnumBitMask flags) { if (fSurfaceBase) { SkSurface::ContentChangeMode mode = SkSurface::kRetain_ContentChangeMode; // Since willOverwriteAllPixels() may not be complete free to call, we only do so if // there is an outstanding snapshot, since w/o that, there will be no copy-on-write // and therefore we don't care which mode we're in. // if (fSurfaceBase->outstandingImageSnapshot()) { if (this->wouldOverwriteEntireSurface(rect, paint, flags)) { mode = SkSurface::kDiscard_ContentChangeMode; } } if (!fSurfaceBase->aboutToDraw(mode)) { return false; } } return true; } /////////////////////////////////////////////////////////////////////////////// SkCanvas::Layer::Layer(sk_sp device, FilterSpan imageFilters, const SkPaint& paint, bool isCoverage, bool includesPadding) : fDevice(std::move(device)) , fImageFilters(imageFilters.data(), imageFilters.size()) , fPaint(paint) , fIsCoverage(isCoverage) , fDiscard(false) , fIncludesPadding(includesPadding) { SkASSERT(fDevice); // Any image filter should have been pulled out and stored in 'imageFilter' so that 'paint' // can be used as-is to draw the result of the filter to the dst device. SkASSERT(!fPaint.getImageFilter()); } SkCanvas::BackImage::BackImage(sk_sp img, SkIPoint loc) :fImage(img), fLoc(loc) {} SkCanvas::BackImage::BackImage(const BackImage&) = default; SkCanvas::BackImage::BackImage(BackImage&&) = default; SkCanvas::BackImage& SkCanvas::BackImage::operator=(const BackImage&) = default; SkCanvas::BackImage::~BackImage() = default; SkCanvas::MCRec::MCRec(SkDevice* device) : fDevice(device) { SkASSERT(fDevice); } SkCanvas::MCRec::MCRec(const MCRec* prev) : fDevice(prev->fDevice), fMatrix(prev->fMatrix) { SkASSERT(fDevice); } SkCanvas::MCRec::~MCRec() {} void SkCanvas::MCRec::newLayer(sk_sp layerDevice, FilterSpan filters, const SkPaint& restorePaint, bool layerIsCoverage, bool includesPadding) { SkASSERT(!fBackImage); fLayer = std::make_unique(std::move(layerDevice), filters, restorePaint, layerIsCoverage, includesPadding); fDevice = fLayer->fDevice.get(); } void SkCanvas::MCRec::reset(SkDevice* device) { SkASSERT(!fLayer); SkASSERT(device); SkASSERT(fDeferredSaveCount == 0); fDevice = device; fMatrix.setIdentity(); } class SkCanvas::AutoUpdateQRBounds { public: explicit AutoUpdateQRBounds(SkCanvas* canvas) : fCanvas(canvas) { // pre-condition, fQuickRejectBounds and other state should be valid before anything // modifies the device's clip. fCanvas->validateClip(); } ~AutoUpdateQRBounds() { fCanvas->fQuickRejectBounds = fCanvas->computeDeviceClipBounds(); // post-condition, we should remain valid after re-computing the bounds fCanvas->validateClip(); } private: SkCanvas* fCanvas; AutoUpdateQRBounds(AutoUpdateQRBounds&&) = delete; AutoUpdateQRBounds(const AutoUpdateQRBounds&) = delete; AutoUpdateQRBounds& operator=(AutoUpdateQRBounds&&) = delete; AutoUpdateQRBounds& operator=(const AutoUpdateQRBounds&) = delete; }; ///////////////////////////////////////////////////////////////////////////// std::optional SkCanvas::aboutToDraw( const SkPaint& paint, const SkRect* rawBounds, SkEnumBitMask flags) { if (flags & PredrawFlags::kCheckForOverwrite) { if (!this->predrawNotify(rawBounds, &paint, flags)) { return std::nullopt; } } else { if (!this->predrawNotify()) { return std::nullopt; } } // TODO: Eventually all devices will use this code path and this will just test 'flags'. const bool skipMaskFilterLayer = (flags & PredrawFlags::kSkipMaskFilterAutoLayer) || !this->topDevice()->useDrawCoverageMaskForMaskFilters(); return std::optional( std::in_place, this, paint, rawBounds, skipMaskFilterLayer); } std::optional SkCanvas::aboutToDraw( const SkPaint& paint, const SkRect* rawBounds) { return this->aboutToDraw(paint, rawBounds, PredrawFlags::kNone); } //////////////////////////////////////////////////////////////////////////// void SkCanvas::resetForNextPicture(const SkIRect& bounds) { this->restoreToCount(1); // We're peering through a lot of structs here. Only at this scope do we know that the device // is a SkNoPixelsDevice. SkASSERT(fRootDevice->isNoPixelsDevice()); SkNoPixelsDevice* asNoPixelsDevice = static_cast(fRootDevice.get()); if (!asNoPixelsDevice->resetForNextPicture(bounds)) { fRootDevice = sk_make_sp(bounds, fRootDevice->surfaceProps(), fRootDevice->imageInfo().refColorSpace()); } fMCRec->reset(fRootDevice.get()); fQuickRejectBounds = this->computeDeviceClipBounds(); } void SkCanvas::init(sk_sp device) { if (!device) { device = sk_make_sp(SkIRect::MakeEmpty(), fProps); } // From this point on, SkCanvas will always have a device SkASSERT(device); fSaveCount = 1; fMCRec = new (fMCStack.push_back()) MCRec(device.get()); // The root device and the canvas should always have the same pixel geometry SkASSERT(fProps.pixelGeometry() == device->surfaceProps().pixelGeometry()); fSurfaceBase = nullptr; fRootDevice = std::move(device); fScratchGlyphRunBuilder = std::make_unique(); fQuickRejectBounds = this->computeDeviceClipBounds(); } SkCanvas::SkCanvas() : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) { this->init(nullptr); } SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfacePropsCopyOrDefault(props)) { this->init(sk_make_sp( SkIRect::MakeWH(std::max(width, 0), std::max(height, 0)), fProps)); } SkCanvas::SkCanvas(const SkIRect& bounds) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) { SkIRect r = bounds.isEmpty() ? SkIRect::MakeEmpty() : bounds; this->init(sk_make_sp(r, fProps)); } SkCanvas::SkCanvas(sk_sp device) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(device->surfaceProps()) { this->init(std::move(device)); } SkCanvas::~SkCanvas() { // Mark all pending layers to be discarded during restore (rather than drawn) SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart); for (;;) { MCRec* rec = (MCRec*)iter.next(); if (!rec) { break; } if (rec->fLayer) { rec->fLayer->fDiscard = true; } } // free up the contents of our deque this->restoreToCount(1); // restore everything but the last this->internalRestore(); // restore the last, since we're going away } SkSurface* SkCanvas::getSurface() const { return fSurfaceBase; } SkISize SkCanvas::getBaseLayerSize() const { return this->rootDevice()->imageInfo().dimensions(); } SkDevice* SkCanvas::topDevice() const { SkASSERT(fMCRec->fDevice); return fMCRec->fDevice; } bool SkCanvas::readPixels(const SkPixmap& pm, int x, int y) { return pm.addr() && this->rootDevice()->readPixels(pm, x, y); } bool SkCanvas::readPixels(const SkImageInfo& dstInfo, void* dstP, size_t rowBytes, int x, int y) { return this->readPixels({ dstInfo, dstP, rowBytes}, x, y); } bool SkCanvas::readPixels(const SkBitmap& bm, int x, int y) { SkPixmap pm; return bm.peekPixels(&pm) && this->readPixels(pm, x, y); } bool SkCanvas::writePixels(const SkBitmap& bitmap, int x, int y) { SkPixmap pm; if (bitmap.peekPixels(&pm)) { return this->writePixels(pm.info(), pm.addr(), pm.rowBytes(), x, y); } return false; } bool SkCanvas::writePixels(const SkImageInfo& srcInfo, const void* pixels, size_t rowBytes, int x, int y) { SkDevice* device = this->rootDevice(); // This check gives us an early out and prevents generation ID churn on the surface. // This is purely optional: it is a subset of the checks performed by SkWritePixelsRec. SkIRect srcRect = SkIRect::MakeXYWH(x, y, srcInfo.width(), srcInfo.height()); if (!srcRect.intersect({0, 0, device->width(), device->height()})) { return false; } // Tell our owning surface to bump its generation ID. const bool completeOverwrite = srcRect.size() == device->imageInfo().dimensions(); if (!this->predrawNotify(completeOverwrite)) { return false; } // This can still fail, most notably in the case of a invalid color type or alpha type // conversion. We could pull those checks into this function and avoid the unnecessary // generation ID bump. But then we would be performing those checks twice, since they // are also necessary at the bitmap/pixmap entry points. return device->writePixels({srcInfo, pixels, rowBytes}, x, y); } ////////////////////////////////////////////////////////////////////////////// void SkCanvas::checkForDeferredSave() { if (fMCRec->fDeferredSaveCount > 0) { this->doSave(); } } int SkCanvas::getSaveCount() const { #ifdef SK_DEBUG int count = 0; SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart); for (;;) { const MCRec* rec = (const MCRec*)iter.next(); if (!rec) { break; } count += 1 + rec->fDeferredSaveCount; } SkASSERT(count == fSaveCount); #endif return fSaveCount; } int SkCanvas::save() { fSaveCount += 1; fMCRec->fDeferredSaveCount += 1; return this->getSaveCount() - 1; // return our prev value } void SkCanvas::doSave() { this->willSave(); SkASSERT(fMCRec->fDeferredSaveCount > 0); fMCRec->fDeferredSaveCount -= 1; this->internalSave(); } void SkCanvas::restore() { if (fMCRec->fDeferredSaveCount > 0) { SkASSERT(fSaveCount > 1); fSaveCount -= 1; fMCRec->fDeferredSaveCount -= 1; } else { // check for underflow if (fMCStack.count() > 1) { this->willRestore(); SkASSERT(fSaveCount > 1); fSaveCount -= 1; this->internalRestore(); this->didRestore(); } } } void SkCanvas::restoreToCount(int count) { // safety check if (count < 1) { count = 1; } int n = this->getSaveCount() - count; for (int i = 0; i < n; ++i) { this->restore(); } } void SkCanvas::internalSave() { fMCRec = new (fMCStack.push_back()) MCRec(fMCRec); this->topDevice()->pushClipStack(); } int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { return this->saveLayer(SaveLayerRec(bounds, paint, 0)); } int SkCanvas::saveLayer(const SaveLayerRec& rec) { TRACE_EVENT0("skia", TRACE_FUNC); if (rec.fPaint && rec.fPaint->nothingToDraw()) { // no need for the layer (or any of the draws until the matching restore() this->save(); this->clipRect({0,0,0,0}); } else { SaveLayerStrategy strategy = this->getSaveLayerStrategy(rec); fSaveCount += 1; this->internalSaveLayer(rec, strategy); } return this->getSaveCount() - 1; } int SkCanvas::only_axis_aligned_saveBehind(const SkRect* bounds) { if (bounds && !this->getLocalClipBounds().intersects(*bounds)) { // Assuming clips never expand, if the request bounds is outside of the current clip // there is no need to copy/restore the area, so just devolve back to a regular save. this->save(); } else { bool doTheWork = this->onDoSaveBehind(bounds); fSaveCount += 1; this->internalSave(); if (doTheWork) { this->internalSaveBehind(bounds); } } return this->getSaveCount() - 1; } // Helper function to compute the center reference point used for scale decomposition under // non-linear transformations. static skif::ParameterSpace compute_decomposition_center( const SkM44& dstToLocal, std::optional> contentBounds, const skif::DeviceSpace& targetOutput) { // Will use the inverse and center of the device bounds if the content bounds aren't provided. SkRect rect = contentBounds ? SkRect(*contentBounds) : SkRect::Make(SkIRect(targetOutput)); SkPoint center = {rect.centerX(), rect.centerY()}; if (!contentBounds) { // Theoretically, the inverse transform could put center's homogeneous coord behind W = 0, // but that case is handled automatically in Mapping::decomposeCTM later. SkV4 mappedCenter = dstToLocal.map(center.fX, center.fY, 0.f, 1.f); center = {sk_ieee_float_divide(mappedCenter.x, mappedCenter.w), sk_ieee_float_divide(mappedCenter.y, mappedCenter.w)}; } return skif::ParameterSpace(center); } // Helper when we need to upgrade a single filter to a FilterSpan struct FilterToSpan { FilterToSpan(const SkImageFilter* filter) : fFilter(sk_ref_sp(filter)) {} operator SkCanvas::FilterSpan() { return fFilter ? SkCanvas::FilterSpan{&fFilter, 1} : SkCanvas::FilterSpan{}; } sk_sp fFilter; }; // Compute suitable transformations and layer bounds for a new layer that will be used as the source // input into 'filter' before being drawn into 'dst' via the returned skif::Mapping. // Null filters are permitted and act as the identity. The returned mapping will be compatible with // the image filter. // // An empty optional is returned if the layer mapping and bounds couldn't be determined, in which // case the layer should be skipped. An instantiated optional can have an empty layer bounds rect // if the image filter doesn't require an input image to produce a valid output. static std::optional>> get_layer_mapping_and_bounds( SkCanvas::FilterSpan filters, const SkM44& localToDst, const skif::DeviceSpace& targetOutput, std::optional> contentBounds = {}, SkScalar scaleFactor = 1.0f) { SkM44 dstToLocal; if (!localToDst.isFinite() || !localToDst.invert(&dstToLocal)) { return {}; } skif::ParameterSpace center = compute_decomposition_center(dstToLocal, contentBounds, targetOutput); // Determine initial mapping and a reasonable maximum dimension to prevent layer-to-device // transforms with perspective and skew from triggering excessive buffer allocations. skif::Mapping mapping; skif::MatrixCapability capability = skif::MatrixCapability::kComplex; for (const sk_sp& filter : filters) { if (filter) { capability = std::min(capability, as_IFB(filter)->getCTMCapability()); } } if (!mapping.decomposeCTM(localToDst, capability, center)) { return {}; } // Push scale factor into layer matrix and device matrix (net no change, but the layer will have // its resolution adjusted in comparison to the final device). if (scaleFactor != 1.0f && !mapping.adjustLayerSpace(SkM44::Scale(scaleFactor, scaleFactor))) { return {}; } // Perspective and skew could exceed this since mapping.deviceToLayer(targetOutput) is // theoretically unbounded under those conditions. Under a 45 degree rotation, a layer needs to // be 2X larger per side of the prior device in order to fully cover it. We use the max of that // and 2048 for a reasonable upper limit (this allows small layers under extreme transforms to // use more relative resolution than a larger layer). static const int kMinDimThreshold = 2048; int maxLayerDim = std::max(Sk64_pin_to_s32(2 * std::max(SkIRect(targetOutput).width64(), SkIRect(targetOutput).height64())), kMinDimThreshold); auto baseLayerBounds = mapping.deviceToLayer(targetOutput); if (contentBounds) { // For better or for worse, user bounds currently act as a hard clip on the layer's // extent (i.e., they implement the CSS filter-effects 'filter region' feature). skif::LayerSpace knownBounds = mapping.paramToLayer(*contentBounds).roundOut(); if (!baseLayerBounds.intersect(knownBounds)) { baseLayerBounds = skif::LayerSpace::Empty(); } } skif::LayerSpace layerBounds; if (!filters.empty()) { layerBounds = skif::LayerSpace::Union(filters.size(), [&](int i) { return filters[i] ? as_IFB(filters[i]) ->getInputBounds(mapping, targetOutput, contentBounds) : baseLayerBounds; }); // When a filter is involved, the layer size may be larger than the default maxLayerDim due // to required inputs for filters (e.g. a displacement map with a large radius). if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) { skif::Mapping idealMapping{mapping.layerMatrix()}; for (const sk_sp& filter : filters) { if (filter) { auto idealLayerBounds = as_IFB(filter)->getInputBounds( idealMapping, targetOutput, contentBounds); maxLayerDim = std::max(std::max(idealLayerBounds.width(), idealLayerBounds.height()), maxLayerDim); } } } } else { if (baseLayerBounds.isEmpty()) { return {}; } layerBounds = baseLayerBounds; } if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) { skif::LayerSpace newLayerBounds( SkIRect::MakeWH(std::min(layerBounds.width(), maxLayerDim), std::min(layerBounds.height(), maxLayerDim))); SkM44 adjust = SkM44::RectToRect(SkRect::Make(SkIRect(layerBounds)), SkRect::Make(SkIRect(newLayerBounds))); if (!mapping.adjustLayerSpace(adjust)) { return {}; } else { layerBounds = newLayerBounds; } } return std::make_pair(mapping, layerBounds); } // Ideally image filters operate in the dst color type, but if there is insufficient alpha bits // we move some bits from color channels into the alpha channel since that can greatly improve // the quality of blurs and other filters. static SkColorType image_filter_color_type(const SkColorInfo& dstInfo) { if (dstInfo.bytesPerPixel() <= 4 && dstInfo.colorType() != kRGBA_8888_SkColorType && dstInfo.colorType() != kBGRA_8888_SkColorType) { // "Upgrade" A8, G8, 565, 4444, 1010102, 101010x, and 888x to 8888 return kN32_SkColorType; } else { return dstInfo.colorType(); } } static skif::FilterResult apply_alpha_and_colorfilter(const skif::Context& ctx, const skif::FilterResult& image, const SkPaint& paint) { // The only effects that apply to layers (other than the SkImageFilter that made this image in // the first place) are transparency and color filters. skif::FilterResult result = image; if (paint.getAlphaf() < 1.f) { result = result.applyColorFilter(ctx, SkColorFilters::Blend(paint.getColor4f(), /*colorSpace=*/nullptr, SkBlendMode::kDstIn)); } if (paint.getColorFilter()) { result = result.applyColorFilter(ctx, paint.refColorFilter()); } return result; } void SkCanvas::internalDrawDeviceWithFilter(SkDevice* src, SkDevice* dst, FilterSpan filters, const SkPaint& paint, DeviceCompatibleWithFilter compat, const SkColorInfo& filterColorInfo, SkScalar scaleFactor, SkTileMode srcTileMode, bool srcIsCoverageLayer) { // The dst is always required, the src can be null if 'filter' is non-null and does not require // a source image. For regular filters, 'src' is the layer and 'dst' is the parent device. For // backdrop filters, 'src' is the parent device and 'dst' is the layer. SkASSERT(dst); sk_sp filterColorSpace = filterColorInfo.refColorSpace(); const SkColorType filterColorType = srcIsCoverageLayer ? kAlpha_8_SkColorType : image_filter_color_type(filterColorInfo); // 'filter' sees the src device's buffer as the implicit input image, and processes the image // in this device space (referred to as the "layer" space). However, the filter // parameters need to respect the current matrix, which is not necessarily the local matrix that // was set on 'src' (e.g. because we've popped src off the stack already). SkM44 localToSrc = src ? (src->globalToDevice() * fMCRec->fMatrix) : SkM44(); SkISize srcDims = src ? src->imageInfo().dimensions() : SkISize::Make(0, 0); // Whether or not we need to make a transformed tmp image from 'src', and what that transform is skif::LayerSpace srcToLayer; skif::Mapping mapping; skif::LayerSpace requiredInput; skif::DeviceSpace outputBounds{dst->devClipBounds()}; if (compat != DeviceCompatibleWithFilter::kUnknown) { // Just use the relative transform from src to dst and the src's whole image, since // internalSaveLayer should have already determined what was necessary. We explicitly // construct the inverse (dst->src) to avoid the case where src's and dst's coord transforms // were individually invertible by SkM44::invert() but their product is considered not // invertible by SkMatrix::invert(). When this happens the matrices are already poorly // conditioned so getRelativeTransform() gives us something reasonable. SkASSERT(src); SkASSERT(scaleFactor == 1.0f); SkASSERT(!srcDims.isEmpty()); mapping = skif::Mapping(src->getRelativeTransform(*dst), dst->getRelativeTransform(*src), localToSrc); requiredInput = skif::LayerSpace(SkIRect::MakeSize(srcDims)); srcToLayer = skif::LayerSpace(SkMatrix::I()); } else { // Compute the image filter mapping by decomposing the local->device matrix of dst and // re-determining the required input. auto mappingAndBounds = get_layer_mapping_and_bounds( filters, dst->localToDevice44(), outputBounds, {}, SkTPin(scaleFactor, 0.f, 1.f)); if (!mappingAndBounds) { return; } std::tie(mapping, requiredInput) = *mappingAndBounds; if (src) { if (!requiredInput.isEmpty()) { // The above mapping transforms from local to dst's device space, where the layer // space represents the intermediate buffer. Now we need to determine the transform // from src to intermediate to prepare the input to the filter. SkM44 srcToLocal; if (!localToSrc.invert(&srcToLocal)) { return; } srcToLayer = skif::LayerSpace((mapping.layerMatrix()*srcToLocal).asM33()); } // Else no input is needed which can happen if a backdrop filter that doesn't use src } else { // Trust the caller that no input was required, but keep the calculated mapping requiredInput = skif::LayerSpace::Empty(); } } // Start out with an empty source image, to be replaced with the snapped 'src' device. auto backend = dst->createImageFilteringBackend(src ? src->surfaceProps() : dst->surfaceProps(), filterColorType); skif::Stats stats; skif::Context ctx{std::move(backend), mapping, requiredInput, skif::FilterResult{}, filterColorSpace.get(), &stats}; skif::FilterResult source; if (src && !requiredInput.isEmpty()) { skif::LayerSpace srcSubset; if (!srcToLayer.inverseMapRect(requiredInput, &srcSubset)) { return; } // Include the layer in the offscreen count ctx.markNewSurface(); auto availSrc = skif::LayerSpace(src->size()).relevantSubset( srcSubset, srcTileMode); if (SkMatrix(srcToLayer).isScaleTranslate()) { // Apply the srcToLayer transformation directly while snapping an image from the src // device. Calculate the subset of requiredInput that corresponds to srcSubset that was // restricted to the actual src dimensions. auto requiredSubset = srcToLayer.mapRect(availSrc); if (requiredSubset.width() == availSrc.width() && requiredSubset.height() == availSrc.height()) { // Unlike snapSpecialScaled(), snapSpecial() can avoid a copy when the underlying // representation permits it. source = {src->snapSpecial(SkIRect(availSrc)), requiredSubset.topLeft()}; } else { SkASSERT(compat == DeviceCompatibleWithFilter::kUnknown); source = {src->snapSpecialScaled(SkIRect(availSrc), SkISize(requiredSubset.size())), requiredSubset.topLeft()}; ctx.markNewSurface(); } } if (compat == DeviceCompatibleWithFilter::kYesWithPadding) { // Padding was added to the source image when the 'src' SkDevice was created, so inset // to allow bounds tracking to skip shader-based tiling when possible. SkASSERT(!filters.empty()); source = source.insetForSaveLayer(); } else if (compat == DeviceCompatibleWithFilter::kYes) { // Do nothing, leave `source` as-is; FilterResult will automatically augment the image // sampling as needed to be visually equivalent to the more optimal kYesWithPadding case } else if (source) { // A backdrop filter that succeeded in snapSpecial() or snapSpecialScaled(), but since // the 'src' device wasn't prepared with 'requiredInput' in mind, add clamping. source = source.applyCrop(ctx, source.layerBounds(), srcTileMode); } else if (!requiredInput.isEmpty()) { // Otherwise snapSpecialScaled() failed or the transform was complex, so snap the source // image at its original resolution and then apply srcToLayer to map to the effective // layer coordinate space. source = {src->snapSpecial(SkIRect(availSrc)), availSrc.topLeft()}; // We adjust the desired output of the applyCrop() because ctx was original set to // fulfill 'requiredInput', which is valid *after* we apply srcToLayer. Use the original // 'srcSubset' for the desired output so that the tilemode applied to the available // subset is not discarded as a no-op. source = source.applyCrop(ctx.withNewDesiredOutput(srcSubset), source.layerBounds(), srcTileMode) .applyTransform(ctx, srcToLayer, SkFilterMode::kLinear); } } // else leave 'source' as the empty image // Evaluate the image filter, with a context pointing to the source snapped from 'src' and // possibly transformed into the intermediate layer coordinate space. ctx = ctx.withNewDesiredOutput(mapping.deviceToLayer(outputBounds)) .withNewSource(source); // Here, we allow a single-element FilterSpan with a null entry, to simplify the loop: sk_sp nullFilter; FilterSpan filtersOrNull = filters.empty() ? FilterSpan{&nullFilter, 1} : filters; for (const sk_sp& filter : filtersOrNull) { auto result = filter ? as_IFB(filter)->filterImage(ctx) : source; if (srcIsCoverageLayer) { SkASSERT(dst->useDrawCoverageMaskForMaskFilters()); // TODO: Can FilterResult optimize this in any meaningful way if it still has to go // through drawCoverageMask that requires an image (vs a coverage shader)? auto [coverageMask, origin] = result.imageAndOffset(ctx); if (coverageMask) { SkM44 deviceMatrixWithOffset = mapping.layerToDevice(); deviceMatrixWithOffset.preTranslate(origin.x(), origin.y()); dst->drawCoverageMask( coverageMask.get(), deviceMatrixWithOffset.asM33(), result.sampling(), paint); } } else { result = apply_alpha_and_colorfilter(ctx, result, paint); result.draw(ctx, dst, paint.getBlender()); } } stats.reportStats(); } void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy strategy, bool coverageOnly) { TRACE_EVENT0("skia", TRACE_FUNC); // Do this before we create the layer. We don't call the public save() since that would invoke a // possibly overridden virtual. this->internalSave(); if (this->isClipEmpty()) { // Early out if the layer wouldn't draw anything return; } // Build up the paint for restoring the layer, taking only the pieces of rec.fPaint that are // relevant. Filtering is automatically chosen in internalDrawDeviceWithFilter based on the // device's coordinate space. SkPaint restorePaint(rec.fPaint ? *rec.fPaint : SkPaint()); restorePaint.setStyle(SkPaint::kFill_Style); // a layer is filled out "infinitely" restorePaint.setPathEffect(nullptr); // path effects are ignored for saved layers restorePaint.setMaskFilter(nullptr); // mask filters are ignored for saved layers restorePaint.setImageFilter(nullptr); // the image filter is held separately // Smooth non-axis-aligned layer edges; this automatically downgrades to non-AA for aligned // layer restores. This is done to match legacy behavior where the post-applied MatrixTransform // bilerp also smoothed cropped edges. See skbug.com/11252 restorePaint.setAntiAlias(true); sk_sp paintFilter = rec.fPaint ? rec.fPaint->refImageFilter() : nullptr; FilterSpan filters = paintFilter ? FilterSpan{&paintFilter, 1} : rec.fFilters; if (filters.size() > kMaxFiltersPerLayer) { filters = filters.first(kMaxFiltersPerLayer); } const SkColorFilter* cf = restorePaint.getColorFilter(); const SkBlender* blender = restorePaint.getBlender(); // When this is false, restoring the layer filled with unmodified prior contents should be // identical to the prior contents, so we can restrict the layer even more than just the // clip bounds. bool filtersPriorDevice = rec.fBackdrop; #if !defined(SK_LEGACY_INITWITHPREV_LAYER_SIZING) // A regular filter applied to a layer initialized with prior contents is somewhat // analogous to a backdrop filter so they are treated the same. // TODO(b/314968012): Chrome needs to be updated to clip saveAlphaLayer bounds explicitly when // it uses kInitWithPrevious and LCD text. filtersPriorDevice |= ((rec.fSaveLayerFlags & kInitWithPrevious_SaveLayerFlag) && (!filters.empty() || cf || blender || restorePaint.getAlphaf() < 1.f)); #endif // If the restorePaint has a transparency-affecting colorfilter or blender, the output is // unbounded during restore(). `internalDrawDeviceWithFilter` automatically applies these // effects. When there's no image filter, SkDevice::drawDevice is used, which does // not apply effects beyond the layer's image so we mark `trivialRestore` as false too. // TODO: drawDevice() could be updated to apply transparency-affecting effects to a content- // clipped image, but this is the simplest solution when considering document-based SkDevices. const bool drawDeviceMustFillClip = filters.empty() && ((cf && as_CFB(cf)->affectsTransparentBlack()) || (blender && as_BB(blender)->affectsTransparentBlack())); const bool trivialRestore = !filtersPriorDevice && !drawDeviceMustFillClip; // Size the new layer relative to the prior device, which may already be aligned for filters. SkDevice* priorDevice = this->topDevice(); skif::Mapping newLayerMapping; skif::LayerSpace layerBounds; skif::DeviceSpace outputBounds{priorDevice->devClipBounds()}; std::optional> contentBounds; // Set the bounds hint if provided and there's no further effects on prior device content if (rec.fBounds && trivialRestore) { contentBounds = skif::ParameterSpace(*rec.fBounds); } auto mappingAndBounds = get_layer_mapping_and_bounds( filters, priorDevice->localToDevice44(), outputBounds, contentBounds); auto abortLayer = [this]() { // The filtered content would not draw anything, or the new device space has an invalid // coordinate system, in which case we mark the current top device as empty so that nothing // draws until the canvas is restored past this saveLayer. AutoUpdateQRBounds aqr(this); this->topDevice()->clipRect(SkRect::MakeEmpty(), SkClipOp::kIntersect, /* aa */ false); }; if (!mappingAndBounds) { abortLayer(); return; } std::tie(newLayerMapping, layerBounds) = *mappingAndBounds; bool paddedLayer = false; if (layerBounds.isEmpty()) { // The image filter graph does not require any input, so we don't need to actually render // a new layer for the source image. This could be because the image filter itself will not // produce output, or that the filter DAG has no references to the dynamic source image. // In this case it still has an output that we need to render, but do so now since there is // no new layer pushed on the stack and the paired restore() will be a no-op. if (!filters.empty() && !priorDevice->isNoPixelsDevice()) { SkColorInfo filterColorInfo = priorDevice->imageInfo().colorInfo(); if (rec.fColorSpace) { filterColorInfo = filterColorInfo.makeColorSpace(sk_ref_sp(rec.fColorSpace)); } this->internalDrawDeviceWithFilter(/*src=*/nullptr, priorDevice, filters, restorePaint, DeviceCompatibleWithFilter::kUnknown, filterColorInfo); } // Regardless of if we drew the "restored" image filter or not, mark the layer as empty // until the restore() since we don't care about any of its content. abortLayer(); return; } else { // TODO(b/329700315): Once dithers can be anchored more flexibly, we can return to // universally adding padding even for layers w/o filters. This change would simplify layer // prep and restore logic and allow us to flexibly switch the sampling to linear if NN has // issues on certain hardware. if (!filters.empty()) { // Add a buffer of padding so that image filtering can avoid accessing unitialized data // and switch from shader-decal'ing to clamping. auto paddedLayerBounds = layerBounds; paddedLayerBounds.outset(skif::LayerSpace({1, 1})); if (paddedLayerBounds.left() < layerBounds.left() && paddedLayerBounds.top() < layerBounds.top() && paddedLayerBounds.right() > layerBounds.right() && paddedLayerBounds.bottom() > layerBounds.bottom()) { // The outset was not saturated to INT_MAX, so the transparent pixels can be // preserved. layerBounds = paddedLayerBounds; paddedLayer = true; } } } sk_sp newDevice; if (strategy == kFullLayer_SaveLayerStrategy) { SkASSERT(!layerBounds.isEmpty()); SkColorType layerColorType; if (coverageOnly) { layerColorType = kAlpha_8_SkColorType; } else { layerColorType = SkToBool(rec.fSaveLayerFlags & kF16ColorType) ? kRGBA_F16_SkColorType : image_filter_color_type(priorDevice->imageInfo().colorInfo()); } SkImageInfo info = SkImageInfo::Make(layerBounds.width(), layerBounds.height(), layerColorType, kPremul_SkAlphaType, rec.fColorSpace ? sk_ref_sp(rec.fColorSpace) : priorDevice->imageInfo().refColorSpace()); SkPixelGeometry geo = rec.fSaveLayerFlags & kPreserveLCDText_SaveLayerFlag ? fProps.pixelGeometry() : kUnknown_SkPixelGeometry; const auto createInfo = SkDevice::CreateInfo(info, geo, fAllocator.get()); // Use the original paint as a hint so that it includes the image filter newDevice = priorDevice->createDevice(createInfo, rec.fPaint); } bool initBackdrop = (rec.fSaveLayerFlags & kInitWithPrevious_SaveLayerFlag) || rec.fBackdrop; if (!newDevice) { // Either we weren't meant to allocate a full layer, or the full layer creation failed. // Using an explicit NoPixelsDevice lets us reflect what the layer state would have been // on success (or kFull_LayerStrategy) while squashing draw calls that target something that // doesn't exist. newDevice = sk_make_sp(SkIRect::MakeWH(layerBounds.width(), layerBounds.height()), fProps, this->imageInfo().refColorSpace()); initBackdrop = false; } // Clip while the device coordinate space is the identity so it's easy to define the rect that // excludes the added padding pixels. This ensures they remain cleared to transparent black. if (paddedLayer) { newDevice->clipRect(SkRect::Make(newDevice->devClipBounds().makeInset(1, 1)), SkClipOp::kIntersect, /*aa=*/false); } // Configure device to match determined mapping for any image filters. // The setDeviceCoordinateSystem applies the prior device's global transform since // 'newLayerMapping' only defines the transforms between the two devices and it must be updated // to the global coordinate system. newDevice->setDeviceCoordinateSystem( priorDevice->deviceToGlobal() * newLayerMapping.layerToDevice(), newLayerMapping.deviceToLayer() * priorDevice->globalToDevice(), newLayerMapping.layerMatrix(), layerBounds.left(), layerBounds.top()); if (initBackdrop) { SkASSERT(!coverageOnly); SkPaint backdropPaint; FilterToSpan backdropAsSpan(rec.fBackdrop); // The new device was constructed to be compatible with 'filter', not necessarily // 'rec.fBackdrop', so allow DrawDeviceWithFilter to transform the prior device contents // if necessary to evaluate the backdrop filter. If no filters are involved, then the // devices differ by integer translations and are always compatible. bool scaleBackdrop = rec.fExperimentalBackdropScale != 1.0f; auto compat = (!filters.empty() || rec.fBackdrop || scaleBackdrop) ? DeviceCompatibleWithFilter::kUnknown : DeviceCompatibleWithFilter::kYes; // Using the color info of 'newDevice' is equivalent to using 'rec.fColorSpace'. this->internalDrawDeviceWithFilter(priorDevice, // src newDevice.get(), // dst backdropAsSpan, backdropPaint, compat, newDevice->imageInfo().colorInfo(), rec.fExperimentalBackdropScale, rec.fBackdropTileMode); } fMCRec->newLayer(std::move(newDevice), filters, restorePaint, coverageOnly, paddedLayer); fQuickRejectBounds = this->computeDeviceClipBounds(); } int SkCanvas::saveLayerAlphaf(const SkRect* bounds, float alpha) { if (alpha >= 1.0f) { return this->saveLayer(bounds, nullptr); } else { SkPaint tmpPaint; tmpPaint.setAlphaf(alpha); return this->saveLayer(bounds, &tmpPaint); } } void SkCanvas::internalSaveBehind(const SkRect* localBounds) { SkDevice* device = this->topDevice(); // Map the local bounds into the top device's coordinate space (this is not // necessarily the full global CTM transform). SkIRect devBounds; if (localBounds) { SkRect tmp; device->localToDevice().mapRect(&tmp, *localBounds); if (!devBounds.intersect(tmp.round(), device->devClipBounds())) { devBounds.setEmpty(); } } else { devBounds = device->devClipBounds(); } if (devBounds.isEmpty()) { return; } // This is getting the special image from the current device, which is then drawn into (both by // a client, and the drawClippedToSaveBehind below). Since this is not saving a layer, with its // own device, we need to explicitly copy the back image contents so that its original content // is available when we splat it back later during restore. auto backImage = device->snapSpecial(devBounds, /* forceCopy= */ true); if (!backImage) { return; } // we really need the save, so we can wack the fMCRec this->checkForDeferredSave(); fMCRec->fBackImage = std::make_unique(BackImage{std::move(backImage), devBounds.topLeft()}); SkPaint paint; paint.setBlendMode(SkBlendMode::kClear); this->drawClippedToSaveBehind(paint); } void SkCanvas::internalRestore() { SkASSERT(!fMCStack.empty()); // now detach these from fMCRec so we can pop(). Gets freed after its drawn std::unique_ptr layer = std::move(fMCRec->fLayer); std::unique_ptr backImage = std::move(fMCRec->fBackImage); // now do the normal restore() fMCRec->~MCRec(); // balanced in save() fMCStack.pop_back(); fMCRec = (MCRec*) fMCStack.back(); if (!fMCRec) { // This was the last record, restored during the destruction of the SkCanvas return; } this->topDevice()->popClipStack(); this->topDevice()->setGlobalCTM(fMCRec->fMatrix); if (backImage) { SkPaint paint; paint.setBlendMode(SkBlendMode::kDstOver); this->topDevice()->drawSpecial(backImage->fImage.get(), SkMatrix::Translate(backImage->fLoc), SkSamplingOptions(), paint); } // Draw the layer's device contents into the now-current older device. We can't call public // draw functions since we don't want to record them. if (layer && !layer->fDevice->isNoPixelsDevice() && !layer->fDiscard) { layer->fDevice->setImmutable(); // Don't go through AutoLayerForImageFilter since device draws are so closely tied to // internalSaveLayer and internalRestore. if (this->predrawNotify()) { SkDevice* dstDev = this->topDevice(); if (!layer->fImageFilters.empty()) { auto compat = layer->fIncludesPadding ? DeviceCompatibleWithFilter::kYesWithPadding : DeviceCompatibleWithFilter::kYes; this->internalDrawDeviceWithFilter(layer->fDevice.get(), // src dstDev, // dst layer->fImageFilters, layer->fPaint, compat, layer->fDevice->imageInfo().colorInfo(), /*scaleFactor=*/1.0f, /*srcTileMode=*/SkTileMode::kDecal, layer->fIsCoverage); } else { // NOTE: We don't just call internalDrawDeviceWithFilter with a null filter // because we want to take advantage of overridden drawDevice functions for // document-based devices. SkASSERT(!layer->fIsCoverage && !layer->fIncludesPadding); SkSamplingOptions sampling; dstDev->drawDevice(layer->fDevice.get(), sampling, layer->fPaint); } } } // Reset the clip restriction if the restore went past the save point that had added it. if (this->getSaveCount() < fClipRestrictionSaveCount) { fClipRestrictionRect.setEmpty(); fClipRestrictionSaveCount = -1; } // Update the quick-reject bounds in case the restore changed the top device or the // removed save record had included modifications to the clip stack. fQuickRejectBounds = this->computeDeviceClipBounds(); this->validateClip(); } sk_sp SkCanvas::makeSurface(const SkImageInfo& info, const SkSurfaceProps* props) { if (nullptr == props) { props = &fProps; } return this->onNewSurface(info, *props); } sk_sp SkCanvas::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) { return this->rootDevice()->makeSurface(info, props); } SkImageInfo SkCanvas::imageInfo() const { return this->onImageInfo(); } SkImageInfo SkCanvas::onImageInfo() const { return this->rootDevice()->imageInfo(); } bool SkCanvas::getProps(SkSurfaceProps* props) const { return this->onGetProps(props, /*top=*/false); } SkSurfaceProps SkCanvas::getBaseProps() const { SkSurfaceProps props; this->onGetProps(&props, /*top=*/false); return props; } SkSurfaceProps SkCanvas::getTopProps() const { SkSurfaceProps props; this->onGetProps(&props, /*top=*/true); return props; } bool SkCanvas::onGetProps(SkSurfaceProps* props, bool top) const { if (props) { *props = top ? topDevice()->surfaceProps() : fProps; } return true; } bool SkCanvas::peekPixels(SkPixmap* pmap) { return this->onPeekPixels(pmap); } bool SkCanvas::onPeekPixels(SkPixmap* pmap) { return this->rootDevice()->peekPixels(pmap); } void* SkCanvas::accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin) { SkPixmap pmap; if (!this->onAccessTopLayerPixels(&pmap)) { return nullptr; } if (info) { *info = pmap.info(); } if (rowBytes) { *rowBytes = pmap.rowBytes(); } if (origin) { // If the caller requested the origin, they presumably are expecting the returned pixels to // be axis-aligned with the root canvas. If the top level device isn't axis aligned, that's // not the case. Until we update accessTopLayerPixels() to accept a coord space matrix // instead of an origin, just don't expose the pixels in that case. Note that this means // that layers with complex coordinate spaces can still report their pixels if the caller // does not ask for the origin (e.g. just to dump its output to a file, etc). if (this->topDevice()->isPixelAlignedToGlobal()) { *origin = this->topDevice()->getOrigin(); } else { return nullptr; } } return pmap.writable_addr(); } bool SkCanvas::onAccessTopLayerPixels(SkPixmap* pmap) { return this->topDevice()->accessPixels(pmap); } ///////////////////////////////////////////////////////////////////////////// void SkCanvas::translate(SkScalar dx, SkScalar dy) { if (dx || dy) { this->checkForDeferredSave(); fMCRec->fMatrix.preTranslate(dx, dy); this->topDevice()->setGlobalCTM(fMCRec->fMatrix); this->didTranslate(dx,dy); } } void SkCanvas::scale(SkScalar sx, SkScalar sy) { if (sx != 1 || sy != 1) { this->checkForDeferredSave(); fMCRec->fMatrix.preScale(sx, sy); this->topDevice()->setGlobalCTM(fMCRec->fMatrix); this->didScale(sx, sy); } } void SkCanvas::rotate(SkScalar degrees) { SkMatrix m; m.setRotate(degrees); this->concat(m); } void SkCanvas::rotate(SkScalar degrees, SkScalar px, SkScalar py) { SkMatrix m; m.setRotate(degrees, px, py); this->concat(m); } void SkCanvas::skew(SkScalar sx, SkScalar sy) { SkMatrix m; m.setSkew(sx, sy); this->concat(m); } void SkCanvas::concat(const SkMatrix& matrix) { if (matrix.isIdentity()) { return; } this->concat(SkM44(matrix)); } void SkCanvas::internalConcat44(const SkM44& m) { this->checkForDeferredSave(); fMCRec->fMatrix.preConcat(m); this->topDevice()->setGlobalCTM(fMCRec->fMatrix); } void SkCanvas::concat(const SkM44& m) { this->internalConcat44(m); // notify subclasses this->didConcat44(m); } void SkCanvas::internalSetMatrix(const SkM44& m) { fMCRec->fMatrix = m; this->topDevice()->setGlobalCTM(fMCRec->fMatrix); } void SkCanvas::setMatrix(const SkMatrix& matrix) { this->setMatrix(SkM44(matrix)); } void SkCanvas::setMatrix(const SkM44& m) { this->checkForDeferredSave(); this->internalSetMatrix(m); this->didSetM44(m); } void SkCanvas::resetMatrix() { this->setMatrix(SkM44()); } ////////////////////////////////////////////////////////////////////////////// void SkCanvas::clipRect(const SkRect& rect, SkClipOp op, bool doAA) { if (!rect.isFinite()) { return; } this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; this->onClipRect(rect.makeSorted(), op, edgeStyle); } void SkCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) { SkASSERT(rect.isSorted()); const bool isAA = kSoft_ClipEdgeStyle == edgeStyle; AutoUpdateQRBounds aqr(this); this->topDevice()->clipRect(rect, op, isAA); } void SkCanvas::androidFramework_setDeviceClipRestriction(const SkIRect& rect) { // The device clip restriction is a surface-space rectangular intersection that cannot be // drawn outside of. The rectangle is remembered so that subsequent resetClip calls still // respect the restriction. Other than clip resetting, all clip operations restrict the set // of renderable pixels, so once set, the restriction will be respected until the canvas // save stack is restored past the point this function was invoked. Unfortunately, the current // implementation relies on the clip stack of the underyling SkDevices, which leads to some // awkward behavioral interactions (see skbug.com/12252). // // Namely, a canvas restore() could undo the clip restriction's rect, and if // setDeviceClipRestriction were called at a nested save level, there's no way to undo just the // prior restriction and re-apply the new one. It also only makes sense to apply to the base // device; any other device for a saved layer will be clipped back to the base device during its // matched restore. As such, we: // - Remember the save count that added the clip restriction and reset the rect to empty when // we've restored past that point to keep our state in sync with the device's clip stack. // - We assert that we're on the base device when this is invoked. // - We assert that setDeviceClipRestriction() is only called when there was no prior // restriction (cannot re-restrict, and prior state must have been reset by restoring the // canvas state). // - Historically, the empty rect would reset the clip restriction but it only could do so // partially since the device's clips wasn't adjusted. Resetting is now handled // automatically via SkCanvas::restore(), so empty input rects are skipped. SkASSERT(this->topDevice() == this->rootDevice()); // shouldn't be in a nested layer // and shouldn't already have a restriction SkASSERT(fClipRestrictionSaveCount < 0 && fClipRestrictionRect.isEmpty()); if (fClipRestrictionSaveCount < 0 && !rect.isEmpty()) { fClipRestrictionRect = rect; fClipRestrictionSaveCount = this->getSaveCount(); // A non-empty clip restriction immediately applies an intersection op (ignoring the ctm). // so we have to resolve the save. this->checkForDeferredSave(); AutoUpdateQRBounds aqr(this); // Use clipRegion() since that operates in canvas-space, whereas clipRect() would apply the // device's current transform first. this->topDevice()->clipRegion(SkRegion(rect), SkClipOp::kIntersect); } } void SkCanvas::internal_private_resetClip() { this->checkForDeferredSave(); this->onResetClip(); } void SkCanvas::onResetClip() { SkIRect deviceRestriction = this->topDevice()->imageInfo().bounds(); if (fClipRestrictionSaveCount >= 0 && this->topDevice() == this->rootDevice()) { // Respect the device clip restriction when resetting the clip if we're on the base device. // If we're not on the base device, then the "reset" applies to the top device's clip stack, // and the clip restriction will be respected automatically during a restore of the layer. if (!deviceRestriction.intersect(fClipRestrictionRect)) { deviceRestriction = SkIRect::MakeEmpty(); } } AutoUpdateQRBounds aqr(this); this->topDevice()->replaceClip(deviceRestriction); } void SkCanvas::clipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) { this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; if (rrect.isRect()) { this->onClipRect(rrect.getBounds(), op, edgeStyle); } else { this->onClipRRect(rrect, op, edgeStyle); } } void SkCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { bool isAA = kSoft_ClipEdgeStyle == edgeStyle; AutoUpdateQRBounds aqr(this); this->topDevice()->clipRRect(rrect, op, isAA); } void SkCanvas::clipPath(const SkPath& path, SkClipOp op, bool doAA) { this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; if (!path.isInverseFillType() && fMCRec->fMatrix.asM33().rectStaysRect()) { SkRect r; if (path.isRect(&r)) { this->onClipRect(r, op, edgeStyle); return; } SkRRect rrect; if (path.isOval(&r)) { rrect.setOval(r); this->onClipRRect(rrect, op, edgeStyle); return; } if (path.isRRect(&rrect)) { this->onClipRRect(rrect, op, edgeStyle); return; } } this->onClipPath(path, op, edgeStyle); } void SkCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { bool isAA = kSoft_ClipEdgeStyle == edgeStyle; AutoUpdateQRBounds aqr(this); this->topDevice()->clipPath(path, op, isAA); } void SkCanvas::clipShader(sk_sp sh, SkClipOp op) { if (sh) { if (sh->isOpaque()) { if (op == SkClipOp::kIntersect) { // we don't occlude anything, so skip this call } else { SkASSERT(op == SkClipOp::kDifference); // we occlude everything, so set the clip to empty this->clipRect({0,0,0,0}); } } else { this->checkForDeferredSave(); this->onClipShader(std::move(sh), op); } } } void SkCanvas::onClipShader(sk_sp sh, SkClipOp op) { AutoUpdateQRBounds aqr(this); this->topDevice()->clipShader(sh, op); } void SkCanvas::clipRegion(const SkRegion& rgn, SkClipOp op) { this->checkForDeferredSave(); this->onClipRegion(rgn, op); } void SkCanvas::onClipRegion(const SkRegion& rgn, SkClipOp op) { AutoUpdateQRBounds aqr(this); this->topDevice()->clipRegion(rgn, op); } void SkCanvas::validateClip() const { #ifdef SK_DEBUG SkRect tmp = this->computeDeviceClipBounds(); if (this->isClipEmpty()) { SkASSERT(fQuickRejectBounds.isEmpty()); } else { SkASSERT(tmp == fQuickRejectBounds); } #endif } bool SkCanvas::androidFramework_isClipAA() const { return this->topDevice()->isClipAntiAliased(); } void SkCanvas::temporary_internal_getRgnClip(SkRegion* rgn) { rgn->setEmpty(); SkDevice* device = this->topDevice(); if (device && device->isPixelAlignedToGlobal()) { device->android_utils_clipAsRgn(rgn); SkIPoint origin = device->getOrigin(); if (origin.x() | origin.y()) { rgn->translate(origin.x(), origin.y()); } } } /////////////////////////////////////////////////////////////////////////////// bool SkCanvas::isClipEmpty() const { return this->topDevice()->isClipEmpty(); } bool SkCanvas::isClipRect() const { return this->topDevice()->isClipRect(); } bool SkCanvas::quickReject(const SkRect& src) const { #ifdef SK_DEBUG // Verify that fQuickRejectBounds are set properly. this->validateClip(); #endif SkRect devRect = SkMatrixPriv::MapRect(fMCRec->fMatrix, src); return !devRect.isFinite() || !devRect.intersects(fQuickRejectBounds); } bool SkCanvas::quickReject(const SkPath& path) const { return path.isEmpty() || this->quickReject(path.getBounds()); } bool SkCanvas::internalQuickReject(const SkRect& bounds, const SkPaint& paint, const SkMatrix* matrix) { if (!bounds.isFinite() || paint.nothingToDraw()) { return true; } if (paint.canComputeFastBounds()) { SkRect tmp = matrix ? matrix->mapRect(bounds) : bounds; return this->quickReject(paint.computeFastBounds(tmp, &tmp)); } return false; } SkRect SkCanvas::getLocalClipBounds() const { SkIRect ibounds = this->getDeviceClipBounds(); if (ibounds.isEmpty()) { return SkRect::MakeEmpty(); } SkMatrix inverse; // if we can't invert the CTM, we can't return local clip bounds if (!fMCRec->fMatrix.asM33().invert(&inverse)) { return SkRect::MakeEmpty(); } SkRect bounds; // adjust it outwards in case we are antialiasing const int margin = 1; SkRect r = SkRect::Make(ibounds.makeOutset(margin, margin)); inverse.mapRect(&bounds, r); return bounds; } SkIRect SkCanvas::getDeviceClipBounds() const { return this->computeDeviceClipBounds(/*outsetForAA=*/false).roundOut(); } SkRect SkCanvas::computeDeviceClipBounds(bool outsetForAA) const { const SkDevice* dev = this->topDevice(); if (dev->isClipEmpty()) { return SkRect::MakeEmpty(); } else { SkRect devClipBounds = SkMatrixPriv::MapRect(dev->deviceToGlobal(), SkRect::Make(dev->devClipBounds())); if (outsetForAA) { // Expand bounds out by 1 in case we are anti-aliasing. We store the // bounds as floats to enable a faster quick reject implementation. devClipBounds.outset(1.f, 1.f); } return devClipBounds; } } /////////////////////////////////////////////////////////////////////// SkMatrix SkCanvas::getTotalMatrix() const { return fMCRec->fMatrix.asM33(); } SkM44 SkCanvas::getLocalToDevice() const { return fMCRec->fMatrix; } GrRecordingContext* SkCanvas::recordingContext() const { return this->topDevice()->recordingContext(); } skgpu::graphite::Recorder* SkCanvas::recorder() const { return this->topDevice()->recorder(); } void SkCanvas::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (outer.isEmpty()) { return; } if (inner.isEmpty()) { this->drawRRect(outer, paint); return; } // We don't have this method (yet), but technically this is what we should // be able to return ... // if (!outer.contains(inner))) { // // For now at least check for containment of bounds if (!outer.getBounds().contains(inner.getBounds())) { return; } this->onDrawDRRect(outer, inner, paint); } void SkCanvas::drawPaint(const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPaint(paint); } void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); // To avoid redundant logic in our culling code and various backends, we always sort rects // before passing them along. this->onDrawRect(r.makeSorted(), paint); } void SkCanvas::drawClippedToSaveBehind(const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawBehind(paint); } void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (region.isEmpty()) { return; } if (region.isRect()) { return this->drawIRect(region.getBounds(), paint); } this->onDrawRegion(region, paint); } void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); // To avoid redundant logic in our culling code and various backends, we always sort rects // before passing them along. this->onDrawOval(r.makeSorted(), paint); } void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawRRect(rrect, paint); } void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPoints(mode, count, pts, paint); } void SkCanvas::drawVertices(const sk_sp& vertices, SkBlendMode mode, const SkPaint& paint) { this->drawVertices(vertices.get(), mode, paint); } void SkCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(vertices); // We expect fans to be converted to triangles when building or deserializing SkVertices. SkASSERT(vertices->priv().mode() != SkVertices::kTriangleFan_VertexMode); #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // Preserve legacy behavior for Android: ignore the SkShader if there are no texCoords present if (paint.getShader() && !vertices->priv().hasTexCoords()) { SkPaint noShaderPaint(paint); noShaderPaint.setShader(nullptr); this->onDrawVerticesObject(vertices, mode, noShaderPaint); return; } #endif this->onDrawVerticesObject(vertices, mode, paint); } void SkCanvas::drawMesh(const SkMesh& mesh, sk_sp blender, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (!blender) { blender = SkBlender::Mode(SkBlendMode::kModulate); } this->onDrawMesh(mesh, std::move(blender), paint); } void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPath(path, paint); } // Returns true if the rect can be "filled" : non-empty and finite static bool fillable(const SkRect& r) { SkScalar w = r.width(); SkScalar h = r.height(); return SkIsFinite(w, h) && w > 0 && h > 0; } static SkPaint clean_paint_for_lattice(const SkPaint* paint) { SkPaint cleaned; if (paint) { cleaned = *paint; cleaned.setMaskFilter(nullptr); cleaned.setAntiAlias(false); } return cleaned; } void SkCanvas::drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, SkFilterMode filter, const SkPaint* paint) { RETURN_ON_NULL(image); const int xdivs[] = {center.fLeft, center.fRight}; const int ydivs[] = {center.fTop, center.fBottom}; Lattice lat; lat.fXDivs = xdivs; lat.fYDivs = ydivs; lat.fRectTypes = nullptr; lat.fXCount = lat.fYCount = 2; lat.fBounds = nullptr; lat.fColors = nullptr; this->drawImageLattice(image, lat, dst, filter, paint); } void SkCanvas::drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, SkFilterMode filter, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); if (dst.isEmpty()) { return; } SkIRect bounds; Lattice latticePlusBounds = lattice; if (!latticePlusBounds.fBounds) { bounds = SkIRect::MakeWH(image->width(), image->height()); latticePlusBounds.fBounds = &bounds; } SkPaint latticePaint = clean_paint_for_lattice(paint); if (SkLatticeIter::Valid(image->width(), image->height(), latticePlusBounds)) { this->onDrawImageLattice2(image, latticePlusBounds, dst, filter, &latticePaint); } else { this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, SkSamplingOptions(filter), &latticePaint, kStrict_SrcRectConstraint); } } void SkCanvas::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode mode, const SkSamplingOptions& sampling, const SkRect* cull, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(atlas); if (count <= 0) { return; } SkASSERT(atlas); SkASSERT(tex); this->onDrawAtlas2(atlas, xform, tex, colors, count, mode, sampling, cull, paint); } void SkCanvas::drawAnnotation(const SkRect& rect, const char key[], SkData* value) { TRACE_EVENT0("skia", TRACE_FUNC); if (key) { this->onDrawAnnotation(rect, key, value); } } void SkCanvas::private_draw_shadow_rec(const SkPath& path, const SkDrawShadowRec& rec) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawShadowRec(path, rec); } void SkCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) { // We don't test quickReject because the shadow outsets the path's bounds. // TODO(michaelludwig): Is it worth calling SkDrawShadowMetrics::GetLocalBounds here? if (!this->predrawNotify()) { return; } this->topDevice()->drawShadow(path, rec); } void SkCanvas::experimental_DrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4], QuadAAFlags aaFlags, const SkColor4f& color, SkBlendMode mode) { TRACE_EVENT0("skia", TRACE_FUNC); // Make sure the rect is sorted before passing it along this->onDrawEdgeAAQuad(rect.makeSorted(), clip, aaFlags, color, mode); } void SkCanvas::experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[], int cnt, const SkPoint dstClips[], const SkMatrix preViewMatrices[], const SkSamplingOptions& sampling, const SkPaint* paint, SrcRectConstraint constraint) { TRACE_EVENT0("skia", TRACE_FUNC); // Route single, rectangular quads to drawImageRect() to take advantage of image filter // optimizations that avoid a layer. if (paint && paint->getImageFilter() && cnt == 1) { const auto& entry = imageSet[0]; // If the preViewMatrix is skipped or a positive-scale + translate matrix, we can apply it // to the entry's dstRect w/o changing output behavior. const bool canMapDstRect = entry.fMatrixIndex < 0 || (preViewMatrices[entry.fMatrixIndex].isScaleTranslate() && preViewMatrices[entry.fMatrixIndex].getScaleX() > 0.f && preViewMatrices[entry.fMatrixIndex].getScaleY() > 0.f); if (!entry.fHasClip && canMapDstRect) { SkRect dst = entry.fDstRect; if (entry.fMatrixIndex >= 0) { preViewMatrices[entry.fMatrixIndex].mapRect(&dst); } this->drawImageRect(entry.fImage.get(), entry.fSrcRect, dst, sampling, paint, constraint); return; } // Else the entry is doing more than can be represented by drawImageRect } // Else no filter, or many entries that should be filtered together this->onDrawEdgeAAImageSet2(imageSet, cnt, dstClips, preViewMatrices, sampling, paint, constraint); } ////////////////////////////////////////////////////////////////////////////// // These are the virtual drawing methods ////////////////////////////////////////////////////////////////////////////// void SkCanvas::onDiscard() { if (fSurfaceBase) { sk_ignore_unused_variable(fSurfaceBase->aboutToDraw(SkSurface::kDiscard_ContentChangeMode)); } } void SkCanvas::onDrawPaint(const SkPaint& paint) { this->internalDrawPaint(paint); } void SkCanvas::internalDrawPaint(const SkPaint& paint) { // drawPaint does not call internalQuickReject() because computing its geometry is not free // (see getLocalClipBounds(), and the two conditions below are sufficient. if (paint.nothingToDraw() || this->isClipEmpty()) { return; } auto layer = this->aboutToDraw(paint, nullptr, PredrawFlags::kCheckForOverwrite); if (layer) { this->topDevice()->drawPaint(layer->paint()); } } void SkCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { if ((long)count <= 0 || paint.nothingToDraw()) { return; } SkASSERT(pts != nullptr); SkRect bounds; // Compute bounds from points (common for drawing a single line) if (count == 2) { bounds.set(pts[0], pts[1]); } else { bounds.setBounds(pts, SkToInt(count)); } // Enforce paint style matches implicit behavior of drawPoints SkPaint strokePaint = paint; strokePaint.setStyle(SkPaint::kStroke_Style); if (this->internalQuickReject(bounds, strokePaint)) { return; } auto layer = this->aboutToDraw(strokePaint, &bounds); if (layer) { this->topDevice()->drawPoints(mode, count, pts, layer->paint()); } } const SkBlurMaskFilterImpl* SkCanvas::canAttemptBlurredRRectDraw(const SkPaint& paint) const { if (!this->topDevice()->useDrawCoverageMaskForMaskFilters()) { // Perform a regular draw in the legacy mask filter case. return nullptr; } if (paint.getPathEffect()) { return nullptr; } // TODO: Once stroke-and-fill goes away, we can check the paint's style directly. if (SkStrokeRec(paint).getStyle() != SkStrokeRec::kFill_Style) { return nullptr; } const SkMaskFilterBase* maskFilter = as_MFB(paint.getMaskFilter()); if (!maskFilter || maskFilter->type() != SkMaskFilterBase::Type::kBlur) { return nullptr; } const SkBlurMaskFilterImpl* blurMaskFilter = static_cast(maskFilter); if (blurMaskFilter->blurStyle() != kNormal_SkBlurStyle) { return nullptr; } if (!this->getTotalMatrix().isSimilarity()) { // TODO: If the CTM does more than just translation, rotation, and uniform scale, then the // results of analytic blurring will be different than mask filter blurring. Skip the // specialized path in this case. return nullptr; } return blurMaskFilter; } std::optional SkCanvas::attemptBlurredRRectDraw( const SkRRect& rrect, const SkBlurMaskFilterImpl* blurMaskFilter, const SkPaint& paint, SkEnumBitMask flags) { SkASSERT(blurMaskFilter && blurMaskFilter == this->canAttemptBlurredRRectDraw(paint) && !(flags & PredrawFlags::kSkipMaskFilterAutoLayer)); const SkRect& bounds = rrect.getBounds(); auto layer = this->aboutToDraw(paint, &bounds, flags | PredrawFlags::kSkipMaskFilterAutoLayer); if (!layer) { // predrawNotify failed. return std::nullopt; } const float deviceSigma = blurMaskFilter->computeXformedSigma(this->getTotalMatrix()); if (this->topDevice()->drawBlurredRRect(rrect, layer->paint(), deviceSigma)) { // Analytic draw was successful. return std::nullopt; } // Fall back on a regular draw, adding any mask filter layer we skipped earlier. We know the // paint has a mask filter here, otherwise we would have failed the can_attempt check above. layer->addMaskFilterLayer(&bounds); return layer; } void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) { SkASSERT(r.isSorted()); if (this->internalQuickReject(r, paint)) { return; } std::optional layer; constexpr PredrawFlags kPredrawFlags = PredrawFlags::kCheckForOverwrite; if (const SkBlurMaskFilterImpl* blurMaskFilter = this->canAttemptBlurredRRectDraw(paint)) { // Returns a layer if a blurred draw was unsuccessful. layer = this->attemptBlurredRRectDraw( SkRRect::MakeRect(r), blurMaskFilter, paint, kPredrawFlags); } else { layer = this->aboutToDraw(paint, &r, kPredrawFlags); } if (layer) { this->topDevice()->drawRect(r, layer->paint()); } } void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { const SkRect bounds = SkRect::Make(region.getBounds()); if (this->internalQuickReject(bounds, paint)) { return; } auto layer = this->aboutToDraw(paint, &bounds); if (layer) { this->topDevice()->drawRegion(region, layer->paint()); } } void SkCanvas::onDrawBehind(const SkPaint& paint) { SkDevice* dev = this->topDevice(); if (!dev) { return; } SkIRect bounds; SkDeque::Iter iter(fMCStack, SkDeque::Iter::kBack_IterStart); for (;;) { const MCRec* rec = (const MCRec*)iter.prev(); if (!rec) { return; // no backimages, so nothing to draw } if (rec->fBackImage) { // drawBehind should only have been called when the saveBehind record is active; // if this fails, it means a real saveLayer was made w/o being restored first. SkASSERT(dev == rec->fDevice); bounds = SkIRect::MakeXYWH(rec->fBackImage->fLoc.fX, rec->fBackImage->fLoc.fY, rec->fBackImage->fImage->width(), rec->fBackImage->fImage->height()); break; } } // The backimage location (and thus bounds) were defined in the device's space, so mark it // as a clip. We use a clip instead of just drawing a rect in case the paint has an image // filter on it (which is applied before any auto-layer so the filter is clipped). dev->pushClipStack(); { // We also have to temporarily whack the device matrix since clipRegion is affected by the // global-to-device matrix and clipRect is affected by the local-to-device. SkAutoDeviceTransformRestore adtr(dev, SkM44()); dev->clipRect(SkRect::Make(bounds), SkClipOp::kIntersect, /* aa */ false); // ~adtr will reset the local-to-device matrix so that drawPaint() shades correctly. } auto layer = this->aboutToDraw(paint); if (layer) { this->topDevice()->drawPaint(layer->paint()); } dev->popClipStack(); } void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { SkASSERT(oval.isSorted()); if (this->internalQuickReject(oval, paint)) { return; } std::optional layer; if (const SkBlurMaskFilterImpl* blurMaskFilter = this->canAttemptBlurredRRectDraw(paint)) { // Returns a layer if a blurred draw was unsuccessful. layer = this->attemptBlurredRRectDraw( SkRRect::MakeOval(oval), blurMaskFilter, paint, PredrawFlags::kNone); } else { layer = this->aboutToDraw(paint, &oval); } if (layer) { this->topDevice()->drawOval(oval, layer->paint()); } } void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { SkASSERT(oval.isSorted()); if (this->internalQuickReject(oval, paint)) { return; } std::optional layer; // Arcs with sweeps >= 360° are ovals. In this case, attempt a specialized blurred draw. if (const SkBlurMaskFilterImpl* blurMaskFilter = this->canAttemptBlurredRRectDraw(paint); blurMaskFilter && SkScalarAbs(sweepAngle) >= 360.f) { // Returns a layer if a blurred draw was unsuccessful. layer = this->attemptBlurredRRectDraw( SkRRect::MakeOval(oval), blurMaskFilter, paint, PredrawFlags::kNone); } else { layer = this->aboutToDraw(paint, &oval); } if (layer) { this->topDevice()->drawArc(SkArc::Make(oval, startAngle, sweepAngle, useCenter), layer->paint()); } } void SkCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { const SkRect& bounds = rrect.getBounds(); // Delegating to simpler draw operations if (rrect.isRect()) { // call the non-virtual version this->SkCanvas::drawRect(bounds, paint); return; } else if (rrect.isOval()) { // call the non-virtual version this->SkCanvas::drawOval(bounds, paint); return; } if (this->internalQuickReject(bounds, paint)) { return; } std::optional layer; if (const SkBlurMaskFilterImpl* blurMaskFilter = this->canAttemptBlurredRRectDraw(paint)) { // Returns a layer if a blurred draw was unsuccessful. layer = this->attemptBlurredRRectDraw(rrect, blurMaskFilter, paint, PredrawFlags::kNone); } else { layer = this->aboutToDraw(paint, &bounds); } if (layer) { this->topDevice()->drawRRect(rrect, layer->paint()); } } void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { const SkRect& bounds = outer.getBounds(); if (this->internalQuickReject(bounds, paint)) { return; } auto layer = this->aboutToDraw(paint, &bounds); if (layer) { this->topDevice()->drawDRRect(outer, inner, layer->paint()); } } void SkCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { if (!path.isFinite()) { return; } const SkRect& pathBounds = path.getBounds(); if (!path.isInverseFillType() && this->internalQuickReject(pathBounds, paint)) { return; } if (path.isInverseFillType() && pathBounds.width() <= 0 && pathBounds.height() <= 0) { this->internalDrawPaint(paint); return; } auto layer = this->aboutToDraw(paint, path.isInverseFillType() ? nullptr : &pathBounds); if (layer) { this->topDevice()->drawPath(path, layer->paint(), false); } } // Clean-up the paint to match the drawing semantics for drawImage et al. (skbug.com/7804). static SkPaint clean_paint_for_drawImage(const SkPaint* paint) { SkPaint cleaned; if (paint) { cleaned = *paint; cleaned.setStyle(SkPaint::kFill_Style); cleaned.setPathEffect(nullptr); } return cleaned; } // drawVertices fills triangles and ignores mask filter and path effect, // so canonicalize the paint before checking quick reject. static SkPaint clean_paint_for_drawVertices(SkPaint paint) { paint.setStyle(SkPaint::kFill_Style); paint.setMaskFilter(nullptr); paint.setPathEffect(nullptr); return paint; } // TODO: Delete this since it is no longer used void SkCanvas::onDrawImage2(const SkImage* image, SkScalar x, SkScalar y, const SkSamplingOptions& sampling, const SkPaint* paint) { SkUNREACHABLE; } static SkSamplingOptions clean_sampling_for_constraint( const SkSamplingOptions& sampling, SkCanvas::SrcRectConstraint constraint) { if (constraint == SkCanvas::kStrict_SrcRectConstraint) { if (sampling.mipmap != SkMipmapMode::kNone) { return SkSamplingOptions(sampling.filter); } if (sampling.isAniso()) { return SkSamplingOptions(SkFilterMode::kLinear); } } return sampling; } void SkCanvas::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint, SrcRectConstraint constraint) { SkPaint realPaint = clean_paint_for_drawImage(paint); SkSamplingOptions realSampling = clean_sampling_for_constraint(sampling, constraint); if (this->internalQuickReject(dst, realPaint)) { return; } if (this->topDevice()->shouldDrawAsTiledImageRect()) { if (this->topDevice()->drawAsTiledImageRect( this, image, &src, dst, realSampling, realPaint, constraint)) { return; } } // drawImageRect()'s behavior is modified by the presence of an image filter, a mask filter, a // color filter, the paint's alpha, the paint's blender, and--when it's an alpha-only image-- // the paint's color or shader. When there's an image filter, the paint's blender is applied to // the result of the image filter function, but every other aspect would influence the source // image that's then rendered with src-over blending into a transparent temporary layer. // // However, skif::FilterResult can apply the paint alpha and any color filter often without // requiring a layer, and src-over blending onto a transparent dst is a no-op, so we can use the // input image directly as the source for filtering. When the image is alpha-only and must be // colorized, or when a mask filter would change the coverage we skip this optimization for // simplicity since *somehow* embedding colorization or mask blurring into the filter graph // would likely be equivalent to using the existing AutoLayerForImageFilter functionality. if (realPaint.getImageFilter() && !image->isAlphaOnly() && !realPaint.getMaskFilter()) { SkDevice* device = this->topDevice(); skif::ParameterSpace imageBounds{dst}; skif::DeviceSpace outputBounds{device->devClipBounds()}; FilterToSpan filterAsSpan(realPaint.getImageFilter()); auto mappingAndBounds = get_layer_mapping_and_bounds(filterAsSpan, device->localToDevice44(), outputBounds, imageBounds); if (!mappingAndBounds) { return; } if (!this->predrawNotify()) { return; } // Start out with an empty source image, to be replaced with the converted 'image', and a // desired output equal to the calculated initial source layer bounds, which accounts for // how the image filters will access 'image' (possibly different than just 'outputBounds'). auto backend = device->createImageFilteringBackend( device->surfaceProps(), image_filter_color_type(device->imageInfo().colorInfo())); auto [mapping, srcBounds] = *mappingAndBounds; skif::Stats stats; skif::Context ctx{std::move(backend), mapping, srcBounds, skif::FilterResult{}, device->imageInfo().colorSpace(), &stats}; auto source = skif::FilterResult::MakeFromImage( ctx, sk_ref_sp(image), src, imageBounds, sampling); // Apply effects that are normally processed on the draw *before* any layer/image filter. source = apply_alpha_and_colorfilter(ctx, source, realPaint); // Evaluate the image filter, with a context pointing to the source created directly from // 'image' (which will not require intermediate renderpasses when 'src' is integer aligned). // and a desired output matching the device clip bounds. ctx = ctx.withNewDesiredOutput(mapping.deviceToLayer(outputBounds)) .withNewSource(source); auto result = as_IFB(realPaint.getImageFilter())->filterImage(ctx); result.draw(ctx, device, realPaint.getBlender()); stats.reportStats(); return; } // When there's a alpha-only image that must be colorized or a mask filter to apply, go through // the regular auto-layer-for-imagefilter process if (realPaint.getMaskFilter() && this->topDevice()->useDrawCoverageMaskForMaskFilters()) { // Route mask-filtered drawImages to drawRect() to use the auto-layer for mask filters, // which require all shading to be encoded in the paint. SkRect drawDst = SkModifyPaintAndDstForDrawImageRect( image, sampling, src, dst, constraint == kStrict_SrcRectConstraint, &realPaint); if (drawDst.isEmpty()) { return; } else { this->drawRect(drawDst, realPaint); return; } } auto layer = this->aboutToDraw(realPaint, &dst, PredrawFlags::kCheckForOverwrite | (image->isOpaque() ? PredrawFlags::kOpaqueShaderOverride : PredrawFlags::kNonOpaqueShaderOverride)); if (layer) { this->topDevice()->drawImageRect(image, &src, dst, realSampling, layer->paint(), constraint); } } void SkCanvas::onDrawImageLattice2(const SkImage* image, const Lattice& lattice, const SkRect& dst, SkFilterMode filter, const SkPaint* paint) { SkPaint realPaint = clean_paint_for_drawImage(paint); if (this->internalQuickReject(dst, realPaint)) { return; } auto layer = this->aboutToDraw(realPaint, &dst); if (layer) { this->topDevice()->drawImageLattice(image, lattice, dst, filter, layer->paint()); } } void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkSamplingOptions& sampling, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); this->drawImageRect(image, /*src=*/SkRect::MakeWH(image->width(), image->height()), /*dst=*/SkRect::MakeXYWH(x, y, image->width(), image->height()), sampling, paint, kFast_SrcRectConstraint); } void SkCanvas::drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint, SrcRectConstraint constraint) { RETURN_ON_NULL(image); if (!fillable(dst) || !fillable(src)) { return; } this->onDrawImageRect2(image, src, dst, sampling, paint, constraint); } void SkCanvas::drawImageRect(const SkImage* image, const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint) { RETURN_ON_NULL(image); this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, sampling, paint, kFast_SrcRectConstraint); } void SkCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { auto glyphRunList = fScratchGlyphRunBuilder->blobToGlyphRunList(*blob, {x, y}); this->onDrawGlyphRunList(glyphRunList, paint); } void SkCanvas::onDrawGlyphRunList(const sktext::GlyphRunList& glyphRunList, const SkPaint& paint) { SkRect bounds = glyphRunList.sourceBoundsWithOrigin(); if (this->internalQuickReject(bounds, paint)) { return; } // Text attempts to apply any SkMaskFilter internally and save the blurred masks in the // strike cache; if a glyph must be drawn as a path or drawable, SkDevice routes back to // this SkCanvas to retry, which will go through a function that does *not* skip the mask // filter layer. auto layer = this->aboutToDraw(paint, &bounds, PredrawFlags::kSkipMaskFilterAutoLayer); if (layer) { this->topDevice()->drawGlyphRunList(this, glyphRunList, layer->paint()); } } sk_sp SkCanvas::convertBlobToSlug( const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); auto glyphRunList = fScratchGlyphRunBuilder->blobToGlyphRunList(blob, origin); return this->onConvertGlyphRunListToSlug(glyphRunList, paint); } sk_sp SkCanvas::onConvertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList, const SkPaint& paint) { SkRect bounds = glyphRunList.sourceBoundsWithOrigin(); if (bounds.isEmpty() || !bounds.isFinite() || paint.nothingToDraw()) { return nullptr; } // See comment in onDrawGlyphRunList() auto layer = this->aboutToDraw(paint, &bounds, PredrawFlags::kSkipMaskFilterAutoLayer); if (layer) { return this->topDevice()->convertGlyphRunListToSlug(glyphRunList, layer->paint()); } return nullptr; } void SkCanvas::drawSlug(const Slug* slug, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (slug) { this->onDrawSlug(slug, paint); } } void SkCanvas::onDrawSlug(const Slug* slug, const SkPaint& paint) { SkRect bounds = slug->sourceBoundsWithOrigin(); if (this->internalQuickReject(bounds, paint)) { return; } // See comment in onDrawGlyphRunList() auto layer = this->aboutToDraw(paint, &bounds, PredrawFlags::kSkipMaskFilterAutoLayer); if (layer) { this->topDevice()->drawSlug(this, slug, layer->paint()); } } // These call the (virtual) onDraw... method void SkCanvas::drawSimpleText(const void* text, size_t byteLength, SkTextEncoding encoding, SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (byteLength) { sk_msan_assert_initialized(text, SkTAddOffset(text, byteLength)); const sktext::GlyphRunList& glyphRunList = fScratchGlyphRunBuilder->textToGlyphRunList( font, paint, text, byteLength, {x, y}, encoding); if (!glyphRunList.empty()) { this->onDrawGlyphRunList(glyphRunList, paint); } } } void SkCanvas::drawGlyphs(int count, const SkGlyphID* glyphs, const SkPoint* positions, const uint32_t* clusters, int textByteCount, const char* utf8text, SkPoint origin, const SkFont& font, const SkPaint& paint) { if (count <= 0) { return; } sktext::GlyphRun glyphRun { font, SkSpan(positions, count), SkSpan(glyphs, count), SkSpan(utf8text, textByteCount), SkSpan(clusters, count), SkSpan() }; sktext::GlyphRunList glyphRunList = fScratchGlyphRunBuilder->makeGlyphRunList( glyphRun, paint, origin); this->onDrawGlyphRunList(glyphRunList, paint); } void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkPoint positions[], SkPoint origin, const SkFont& font, const SkPaint& paint) { if (count <= 0) { return; } sktext::GlyphRun glyphRun { font, SkSpan(positions, count), SkSpan(glyphs, count), SkSpan(), SkSpan(), SkSpan() }; sktext::GlyphRunList glyphRunList = fScratchGlyphRunBuilder->makeGlyphRunList( glyphRun, paint, origin); this->onDrawGlyphRunList(glyphRunList, paint); } void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkRSXform xforms[], SkPoint origin, const SkFont& font, const SkPaint& paint) { if (count <= 0) { return; } auto [positions, rotateScales] = fScratchGlyphRunBuilder->convertRSXForm(SkSpan(xforms, count)); sktext::GlyphRun glyphRun { font, positions, SkSpan(glyphs, count), SkSpan(), SkSpan(), rotateScales }; sktext::GlyphRunList glyphRunList = fScratchGlyphRunBuilder->makeGlyphRunList( glyphRun, paint, origin); this->onDrawGlyphRunList(glyphRunList, paint); } void SkCanvas::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(blob); RETURN_ON_FALSE(blob->bounds().makeOffset(x, y).isFinite()); // Overflow if more than 2^21 glyphs stopping a buffer overflow latter in the stack. // See chromium:1080481 // TODO: can consider unrolling a few at a time if this limit becomes a problem. int totalGlyphCount = 0; constexpr int kMaxGlyphCount = 1 << 21; SkTextBlob::Iter i(*blob); SkTextBlob::Iter::Run r; while (i.next(&r)) { int glyphsLeft = kMaxGlyphCount - totalGlyphCount; RETURN_ON_FALSE(r.fGlyphCount <= glyphsLeft); totalGlyphCount += r.fGlyphCount; } this->onDrawTextBlob(blob, x, y, paint); } void SkCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode, const SkPaint& paint) { SkPaint simplePaint = clean_paint_for_drawVertices(paint); const SkRect& bounds = vertices->bounds(); if (this->internalQuickReject(bounds, simplePaint)) { return; } auto layer = this->aboutToDraw(simplePaint, &bounds); if (layer) { this->topDevice()->drawVertices(vertices, SkBlender::Mode(bmode), layer->paint()); } } void SkCanvas::onDrawMesh(const SkMesh& mesh, sk_sp blender, const SkPaint& paint) { SkPaint simplePaint = clean_paint_for_drawVertices(paint); auto layer = this->aboutToDraw(simplePaint, nullptr); if (layer) { this->topDevice()->drawMesh(mesh, std::move(blender), paint); } } void SkCanvas::drawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (nullptr == cubics) { return; } this->onDrawPatch(cubics, colors, texCoords, bmode, paint); } void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { // drawPatch has the same behavior restrictions as drawVertices SkPaint simplePaint = clean_paint_for_drawVertices(paint); // Since a patch is always within the convex hull of the control points, we discard it when its // bounding rectangle is completely outside the current clip. SkRect bounds; bounds.setBounds(cubics, SkPatchUtils::kNumCtrlPts); if (this->internalQuickReject(bounds, simplePaint)) { return; } auto layer = this->aboutToDraw(simplePaint, &bounds); if (layer) { this->topDevice()->drawPatch(cubics, colors, texCoords, SkBlender::Mode(bmode), layer->paint()); } } void SkCanvas::drawDrawable(SkDrawable* dr, SkScalar x, SkScalar y) { #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK TRACE_EVENT0("skia", TRACE_FUNC); #endif RETURN_ON_NULL(dr); if (x || y) { SkMatrix matrix = SkMatrix::Translate(x, y); this->onDrawDrawable(dr, &matrix); } else { this->onDrawDrawable(dr, nullptr); } } void SkCanvas::drawDrawable(SkDrawable* dr, const SkMatrix* matrix) { #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK TRACE_EVENT0("skia", TRACE_FUNC); #endif RETURN_ON_NULL(dr); if (matrix && matrix->isIdentity()) { matrix = nullptr; } this->onDrawDrawable(dr, matrix); } void SkCanvas::onDrawDrawable(SkDrawable* dr, const SkMatrix* matrix) { // drawable bounds are no longer reliable (e.g. android displaylist) // so don't use them for quick-reject if (this->predrawNotify()) { this->topDevice()->drawDrawable(this, dr, matrix); } } void SkCanvas::onDrawAtlas2(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkSamplingOptions& sampling, const SkRect* cull, const SkPaint* paint) { // drawAtlas is a combination of drawVertices and drawImage... SkPaint realPaint = clean_paint_for_drawVertices(clean_paint_for_drawImage(paint)); realPaint.setShader(atlas->makeShader(sampling)); if (cull && this->internalQuickReject(*cull, realPaint)) { return; } // drawAtlas should not have mask filters on its paint, so we don't need to worry about // converting its "drawImage" behavior into the paint to work with the auto-mask-filter system. SkASSERT(!realPaint.getMaskFilter()); auto layer = this->aboutToDraw(realPaint); if (layer) { this->topDevice()->drawAtlas(xform, tex, colors, count, SkBlender::Mode(bmode), layer->paint()); } } void SkCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) { SkASSERT(key); if (this->predrawNotify()) { this->topDevice()->drawAnnotation(rect, key, value); } } void SkCanvas::onDrawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], QuadAAFlags edgeAA, const SkColor4f& color, SkBlendMode mode) { SkASSERT(r.isSorted()); SkPaint paint{color}; paint.setBlendMode(mode); if (this->internalQuickReject(r, paint)) { return; } if (this->predrawNotify()) { this->topDevice()->drawEdgeAAQuad(r, clip, edgeAA, color, mode); } } void SkCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[], int count, const SkPoint dstClips[], const SkMatrix preViewMatrices[], const SkSamplingOptions& sampling, const SkPaint* paint, SrcRectConstraint constraint) { if (count <= 0) { // Nothing to draw return; } SkPaint realPaint = clean_paint_for_drawImage(paint); SkSamplingOptions realSampling = clean_sampling_for_constraint(sampling, constraint); // We could calculate the set's dstRect union to always check quickReject(), but we can't reject // individual entries and Chromium's occlusion culling already makes it likely that at least one // entry will be visible. So, we only calculate the draw bounds when it's trivial (count == 1), // or we need it for the autolooper (since it greatly improves image filter perf). bool needsAutoLayer = SkToBool(realPaint.getImageFilter()); bool setBoundsValid = count == 1 || needsAutoLayer; SkRect setBounds = imageSet[0].fDstRect; if (imageSet[0].fMatrixIndex >= 0) { // Account for the per-entry transform that is applied prior to the CTM when drawing preViewMatrices[imageSet[0].fMatrixIndex].mapRect(&setBounds); } if (needsAutoLayer) { for (int i = 1; i < count; ++i) { SkRect entryBounds = imageSet[i].fDstRect; if (imageSet[i].fMatrixIndex >= 0) { preViewMatrices[imageSet[i].fMatrixIndex].mapRect(&entryBounds); } setBounds.joinPossiblyEmptyRect(entryBounds); } } // If we happen to have the draw bounds, though, might as well check quickReject(). if (setBoundsValid && this->internalQuickReject(setBounds, realPaint)) { return; } auto layer = this->aboutToDraw(realPaint, setBoundsValid ? &setBounds : nullptr); if (layer) { this->topDevice()->drawEdgeAAImageSet(imageSet, count, dstClips, preViewMatrices, realSampling, layer->paint(), constraint); } } ////////////////////////////////////////////////////////////////////////////// // These methods are NOT virtual, and therefore must call back into virtual // methods, rather than actually drawing themselves. ////////////////////////////////////////////////////////////////////////////// void SkCanvas::drawColor(const SkColor4f& c, SkBlendMode mode) { SkPaint paint; paint.setColor(c); paint.setBlendMode(mode); this->drawPaint(paint); } void SkCanvas::drawPoint(SkScalar x, SkScalar y, const SkPaint& paint) { const SkPoint pt = { x, y }; this->drawPoints(kPoints_PointMode, 1, &pt, paint); } void SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint& paint) { SkPoint pts[2]; pts[0].set(x0, y0); pts[1].set(x1, y1); this->drawPoints(kLines_PointMode, 2, pts, paint); } void SkCanvas::drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint& paint) { if (radius < 0) { radius = 0; } SkRect r; r.setLTRB(cx - radius, cy - radius, cx + radius, cy + radius); this->drawOval(r, paint); } void SkCanvas::drawRoundRect(const SkRect& r, SkScalar rx, SkScalar ry, const SkPaint& paint) { if (rx > 0 && ry > 0) { SkRRect rrect; rrect.setRectXY(r, rx, ry); this->drawRRect(rrect, paint); } else { this->drawRect(r, paint); } } void SkCanvas::drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (oval.isEmpty() || !sweepAngle) { return; } this->onDrawArc(oval, startAngle, sweepAngle, useCenter, paint); } /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DISABLE_SKPICTURE void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {} void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {} #else void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(picture); if (matrix && matrix->isIdentity()) { matrix = nullptr; } if (picture->approximateOpCount() <= kMaxPictureOpsToUnrollInsteadOfRef) { SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); } else { this->onDrawPicture(picture, matrix, paint); } } void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { if (this->internalQuickReject(picture->cullRect(), paint ? *paint : SkPaint{}, matrix)) { return; } SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); } #endif /////////////////////////////////////////////////////////////////////////////// SkCanvas::ImageSetEntry::ImageSetEntry() = default; SkCanvas::ImageSetEntry::~ImageSetEntry() = default; SkCanvas::ImageSetEntry::ImageSetEntry(const ImageSetEntry&) = default; SkCanvas::ImageSetEntry& SkCanvas::ImageSetEntry::operator=(const ImageSetEntry&) = default; SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp image, const SkRect& srcRect, const SkRect& dstRect, int matrixIndex, float alpha, unsigned aaFlags, bool hasClip) : fImage(std::move(image)) , fSrcRect(srcRect) , fDstRect(dstRect) , fMatrixIndex(matrixIndex) , fAlpha(alpha) , fAAFlags(aaFlags) , fHasClip(hasClip) {} SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp image, const SkRect& srcRect, const SkRect& dstRect, float alpha, unsigned aaFlags) : fImage(std::move(image)) , fSrcRect(srcRect) , fDstRect(dstRect) , fAlpha(alpha) , fAAFlags(aaFlags) {} /////////////////////////////////////////////////////////////////////////////// std::unique_ptr SkCanvas::MakeRasterDirect(const SkImageInfo& info, void* pixels, size_t rowBytes, const SkSurfaceProps* props) { if (!SkSurfaceValidateRasterInfo(info, rowBytes)) { return nullptr; } SkBitmap bitmap; if (!bitmap.installPixels(info, pixels, rowBytes)) { return nullptr; } return props ? std::make_unique(bitmap, *props) : std::make_unique(bitmap); } /////////////////////////////////////////////////////////////////////////////// SkNoDrawCanvas::SkNoDrawCanvas(int width, int height) : INHERITED(SkIRect::MakeWH(width, height)) {} SkNoDrawCanvas::SkNoDrawCanvas(const SkIRect& bounds) : INHERITED(bounds) {} SkCanvas::SaveLayerStrategy SkNoDrawCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { (void)this->INHERITED::getSaveLayerStrategy(rec); return kNoLayer_SaveLayerStrategy; } bool SkNoDrawCanvas::onDoSaveBehind(const SkRect*) { return false; } /////////////////////////////////////////////////////////////////////////////// static_assert((int)SkRegion::kDifference_Op == (int)SkClipOp::kDifference, ""); static_assert((int)SkRegion::kIntersect_Op == (int)SkClipOp::kIntersect, ""); /////////////////////////////////////////////////////////////////////////////////////////////////// SkRasterHandleAllocator::Handle SkCanvas::accessTopRasterHandle() const { const SkDevice* dev = this->topDevice(); if (fAllocator) { SkRasterHandleAllocator::Handle handle = dev->getRasterHandle(); SkIRect clip = dev->devClipBounds(); if (!clip.intersect({0, 0, dev->width(), dev->height()})) { clip.setEmpty(); } fAllocator->updateHandle(handle, dev->localToDevice(), clip); return handle; } return nullptr; } static bool install(SkBitmap* bm, const SkImageInfo& info, const SkRasterHandleAllocator::Rec& rec) { return bm->installPixels(info, rec.fPixels, rec.fRowBytes, rec.fReleaseProc, rec.fReleaseCtx); } SkRasterHandleAllocator::Handle SkRasterHandleAllocator::allocBitmap(const SkImageInfo& info, SkBitmap* bm) { SkRasterHandleAllocator::Rec rec; if (!this->allocHandle(info, &rec) || !install(bm, info, rec)) { return nullptr; } return rec.fHandle; } std::unique_ptr SkRasterHandleAllocator::MakeCanvas(std::unique_ptr alloc, const SkImageInfo& info, const Rec* rec, const SkSurfaceProps* props) { if (!alloc || !SkSurfaceValidateRasterInfo(info, rec ? rec->fRowBytes : kIgnoreRowBytesValue)) { return nullptr; } SkBitmap bm; Handle hndl; if (rec) { hndl = install(&bm, info, *rec) ? rec->fHandle : nullptr; } else { hndl = alloc->allocBitmap(info, &bm); } return hndl ? std::unique_ptr(new SkCanvas(bm, std::move(alloc), hndl, props)) : nullptr; }