/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkCoreBlitters_DEFINED #define SkCoreBlitters_DEFINED #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPixmap.h" #include "include/core/SkRefCnt.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkCPUTypes.h" #include "src/core/SkBlitRow.h" #include "src/core/SkBlitter.h" #include "src/shaders/SkShaderBase.h" #include class SkArenaAlloc; class SkMatrix; class SkRasterPipeline; class SkShader; class SkSurfaceProps; struct SkIRect; struct SkMask; class SkRasterBlitter : public SkBlitter { public: SkRasterBlitter(const SkPixmap& device) : fDevice(device) {} protected: const SkPixmap fDevice; }; class SkShaderBlitter : public SkRasterBlitter { public: /** * The storage for shaderContext is owned by the caller, but the object itself is not. * The blitter only ensures that the storage always holds a live object, but it may * exchange that object. */ SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, SkShaderBase::Context* shaderContext); ~SkShaderBlitter() override; protected: sk_sp fShader; SkShaderBase::Context* fShaderContext; }; /////////////////////////////////////////////////////////////////////////////// class SkARGB32_Blitter : public SkRasterBlitter { public: SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint); void blitH(int x, int y, int width) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitMask(const SkMask&, const SkIRect&) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; protected: SkColor fColor; SkPMColor fPMColor; SkAlpha fSrcA; }; class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { public: SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint) : SkARGB32_Blitter(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } void blitMask(const SkMask&, const SkIRect&) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; }; class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { public: SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint) : SkARGB32_Opaque_Blitter(device, paint) { SkASSERT(paint.getColor() == SK_ColorBLACK); } void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; }; class SkARGB32_Shader_Blitter : public SkShaderBlitter { public: SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, SkShaderBase::Context* shaderContext); ~SkARGB32_Shader_Blitter() override; void blitH(int x, int y, int width) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; void blitMask(const SkMask&, const SkIRect&) override; private: SkPMColor* fBuffer; SkBlitRow::Proc32 fProc32; SkBlitRow::Proc32 fProc32Blend; bool fShadeDirectlyIntoDevice; }; /////////////////////////////////////////////////////////////////////////////////////////////////// SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, const SkMatrix& ctm, SkArenaAlloc*, sk_sp clipShader, const SkSurfaceProps& props); // Use this if you've pre-baked a shader pipeline, including modulating with paint alpha. SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, const SkRasterPipeline& shaderPipeline, bool shader_is_opaque, SkArenaAlloc*, sk_sp clipShader); #endif