/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSwizzlePriv_DEFINED #define SkSwizzlePriv_DEFINED #include "src/base/SkVx.h" #include "src/core/SkColorData.h" #include namespace SkOpts { // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}. using Swizzle_8888_u32 = void (*)(uint32_t*, const uint32_t*, int); extern Swizzle_8888_u32 RGBA_to_BGRA, // i.e. just swap RB RGBA_to_rgbA, // i.e. just premultiply RGBA_to_bgrA, // i.e. swap RB and premultiply rgbA_to_RGBA, // i.e. just unpremultiply rgbA_to_BGRA, // i.e. swap RB and unpremultiply inverted_CMYK_to_RGB1, // i.e. convert color space inverted_CMYK_to_BGR1; // i.e. convert color space using Swizzle_8888_u8 = void (*)(uint32_t*, const uint8_t*, int); extern Swizzle_8888_u8 RGB_to_RGB1, // i.e. insert an opaque alpha RGB_to_BGR1, // i.e. swap RB and insert an opaque alpha gray_to_RGB1, // i.e. expand to color channels + an opaque alpha grayA_to_RGBA, // i.e. expand to color channels grayA_to_rgbA; // i.e. expand to color channels and premultiply void Init_Swizzler(); } // namespace SkOpts static inline skvx::float4 swizzle_rb(const skvx::float4& x) { return skvx::shuffle<2, 1, 0, 3>(x); } static inline skvx::float4 swizzle_rb_if_bgra(const skvx::float4& x) { #if defined(SK_PMCOLOR_IS_BGRA) return swizzle_rb(x); #else return x; #endif } static inline skvx::float4 Sk4f_fromL32(uint32_t px) { return skvx::cast(skvx::byte4::Load(&px)) * (1 / 255.0f); } static inline uint32_t Sk4f_toL32(const skvx::float4& px) { uint32_t l32; // For the expected positive color values, the +0.5 before the pin and cast effectively rounds // to the nearest int without having to call round() or lrint(). skvx::cast(skvx::pin(px * 255.f + 0.5f, skvx::float4(0.f), skvx::float4(255.f))) .store(&l32); return l32; } #endif // SkSwizzlePriv_DEFINED