load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) GLSL_FILES = [ "GrGLSLBlend.cpp", "GrGLSLBlend.h", "GrGLSLColorSpaceXformHelper.h", "GrGLSLFragmentShaderBuilder.cpp", "GrGLSLFragmentShaderBuilder.h", "GrGLSLProgramBuilder.cpp", "GrGLSLProgramBuilder.h", "GrGLSLProgramDataManager.cpp", "GrGLSLProgramDataManager.h", "GrGLSLShaderBuilder.cpp", "GrGLSLShaderBuilder.h", "GrGLSLUniformHandler.cpp", "GrGLSLUniformHandler.h", "GrGLSLVarying.cpp", "GrGLSLVarying.h", "GrGLSLVertexGeoBuilder.cpp", "GrGLSLVertexGeoBuilder.h", ] split_srcs_and_hdrs( name = "glsl", files = GLSL_FILES, visibility = ["//src/gpu/ganesh:__pkg__"], )