/* * Copyright 2025 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_TextureFormat_DEFINED #define skgpu_graphite_TextureFormat_DEFINED #include "include/core/SkTextureCompressionType.h" #include #include namespace skgpu::graphite { /** * TextureFormat encapsulates all formats that Graphite backends support for color, depth, and * stencil textures. Not every TextureFormat is available on every backend or every device. * * TextureFormat names follow the convention of components being written in little Endian order. * The channel's or groups of identically typed channel's bit depth and type follow the channel * name. A numeral `n` represents an unsigned integer of bit depth `n` normalized to [0,1] while * `nF` represents a floating point number having `n` bits. If a component has a different bit * depth than the previous, an underscore separates them. Optional behavioral tags follow, such as * hardware sRGB decoding, extended range, or compression algorithms. * * TextureFormat is the union of texture formats from each backend that are of interest to Skia * and Graphite. As such, the non-floating point formats are restricted to just the unsigned * normalized varieties (vs. signed normalized or integral textures). The exception to this is * formats that include a stencil channel, which is always an unsigned integer. Floating point * formats are limited to 16-bit and 32-bit; there is not enough demand yet for 64-bit doubles yet. * * Not all backends support all texture format enum values, and not all backends will always support * a given format on the current device. Backends are responsible for mapping from TextureFormat to * the actual backend format value in Caps. A TextureFormat is considered supported when such a * mapping is defined. * * TextureFormat describes the data representation that the texture holds when copied to or from * a buffer. Regardless of the data channel ordering, the GPU will automatically swizzle reads and * writes to map to/from the in-shader RGBA order: * - R formats sample in the shader as R001; and store only R of the out color. * - A formats sample in the shader as 000A; and store only A of the out color. * - RG formats sample in the shader as RG01; and store only RG of the out color. * - RGB/BGR formats sample as RGB1; and store only RGB of the out color. * - RGBA/BGRA/ARGB/ABGR all sample as RGBA and store RGBA. * * Unlike TextureFormat, SkColorType encapsulates both a data representation and semantics that * introduce a possible layer of indirection when using a TextureFormat to fulfill an SkColorType. * These operations may require modifying how the values are rendered or sampled, and/or performing * transformations on the CPU before/after a copy. Every SkColorType has a list of TextureFormats * that can be used with that type with minimal intervention. Formats are ordered from most to least * compatible by: * 1. Exact match: does not require any shader swizzling or CPU manipulation. * 2. Lossless w/ no semantic differences: does not require shader swizzling, but does require * CPU manipulation (e.g. swap RG or force opaque). * 3. Lossless w/ semantic differences: requires shader swizzling, and may or may not require * CPU manipulation for upload and readback. * 4. Lossy or data mismatch w/o any better fit. This is to support TextureFormats that aren't * representable by any SkColorType on the CPU, but requires a valid SkColorType for the * SkImageInfo of the textures' SkImage or SkSurface, e.g. compressed texture formats, * multiplanar formats, or 32-bit float formats that can be used entirely within the GPU without * needing to interpret it as a SkColorType on the CPU. * * The mapping between SkColorType and TextureFormat is defined statically. When a client creates a * new SkImage or SkSurface from an SkImageInfo, the TextureFormat is chosen as the first compatible * format for that SkColorType that has backend support on the device. When a client wraps a * BackendTexture, they also provide an SkColorType. The wrap fails if that color type's compatible * format list does not include the format of the provided BackendTexture. */ enum class TextureFormat : uint8_t { kUnsupported, // Name // VK_FORMAT | wgpu::TextureFormat | MTLPixelFormat // --------------//----------------------------|-------------------------|---------------------- // 1 channel // | | kR8, // _R8_UNORM | ::R8Unorm | R8Unorm kR16, // _R16_UNORM | ::R16Unorm | R16Unorm kR16F, // _R16_SFLOAT | ::R16Float | R16Float kR32F, // _R32_SFLOAT | ::R32Float | R32Float kA8, // - | - | A8Unorm // 2 channel //----------------------------|-------------------------|---------------------- kRG8, // _R8G8_UNORM | ::RG8Unorm | RG8Unorm kRG16, // _R16G16_UNORM | ::RG16Unorm | RG16Unorm kRG16F, // _R16G16_SFLOAT | ::RG16Float | RG16Float kRG32F, // _R32G32_SFLOAT | ::RG32Float | RG32Float // 3 channel //----------------------------|-------------------------|---------------------- kRGB8, // _R8G8B8_UNORM | - | - kBGR8, // _B8G8R8_UNORM | - | - kB5_G6_R5, // _R5G6B5_UNORM_PACK16 | - | B5G6R5Unorm kR5_G6_B5, // _B5G6R5_UNORM_PACK16 | - | - kRGB16, // _R16G16B16_UNORM | - | - kRGB16F, // _R16G16B16_SFLOAT | - | - kRGB32F, // _R32G32B32_SFLOAT | - | - kRGB8_sRGB, // _R8G8B8_SRGB | - | - kBGR10_XR, // - | - | BGR10_XR // 4 channel //----------------------------|-------------------------|---------------------- kRGBA8, // _R8G8B8A8_UNORM | ::RGBA8Unorm | RGBA8Unorm // _A8B8G8R8_UNORM_PACK32 | | kRGBA16, // _R16G16B16A16_UNORM | ::RGBA16Unorm | RGBA16Unorm kRGBA16F, // _R16G16B16A16_SFLOAT | ::RGBA16Float | RGBA16Float kRGBA32F, // _R32G32B32A32_SFLOAT | ::RGBA32Float | RGBA32Float kRGB10_A2, // _A2B10G10R10_UNORM_PACK32 | ::RGB10A2Unorm | RGB10A2Unorm kRGBA8_sRGB, // _R8G8B8A8_SRGB | ::RGBA8UnormSrgb | RGBA8Unorm_sRGB kBGRA8, // _B8G8R8A8_UNORM | ::BGRA8Unorm | BGRA8Unorm kBGR10_A2, // _A2R10G10B10_UNORM_PACK32 | - | BGR10A2Unorm kBGRA8_sRGB, // _B8G8R8A8_SRGB | ::BGRA8UnormSrgb | BGRA8Unorm_sRGB kABGR4, // _R4G4B4A4_UNORM_PACK16 | - | ABGR4Unorm kARGB4, // _B4G4R4A4_UNORM_PACK16 | - | - kBGRA10x6_XR, // - | - | BGRA10_XR // Compressed //----------------------------|-------------------------|---------------------- kRGB8_ETC2, // _ETC2_R8G8B8_UNORM_BLOCK | ::ETC2RGB8Unorm | ETC2_RGB8 kRGB8_ETC2_sRGB, // _ETC2_R8G8B8_SRGB_BLOCK | ::ETC2RGB8UnormSrgb | ETC2_RGB8_sRGB kRGB8_BC1, // _BC1_RGB_UNORM_BLOCK | - | - kRGBA8_BC1, // _BC1_RGBA_UNORM_BLOCK | ::BC1RGBAUnorm | BC1_RGBA kRGBA8_BC1_sRGB, // _BC1_RGBA_SRGB_BLOCK | ::BC1RGBAUnormSrgb | BC1_RGBA_sRGB // Multi-planar //----------------------------|-------------------------|---------------------- kYUV8_P2_420, // _G8_B8R8_2PLANE_420_UNORM | ::R8BG8Biplanar420Unorm | - kYUV8_P3_420, // _G8_B8_R8_3PLANE_420_UNORM | - | - kYUV10x6_P2_420, // _G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 | - // | ::R10X6BG10X6Biplanar420Unorm kExternal, // VkExternalFormatANDROID | ::External | - // Non-color //----------------------------|-------------------------|---------------------- kS8, // _S8_UINT | ::Stencil8 | Stencil8 kD16, // _D16_UNORM | ::Depth16Unorm | Depth16Unorm kD32F, // _D32_SFLOAT | ::Depth32Float | Depth32Float kD24_S8, // _D24_UNORM_S8_UINT | ::Depth24PlusStencil8 | Depth24Unorm_Stencil8 kD32F_S8, // _D32_SFLOAT_S8_UINT | ::Depth32FloatStencil8 | Depth32Float_Stencil8 kLast = kD32F_S8 }; static constexpr int kTextureFormatCount = static_cast(TextureFormat::kLast) + 1; const char* TextureFormatName(TextureFormat); SkTextureCompressionType TextureFormatCompressionType(TextureFormat); size_t TextureFormatBytesPerBlock(TextureFormat); // The value is mask of SkColorChannelFlag values. uint32_t TextureFormatChannelMask(TextureFormat); bool TextureFormatIsDepthOrStencil(TextureFormat); bool TextureFormatHasDepth(TextureFormat); bool TextureFormatHasStencil(TextureFormat); bool TextureFormatIsMultiplanar(TextureFormat); } // namespace skgpu::graphite #endif // skgpu_graphite_TextureFormat_DEFINED