/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_geom_Transform_DEFINED #define skgpu_graphite_geom_Transform_DEFINED #include "include/core/SkM44.h" #include "include/core/SkMatrix.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkFloatingPoint.h" #include namespace skgpu::graphite { class Rect; // Transform encapsulates an SkM44 matrix, its inverse, and other properties dependent on the // original matrix value that are useful when rendering. class Transform { public: // Type classifies the transform into coarse categories so that certain optimizations or // properties can be queried efficiently enum class Type : unsigned { // Applying the matrix to a vector or point is a no-op, so could be skipped entirely. kIdentity, // The matrix transforms a rect to another rect, without mirrors or rotations, so both // pre-and-post transform coordinates can be exactly represented as rects. kSimpleRectStaysRect, // The matrix transforms a rect to another rect, but may mirror or rotate the corners // relative to each other. This means that the post-transformed rect completely fills // that space. kRectStaysRect, // The matrix transform may have skew or rotation, so a mapped rect does not fill space, // but there is no need to perform perspective division or w-plane clipping. This also // includes orthographic projections. kAffine, // The matrix includes perspective and requires further projection to 2D, so care must be // taken when w is less than or near 0, and homogeneous division and perspective-correct // interpolation are needed when rendering. kPerspective, // The matrix is not invertible or not finite, so should not be used to draw. kInvalid, }; explicit Transform(const SkM44& m); Transform(const Transform& t) = default; static constexpr Transform Identity() { return Transform(SkM44(), SkM44(), Type::kIdentity, 1.f, 1.f); } static constexpr Transform Invalid() { return Transform(SkM44(SkM44::kNaN_Constructor), SkM44(SkM44::kNaN_Constructor), Type::kInvalid, 1.f, 1.f); } static inline Transform Translate(float x, float y) { if (x == 0.f && y == 0.f) { return Identity(); } else if (SkIsFinite(x, y)) { return Transform(SkM44::Translate(x, y), SkM44::Translate(-x, -y), Type::kSimpleRectStaysRect, 1.f, 1.f); } else { return Invalid(); } } static inline Transform Inverse(const Transform& t) { return Transform(t.fInvM, t.fM, t.fType, 1.f / t.fMaxScaleFactor, 1.f / t.fMinScaleFactor); } Transform& operator=(const Transform& t) = default; operator const SkM44&() const { return fM; } operator SkMatrix() const { return fM.asM33(); } bool operator!=(const Transform& t) const { return !(*this == t); } bool operator==(const Transform& t) const { return this->valid() == t.valid() && (!this->valid() || fM == t.fM); } const SkM44& matrix() const { return fM; } const SkM44& inverse() const { return fInvM; } Type type() const { return fType; } bool valid() const { return fType != Type::kInvalid; } // Return the {min,max} scale factor at the pre-transformed location 'p'. A unit circle about // 'p' transformed by this Transform will be contained in an ellipse with radii equal to 'min' // and 'max', e.g. moving 1 local unit will move at least 'min' pixels and at most 'max' pixels std::pair scaleFactors(const SkV2& p) const; // This is valid for non-projection types and 1.0 for projection matrices. float maxScaleFactor() const { SkASSERT(this->valid()); return fMaxScaleFactor; } // Return the minimum distance needed to move in local (pre-transform) space to ensure that the // transformed coordinates are at least 1px away from the original mapped point. This minimum // distance is specific to the given local 'bounds' since the scale factors change with // perspective. // // If the bounds would be clipped by the w=0 plane or otherwise is ill-conditioned, this will // return positive infinity. float localAARadius(const Rect& bounds) const; Rect mapRect(const Rect& rect) const; Rect inverseMapRect(const Rect& rect) const; void mapPoints(const Rect& localRect, SkV4 deviceOut[4]) const; void mapPoints(const SkV2* localIn, SkV4* deviceOut, int count) const; void mapPoints(const SkV4* localIn, SkV4* deviceOut, int count) const; void inverseMapPoints(const SkV4* deviceIn, SkV4* localOut, int count) const; // Returns a transform equal to the pre- or post-translation of this matrix Transform preTranslate(float x, float y) const { return this->concat(SkM44::Translate(x, y)); } Transform postTranslate(float x, float y) const { return Translate(x, y).concat(*this); } // Returns a transform equal to (this * t) Transform concat(const Transform& t) const { SkASSERT(this->valid()); return Transform(fM * t.fM); } Transform concat(const SkM44& t) const { SkASSERT(this->valid()); return Transform(fM * t); } // Returns a transform equal to (this * t^-1) Transform concatInverse(const Transform& t) const { SkASSERT(this->valid()); return Transform(fM * t.fInvM); } Transform concatInverse(const SkM44& t) const { SkASSERT(this->valid()); // Saves a multiply compared to inverting just 't' and calculating both fM*t^-1 and t*fInvM // (t * this^-1)^-1 = this * t^-1 return Inverse(Transform(t * fInvM)); } private: // Used for static factories that have known properties constexpr Transform(const SkM44& m, const SkM44& invM, Type type, float minScale, float maxScale) : fM(m) , fInvM(invM) , fType(type) , fMinScaleFactor(minScale) , fMaxScaleFactor(maxScale) {} SkM44 fM; SkM44 fInvM; // M^-1 Type fType; // These are cached for non-projection transforms since they are constant; projection matrices // must be computed per point, and these values are ignored. float fMinScaleFactor = 1.f; float fMaxScaleFactor = 1.f; }; } // namespace skgpu::graphite #endif // skgpu_graphite_geom_Transform_DEFINED