/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_tessellate_Tessellation_DEFINED #define skgpu_tessellate_Tessellation_DEFINED #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkStrokeRec.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkMacros.h" #include #include #include #include class SkMatrix; class SkPath; struct SkRect; namespace skgpu::tess { // Don't allow linearized segments to be off by more than 1/4th of a pixel from the true curve. constexpr static float kPrecision = 4; // This is the maximum number of subdivisions of a Bezier curve that can be represented in the fixed // count vertex and index buffers. If rendering a curve that requires more subdivisions, it must be // chopped. constexpr static int kMaxResolveLevel = 5; // This is the maximum number of parametric segments (linear sections) that a curve can be split // into. This is the same for path filling and stroking, although fixed-count stroking also uses // additional vertices to handle radial segments, joins, and caps. Additionally the fixed-count // path filling algorithms snap their dynamic vertex counts to powers-of-two, whereas the stroking // algorithm does not. constexpr static int kMaxParametricSegments = 1 << kMaxResolveLevel; constexpr static int kMaxParametricSegments_p2 = kMaxParametricSegments * kMaxParametricSegments; constexpr static int kMaxParametricSegments_p4 = kMaxParametricSegments_p2 * kMaxParametricSegments_p2; // Don't tessellate paths that might have an individual curve that requires more than 1024 segments. // (See wangs_formula::worst_case_cubic). If this is the case, call "PreChopPathCurves" first. // Standard chopping, when Wang's formula is between kMaxParametricSegments and // kMaxTessellationSegmentsPerCurve is handled automatically by PatchWriter. It differs from // PreChopPathCurves in that it does no culling of offscreen chopped paths. constexpr static float kMaxSegmentsPerCurve = 1024; constexpr static float kMaxSegmentsPerCurve_p2 = kMaxSegmentsPerCurve * kMaxSegmentsPerCurve; constexpr static float kMaxSegmentsPerCurve_p4 = kMaxSegmentsPerCurve_p2 * kMaxSegmentsPerCurve_p2; // Returns a new path, equivalent to 'path' within the given viewport, whose verbs can all be drawn // with 'maxSegments' tessellation segments or fewer, while staying within '1/tessellationPrecision' // pixels of the true curve. Curves and chops that fall completely outside the viewport are // flattened into lines. SkPath PreChopPathCurves(float tessellationPrecision, const SkPath&, const SkMatrix&, const SkRect& viewport); // How many triangles are in a curve with 2^resolveLevel line segments? // Resolve level defines the tessellation factor for filled paths drawn using curves or wedges. constexpr static int NumCurveTrianglesAtResolveLevel(int resolveLevel) { // resolveLevel=0 -> 0 line segments -> 0 triangles // resolveLevel=1 -> 2 line segments -> 1 triangle // resolveLevel=2 -> 4 line segments -> 3 triangles // resolveLevel=3 -> 8 line segments -> 7 triangles // ... return (1 << resolveLevel) - 1; } // Optional attribs that are included in tessellation patches, following the control points and in // the same order as they appear here. enum class PatchAttribs { // Attribs. kNone = 0, kJoinControlPoint = 1 << 0, // [float2] Used by strokes. This defines tangent direction. kFanPoint = 1 << 1, // [float2] Used by wedges. This is the center point the wedges fan around. kStrokeParams = 1 << 2, // [float2] Used when strokes have different widths or join types. kColor = 1 << 3, // [ubyte4 or float4] Used when patches have different colors. kPaintDepth = 1 << 4, // [float] Used in Graphite to specify depth attachment value for draw. kExplicitCurveType = 1 << 5, // [float] Used when GPU can't infer curve type based on infinity. kSsboIndex = 1 << 7, // [int] Used to index into a shared storage buffer for this patch's // uniform values. // Extra flags. kWideColorIfEnabled = 1 << 6, // If kColor is set, specifies it to be float4 wide color. }; SK_MAKE_BITFIELD_CLASS_OPS(PatchAttribs) // When PatchAttribs::kExplicitCurveType is set, these are the values that tell the GPU what type of // curve is being drawn. constexpr static float kCubicCurveType [[maybe_unused]] = 0; constexpr static float kConicCurveType [[maybe_unused]] = 1; constexpr static float kTriangularConicCurveType [[maybe_unused]] = 2; // Conic curve with w=Inf. // Returns the packed size in bytes of the attribs portion of tessellation patches (or instances) in // GPU buffers. constexpr size_t PatchAttribsStride(PatchAttribs attribs) { return (attribs & PatchAttribs::kJoinControlPoint ? sizeof(float) * 2 : 0) + (attribs & PatchAttribs::kFanPoint ? sizeof(float) * 2 : 0) + (attribs & PatchAttribs::kStrokeParams ? sizeof(float) * 2 : 0) + (attribs & PatchAttribs::kColor ? (attribs & PatchAttribs::kWideColorIfEnabled ? sizeof(float) : sizeof(uint8_t)) * 4 : 0) + (attribs & PatchAttribs::kPaintDepth ? sizeof(float) : 0) + (attribs & PatchAttribs::kExplicitCurveType ? sizeof(float) : 0) + (attribs & PatchAttribs::kSsboIndex ? (sizeof(uint32_t) * 2) : 0); } constexpr size_t PatchStride(PatchAttribs attribs) { return 4*sizeof(SkPoint) + PatchAttribsStride(attribs); } // Finds 0, 1, or 2 T values at which to chop the given curve in order to guarantee the resulting // cubics are convex and rotate no more than 180 degrees. // // - If the cubic is "serpentine", then the T values are any inflection points in [0 < T < 1]. // - If the cubic is linear, then the T values are any 180-degree cusp points in [0 < T < 1]. // - Otherwise the T value is the point at which rotation reaches 180 degrees, iff in [0 < T < 1]. // // 'areCusps' is set to true if the chop point occurred at a cusp (within tolerance), or if the chop // point(s) occurred at 180-degree turnaround points on a degenerate flat line. int FindCubicConvex180Chops(const SkPoint[], float T[2], bool* areCusps); // Returns true if the given conic (or quadratic) has a cusp point. The w value is not necessary in // determining this. If there is a cusp, it can be found at the midtangent. inline bool ConicHasCusp(const SkPoint p[3]) { SkVector a = p[1] - p[0]; SkVector b = p[2] - p[1]; // A conic of any class can only have a cusp if it is a degenerate flat line with a 180 degree // turnarund. To detect this, the beginning and ending tangents must be parallel // (a.cross(b) == 0) and pointing in opposite directions (a.dot(b) < 0). return a.cross(b) == 0 && a.dot(b) < 0; } // We encode all of a join's information in a single float value: // // Negative => Round Join // Zero => Bevel Join // Positive => Miter join, and the value is also the miter limit // inline float GetJoinType(const SkStrokeRec& stroke) { switch (stroke.getJoin()) { case SkPaint::kRound_Join: return -1; case SkPaint::kBevel_Join: return 0; case SkPaint::kMiter_Join: SkASSERT(stroke.getMiter() >= 0); return stroke.getMiter(); } SkUNREACHABLE; } // This float2 gets written out with each patch/instance if PatchAttribs::kStrokeParams is enabled. struct StrokeParams { StrokeParams() = default; StrokeParams(float radius, float joinType) : fRadius(radius), fJoinType(joinType) {} StrokeParams(const SkStrokeRec& stroke) { this->set(stroke); } void set(const SkStrokeRec& stroke) { fRadius = stroke.getWidth() * .5f; fJoinType = GetJoinType(stroke); } float fRadius; float fJoinType; // See GetJoinType(). }; inline bool StrokesHaveEqualParams(const SkStrokeRec& a, const SkStrokeRec& b) { return a.getWidth() == b.getWidth() && a.getJoin() == b.getJoin() && (a.getJoin() != SkPaint::kMiter_Join || a.getMiter() == b.getMiter()); } // Returns the fixed number of edges that are always emitted with the given join type. If the // join is round, the caller needs to account for the additional radial edges on their own. // Specifically, each join always emits: // // * Two colocated edges at the beginning (a full-width edge to seam with the preceding stroke // and a half-width edge to begin the join). // // * An extra edge in the middle for miter joins, or else a variable number of radial edges // for round joins (the caller is responsible for counting radial edges from round joins). // // * A half-width edge at the end of the join that will be colocated with the first // (full-width) edge of the stroke. // constexpr int NumFixedEdgesInJoin(SkPaint::Join joinType) { switch (joinType) { case SkPaint::kMiter_Join: return 4; case SkPaint::kRound_Join: // The caller is responsible for counting the variable number of middle, radial // segments on round joins. [[fallthrough]]; case SkPaint::kBevel_Join: return 3; } SkUNREACHABLE; } constexpr int NumFixedEdgesInJoin(const StrokeParams& strokeParams) { // The caller is responsible for counting the variable number of segments for round joins. return strokeParams.fJoinType > 0.f ? /* miter */ 4 : /* round or bevel */ 3; } // Decides the number of radial segments the tessellator adds for each curve. (Uniform steps // in tangent angle.) The tessellator will add this number of radial segments for each // radian of rotation in local path space. inline float CalcNumRadialSegmentsPerRadian(float approxDevStrokeRadius) { float cosTheta = 1.f - (1.f / kPrecision) / approxDevStrokeRadius; return .5f / acosf(std::max(cosTheta, -1.f)); } } // namespace skgpu::tess #endif // skgpu_tessellate_Tessellation_DEFINED