/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSurface_Base_DEFINED #define SkSurface_Base_DEFINED #include "include/core/SkCanvas.h" #include "include/core/SkImage.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSamplingOptions.h" #include "include/core/SkScalar.h" #include "include/core/SkSurface.h" #include "include/core/SkTypes.h" #include #include class GrBackendSemaphore; class GrBackendTexture; class GrRecordingContext; class SkCapabilities; class SkColorSpace; class SkPaint; class SkPixmap; class GrSurfaceCharacterization; class SkSurfaceProps; enum GrSurfaceOrigin : int; enum SkYUVColorSpace : int; namespace skgpu { namespace graphite { class Recorder; } } struct SkIRect; struct SkISize; struct SkImageInfo; class SkSurface_Base : public SkSurface { public: SkSurface_Base(int width, int height, const SkSurfaceProps*); SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); ~SkSurface_Base() override; // From SkSurface.h bool replaceBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, ContentChangeMode, TextureReleaseProc, ReleaseContext) override { return false; } enum class Type { kNull, // intentionally associating 0 with a null canvas kGanesh, kGraphite, kRaster, }; // TODO(kjlubick) Android directly subclasses SkSurface_Base for tests, so we // cannot make this a pure virtual. They seem to want a surface that is spy-able // or mockable, so maybe we should provide something like that. virtual Type type() const { return Type::kNull; } // True for surfaces instantiated by pixels in CPU memory bool isRasterBacked() const { return this->type() == Type::kRaster; } // True for surfaces instantiated by Ganesh in GPU memory bool isGaneshBacked() const { return this->type() == Type::kGanesh; } // True for surfaces instantiated by Graphite in GPU memory bool isGraphiteBacked() const { return this->type() == Type::kGraphite; } virtual GrRecordingContext* onGetRecordingContext() const; virtual skgpu::graphite::Recorder* onGetRecorder() const; /** * Allocate a canvas that will draw into this surface. We will cache this * canvas, to return the same object to the caller multiple times. We * take ownership, and will call unref() on the canvas when we go out of * scope. */ virtual SkCanvas* onNewCanvas() = 0; virtual sk_sp onNewSurface(const SkImageInfo&) = 0; /** * Allocate an SkImage that represents the current contents of the surface. * This needs to be able to outlive the surface itself (if need be), and * must faithfully represent the current contents, even if the surface * is changed after this called (e.g. it is drawn to via its canvas). * * If a subset is specified, the the impl must make a copy, rather than try to wait * on copy-on-write. */ virtual sk_sp onNewImageSnapshot(const SkIRect* subset = nullptr) { return nullptr; } virtual sk_sp onMakeTemporaryImage() { return this->makeImageSnapshot(); } virtual void onWritePixels(const SkPixmap&, int x, int y) = 0; /** * Default implementation does a rescale/read and then calls the callback. */ virtual void onAsyncRescaleAndReadPixels(const SkImageInfo&, const SkIRect srcRect, RescaleGamma, RescaleMode, ReadPixelsCallback, ReadPixelsContext); /** * Default implementation does a rescale/read/yuv conversion and then calls the callback. */ virtual void onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace, bool readAlpha, sk_sp dstColorSpace, SkIRect srcRect, SkISize dstSize, RescaleGamma, RescaleMode, ReadPixelsCallback, ReadPixelsContext); /** * Default implementation: * * image = this->newImageSnapshot(); * if (image) { * image->draw(canvas, ...); * image->unref(); * } */ virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkSamplingOptions&,const SkPaint*); /** * Called as a performance hint when the Surface is allowed to make it's contents * undefined. */ virtual void onDiscard() {} /** * If the surface is about to change, we call this so that our subclass * can optionally fork their backend (copy-on-write) in case it was * being shared with the cachedImage. * * Returns false if the backing cannot be un-shared. */ [[nodiscard]] virtual bool onCopyOnWrite(ContentChangeMode) = 0; /** * Signal the surface to remind its backing store that it's mutable again. * Called only when we _didn't_ copy-on-write; we assume the copies start mutable. */ virtual void onRestoreBackingMutability() {} /** * Caused the current backend 3D API to wait on the passed in semaphores before executing new * commands on the gpu. Any previously submitting commands will not be blocked by these * semaphores. */ virtual bool onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, bool deleteSemaphoresAfterWait) { return false; } virtual bool onCharacterize(GrSurfaceCharacterization*) const { return false; } virtual bool onIsCompatible(const GrSurfaceCharacterization&) const { return false; } // TODO: Remove this (make it pure virtual) after updating Android (which has a class derived // from SkSurface_Base). virtual sk_sp onCapabilities(); inline SkCanvas* getCachedCanvas(); inline sk_sp refCachedImage(); bool hasCachedImage() const { return fCachedImage != nullptr; } // called by SkSurface to compute a new genID uint32_t newGenerationID(); private: std::unique_ptr fCachedCanvas = nullptr; sk_sp fCachedImage = nullptr; // Returns false if drawing should not take place (allocation failure). [[nodiscard]] bool aboutToDraw(ContentChangeMode mode); // Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw // would trigger a copy-on-write. bool outstandingImageSnapshot() const; friend class SkCanvas; friend class SkSurface; }; SkCanvas* SkSurface_Base::getCachedCanvas() { if (nullptr == fCachedCanvas) { fCachedCanvas = std::unique_ptr(this->onNewCanvas()); if (fCachedCanvas) { fCachedCanvas->setSurfaceBase(this); } } return fCachedCanvas.get(); } sk_sp SkSurface_Base::refCachedImage() { if (fCachedImage) { return fCachedImage; } fCachedImage = this->onNewImageSnapshot(); SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); return fCachedImage; } static inline SkSurface_Base* asSB(SkSurface* surface) { return static_cast(surface); } static inline const SkSurface_Base* asConstSB(const SkSurface* surface) { return static_cast(surface); } #endif