static constexpr char SKSL_MINIFIED_sksl_graphite_vert[] = "const float $PI=3.14159274;const float $kCubicCurveType=0.;const float $kTriangularConicCurveType" "=2.;$pure float curve_type_using_inf_support(float4 p23){return isinf(p23.z" ")?$kTriangularConicCurveType:float(isinf(p23.w));}$pure bool $is_conic_curve" "(float curveType){return curveType!=$kCubicCurveType;}$pure bool $is_triangular_conic_curve" "(float curveType){return curveType==$kTriangularConicCurveType;}const float" " $kPrecision=4.;const float $kLengthTerm=3.;const float $kLengthTermPow2=9." ";$pure float $wangs_formula_max_fdiff_p2(float2 p0,float2 p1,float2 p2,float2" " p3,float2x2 matrix){float2 d0=matrix*(fma(-2..xx,p1,p2)+p0);float2 d1=matrix" "*(fma(-2..xx,p2,p3)+p1);return max(dot(d0,d0),dot(d1,d1));}$pure float $wangs_formula_cubic" "(float2 p0,float2 p1,float2 p2,float2 p3,float2x2 matrix){float m=$wangs_formula_max_fdiff_p2" "(p0,p1,p2,p3,matrix);return max(ceil(sqrt($kLengthTerm*sqrt(m))),1.);}$pure" " float $wangs_formula_cubic_log2(float2 p0,float2 p1,float2 p2,float2 p3,float2x2" " matrix){float m=$wangs_formula_max_fdiff_p2(p0,p1,p2,p3,matrix);return ceil" "(log2(max($kLengthTermPow2*m,1.))*.25);}$pure float $wangs_formula_conic_p2" "(float2 p0,float2 p1,float2 p2,float w){float2 C=(min(min(p0,p1),p2)+max(max" "(p0,p1),p2))*.5;p0-=C;p1-=C;p2-=C;float m=sqrt(max(max(dot(p0,p0),dot(p1,p1" ")),dot(p2,p2)));float2 dp=fma((-2.*w).xx,p1,p0)+p2;float dw=abs(fma(-2.,w,2." "));float rp_minus_1=max(0.,fma(m,$kPrecision,-1.));float numer=length(dp)*$kPrecision" "+rp_minus_1*dw;float denom=4.*min(w,1.);return numer/denom;}$pure float $wangs_formula_conic" "(float2 p0,float2 p1,float2 p2,float w){float n2=$wangs_formula_conic_p2(p0" ",p1,p2,w);return max(ceil(sqrt(n2)),1.);}$pure float $wangs_formula_conic_log2" "(float2 p0,float2 p1,float2 p2,float w){float n2=$wangs_formula_conic_p2(p0" ",p1,p2,w);return ceil(log2(max(n2,1.))*.5);}$pure float2 $robust_normalize_diff" "(float2 a,float2 b){float2 diff=a-b;if(diff==0..xx)return 0..xx;else{float invMag" "=1./max(abs(diff.x),abs(diff.y));return normalize(invMag*diff);}}$pure float" " $cosine_between_unit_vectors(float2 a,float2 b){return clamp(dot(a,b),-1.," "1.);}$pure float $miter_extent(float cosTheta,float miterLimit){float x=fma" "(cosTheta,.5,.5);return(x*miterLimit)*miterLimit>=1.?inversesqrt(x):sqrt(x)" ";}$pure float $num_radial_segments_per_radian(float approxDevStrokeRadius){" "return.5/acos(max(1.-.25/approxDevStrokeRadius,-1.));}$pure float $unchecked_mix" "(float a,float b,float T){return fma(b-a,T,a);}$pure float2 $unchecked_mix(" "float2 a,float2 b,float T){return fma(b-a,T.xx,a);}$pure float4 $unchecked_mix" "(float4 a,float4 b,float4 T){return fma(b-a,T,a);}$pure float2 tessellate_filled_curve" "(float2x2 vectorXform,float resolveLevel,float idxInResolveLevel,float4 p01" ",float4 p23,float curveType){float2 localcoord;if($is_triangular_conic_curve" "(curveType))localcoord=resolveLevel!=0.?p01.zw:(idxInResolveLevel!=0.?p23.xy" ":p01.xy);else{float2 p0=p01.xy;float2 p1=p01.zw;float2 p2=p23.xy;float2 p3=" "p23.zw;float w=-1.;float maxResolveLevel;if($is_conic_curve(curveType)){w=p3" ".x;maxResolveLevel=$wangs_formula_conic_log2(vectorXform*p0,vectorXform*p1," "vectorXform*p2,w);p1*=w;p3=p2;}else maxResolveLevel=$wangs_formula_cubic_log2" "(p0,p1,p2,p3,vectorXform);if(resolveLevel>maxResolveLevel){idxInResolveLevel" "=floor(ldexp(idxInResolveLevel,int(maxResolveLevel-resolveLevel)));resolveLevel" "=maxResolveLevel;}float fixedVertexID=floor(.5+ldexp(idxInResolveLevel,int(" "5.-resolveLevel)));if(0.=0.)numEdgesInJoin=sign(joinType" ")+3.;else{float2 prevTan=$robust_normalize_diff(p0,lastControlPoint);float joinRads" "=acos($cosine_between_unit_vectors(prevTan,tan0));float numRadialSegmentsInJoin" "=max(ceil(joinRads*numRadialSegmentsPerRadian),1.);numEdgesInJoin=numRadialSegmentsInJoin" "+2.;numEdgesInJoin=min(numEdgesInJoin,maxEdges-2.);}float turn=cross_length_2d" "(p2-p0,p3-p1);float combinedEdgeID=abs(edgeID)-numEdgesInJoin;if(combinedEdgeID" "<0.){tan1=tan0;if(lastControlPoint!=p0)tan0=$robust_normalize_diff(p0,lastControlPoint" ");turn=cross_length_2d(tan0,tan1);}float cosTheta=$cosine_between_unit_vectors" "(tan0,tan1);float rotation=acos(cosTheta);if(turn<0.)rotation=-rotation;float" " numRadialSegments;float strokeOutset=sign(edgeID);if(combinedEdgeID<0.){numRadialSegments" "=numEdgesInJoin-2.;numParametricSegments=1.;p3=(p2=(p1=p0));combinedEdgeID+=" "numRadialSegments+1.;if(combinedEdgeID<0.)combinedEdgeID=0.;else{const float" " sinEpsilon=.01;bool tangentsNearlyParallel=abs(turn)*inversesqrt(dot(tan0," "tan0)*dot(tan1,tan1))=numCombinedSegments;if(combinedEdgeID>numCombinedSegments)" "strokeOutset=0.;if(abs(edgeID)==2.&&joinType>0.)strokeOutset*=$miter_extent" "(cosTheta,joinType);float2 tangent;float2 strokeCoord;if(combinedEdgeID!=0." "&&!isFinalEdge){float2 A;float2 B;float2 C=p1-p0;float2 D=p3-p0;if(w>=0.){C" "*=w;B=.5*D-C;A=(w-1.)*D;p1*=w;}else{float2 E=p2-p1;B=E-C;A=fma(-3..xx,E,D);" "}float2 B_=B*(numParametricSegments*2.);float2 C_=C*(numParametricSegments*" "numParametricSegments);float lastParametricEdgeID=0.;float maxParametricEdgeID" "=min(numParametricSegments-1.,combinedEdgeID);float negAbsRadsPerSegment=-abs" "(radsPerSegment);float maxRotation0=(1.+combinedEdgeID)*abs(radsPerSegment)" ";for(float exp=32.;exp>=1.;exp*=.5){float testParametricID=lastParametricEdgeID" "+exp;if(testParametricID<=maxParametricEdgeID){float2 testTan=fma(testParametricID" ".xx,A,B_);testTan=fma(testParametricID.xx,testTan,C_);float cosRotation=dot" "(normalize(testTan),tan0);float maxRotation=fma(testParametricID,negAbsRadsPerSegment" ",maxRotation0);maxRotation=min(maxRotation,$PI);if(cosRotation>=cos(maxRotation" "))lastParametricEdgeID=testParametricID;}}float parametricT=lastParametricEdgeID" "/numParametricSegments;float lastRadialEdgeID=combinedEdgeID-lastParametricEdgeID" ";float angle0=acos(clamp(tan0.x,-1.,1.));angle0=tan0.y>=0.?angle0:-angle0;float" " radialAngle=fma(lastRadialEdgeID,radsPerSegment,angle0);tangent=float2(cos" "(radialAngle),sin(radialAngle));float2 norm=float2(-tangent.y,tangent.x);float" " a=dot(norm,A);float b_over_2=dot(norm,B);float c=dot(norm,C);float discr_over_4" "=max(b_over_2*b_over_2-a*c,0.);float q=sqrt(discr_over_4);if(b_over_2>0.)q=" "-q;q-=b_over_2;float _5qa=(-.5*q)*a;float2 root=abs(fma(q,q,_5qa))=0.?$robust_normalize_diff" "(bc*u,ab*v):$robust_normalize_diff(bcd,abc);strokeCoord=w>=0.?abc/uv:abcd;}" "else{tangent=combinedEdgeID==0.?tan0:tan1;strokeCoord=combinedEdgeID==0.?p0" ":p3;}float2 ortho=float2(tangent.y,-tangent.x);strokeCoord+=ortho*(strokeRadius" "*strokeOutset);if(isHairline)return float4(strokeCoord+translate,inverse(affineMatrix" ")*strokeCoord);else return float4(affineMatrix*strokeCoord+translate,strokeCoord" ");}float4 analytic_rrect_vertex_fn(float2 position,float2 normal,float normalScale" ",float centerWeight,float4 xRadiiOrFlags,float4 radiiOrQuadXs,float4 ltrbOrQuadYs" ",float4 center,float depth,float3x3 localToDevice,out float4 jacobian,out float4" " edgeDistances,out float4 xRadii,out float4 yRadii,out float2 strokeParams," "out float2 perPixelControl,out float2 stepLocalCoords){const uint kCornerVertexCount" "=9;const float kMiterScale=1.;const float kBevelScale=0.;const float kRoundScale" "=.414213568;const float kEpsilon=.00024;float joinScale=kMiterScale;bool bidirectionalCoverage" "=center.z<=0.;bool deviceSpaceDistances=false;float4 xs;float4 ys;float4 edgeAA" "=1..xxxx;bool strokedLine=false;if(xRadiiOrFlags.x<-1.){strokedLine=xRadiiOrFlags" ".y>0.;xs=strokedLine?ltrbOrQuadYs.xxzz:ltrbOrQuadYs.xzzx;ys=ltrbOrQuadYs.yyww" ";if(xRadiiOrFlags.y<0.){xRadii=-xRadiiOrFlags-2.;yRadii=radiiOrQuadXs;strokeParams" "=float2(0.,1.);}else{xRadii=radiiOrQuadXs;yRadii=xRadii;strokeParams=xRadiiOrFlags" ".zw;joinScale=strokeParams.y<0.?kRoundScale:sign(strokeParams.y);}}else if(" "any(greaterThan(xRadiiOrFlags,0..xxxx))){xs=ltrbOrQuadYs.xzzx;ys=ltrbOrQuadYs" ".yyww;xRadii=xRadiiOrFlags;yRadii=radiiOrQuadXs;strokeParams=float2(0.,-1.)" ";}else{xs=radiiOrQuadXs;ys=ltrbOrQuadYs;edgeAA=-xRadiiOrFlags;xRadii=0..xxxx" ";yRadii=0..xxxx;strokeParams=float2(0.,1.);deviceSpaceDistances=true;}uint cornerID" "=uint(sk_VertexID)/kCornerVertexCount;float2 cornerRadii=float2(xRadii[cornerID" "],yRadii[cornerID]);if(cornerID%2!=0)cornerRadii=cornerRadii.yx;float2 cornerAspectRatio" "=1..xx;if(all(greaterThan(cornerRadii,0..xx))){joinScale=kRoundScale;cornerAspectRatio" "=cornerRadii.yx;}float4 dx=xs-xs.wxyz;float4 dy=ys-ys.wxyz;float4 invMag=1." "/max(abs(dx),max(abs(dy),1..xxxx));dx*=invMag;dy*=invMag;float4 edgeSquaredLen" "=dx*dx+dy*dy;float4 edgeMask=sign(edgeSquaredLen);float4 edgeBias=0..xxxx;float2" " strokeRadius=strokeParams.x.xx;if(any(equal(edgeMask,0..xxxx)))if(all(equal" "(edgeMask,0..xxxx))){dx=float4(0.,1.,0.,-1.);dy=float4(-1.,0.,1.,0.);edgeSquaredLen" "=1..xxxx;}else{bool triangle=((edgeMask.x+edgeMask.y)+edgeMask.z)+edgeMask." "w>2.5;float4 edgeX=triangle?dx.yzwx:dy.yzwx;float4 edgeY=triangle?dy.yzwx:-" "dx.yzwx;dx=mix(edgeX,dx,edgeMask);dy=mix(edgeY,dy,edgeMask);edgeSquaredLen=" "mix(edgeSquaredLen.yzwx,edgeSquaredLen,edgeMask);edgeAA=mix(edgeAA.yzwx,edgeAA" ",edgeMask);if(!triangle&&joinScale==kBevelScale){strokeRadius*=float2(edgeMask" "[cornerID],edgeMask.yzwx[cornerID]);edgeBias=(edgeMask-1.)*strokeParams.x;strokeParams" ".y=1.;joinScale=kMiterScale;}}float4 inverseEdgeLen=inversesqrt(edgeSquaredLen" ");dx*=inverseEdgeLen;dy*=inverseEdgeLen;float2 xAxis=-float2(dx.yzwx[cornerID" "],dy.yzwx[cornerID]);float2 yAxis=float2(dx[cornerID],dy[cornerID]);float2 localPos" ";bool snapToCenter=false;if(normalScale<0.)if(center.w<0.||centerWeight*center" ".z!=0.)snapToCenter=true;else{float localAARadius=center.w;float2 insetRadii" "=cornerRadii+(bidirectionalCoverage?-strokeRadius:strokeRadius);if(joinScale" "==kMiterScale||any(lessThanEqual(insetRadii,localAARadius.xx)))localPos=insetRadii" "-localAARadius;else localPos=insetRadii*position-localAARadius*normal;}else" " localPos=(cornerRadii+strokeRadius)*(position+joinScale*position.yx);if(snapToCenter" ")localPos=center.xy;else{localPos-=cornerRadii;localPos=(float2(xs[cornerID" "],ys[cornerID])+xAxis*localPos.x)+yAxis*localPos.y;}edgeDistances=(dy*(xs-localPos" ".x)-dx*(ys-localPos.y))+edgeBias;float3x3 deviceToLocal=inverse(localToDevice" ");float3 devPos=localToDevice*float3(localPos,1.);jacobian=float4(deviceToLocal" "[0].xy-deviceToLocal[0].z*localPos,deviceToLocal[1].xy-deviceToLocal[1].z*localPos" ");if(deviceSpaceDistances){float4 gx=-dy*(deviceToLocal[0].x-deviceToLocal[" "0].z*xs)+dx*(deviceToLocal[0].y-deviceToLocal[0].z*ys);float4 gy=-dy*(deviceToLocal" "[1].x-deviceToLocal[1].z*xs)+dx*(deviceToLocal[1].y-deviceToLocal[1].z*ys);" "edgeDistances*=inversesqrt(gx*gx+gy*gy);edgeDistances+=(1.-edgeAA)*abs(devPos" ".z);bool subpixelCoverage=edgeAA==1..xxxx&&dot(abs(dx*dx.yzwx+dy*dy.yzwx),1." ".xxxx)0.&&devPos.z>0.){float2x2 J=float2x2(jacobian" ");float2 edgeAANormal=float2(edgeAA[cornerID],edgeAA.yzwx[cornerID])*normal" ";float2 nx=((cornerAspectRatio.x*edgeAANormal.x)*perp(-yAxis))*J;float2 ny=" "((cornerAspectRatio.y*edgeAANormal.y)*perp(xAxis))*J;bool isMidVertex=all(notEqual" "(edgeAANormal,0..xx));if(joinScale==kMiterScale&&isMidVertex){nx=normalize(" "nx);ny=normalize(ny);if(dot(nx,ny)<-.8){float s=sign(cross_length_2d(nx,ny)" ");nx=s*perp(nx);ny=-s*perp(ny);}}devPos.xy+=devPos.z*normalize(nx+ny);if(deviceSpaceDistances" ")edgeDistances-=devPos.z;else perPixelControl.y=-devPos.z;}else if(!deviceSpaceDistances" ")perPixelControl.y=0.;perPixelControl.x=float(centerWeight!=0.?1.:(bidirectionalCoverage" "?-1.:0.));if(strokedLine)jacobian=float4(float2x2(dy.x,-dy.y,-dx.x,dx.y)*float2x2" "(jacobian));stepLocalCoords=localPos;return float4(devPos.xy,devPos.z*depth" ",devPos.z);}float4 per_edge_aa_quad_vertex_fn(float2 normal,float4 edgeAA,float4" " xs,float4 ys,float depth,float3x3 localToDevice,out float4 edgeDistances,out" " float2 stepLocalCoords){const uint kCornerVertexCount=4;float4 dx=xs-xs.wxyz" ";float4 dy=ys-ys.wxyz;float4 invMag=1./max(abs(dx),max(abs(dy),1..xxxx));dx" "*=invMag;dy*=invMag;float4 edgeSquaredLen=dx*dx+dy*dy;float4 edgeMask=sign(" "edgeSquaredLen);if(any(equal(edgeMask,0..xxxx)))if(all(equal(edgeMask,0..xxxx" "))){dx=float4(0.,1.,0.,-1.);dy=float4(-1.,0.,1.,0.);edgeSquaredLen=1..xxxx;" "}else{bool triangle=((edgeMask.x+edgeMask.y)+edgeMask.z)+edgeMask.w>2.5;float4" " edgeX=triangle?dx.yzwx:dy.yzwx;float4 edgeY=triangle?dy.yzwx:-dx.yzwx;dx=mix" "(edgeX,dx,edgeMask);dy=mix(edgeY,dy,edgeMask);edgeSquaredLen=mix(edgeSquaredLen" ".yzwx,edgeSquaredLen,edgeMask);edgeAA=mix(edgeAA.yzwx,edgeAA,edgeMask);}float4" " inverseEdgeLen=inversesqrt(edgeSquaredLen);dx*=inverseEdgeLen;dy*=inverseEdgeLen" ";uint cornerID=uint(sk_VertexID)/kCornerVertexCount;float2 xAxis=-float2(dx" ".yzwx[cornerID],dy.yzwx[cornerID]);float2 yAxis=float2(dx[cornerID],dy[cornerID" "]);float2 localPos=float2(xs[cornerID],ys[cornerID]);edgeDistances=dy*(xs-localPos" ".x)-dx*(ys-localPos.y);float3x3 deviceToLocal=inverse(localToDevice);float3" " devPos=localToDevice*float3(localPos,1.);float4 gx=-dy*(deviceToLocal[0].x" "-deviceToLocal[0].z*xs)+dx*(deviceToLocal[0].y-deviceToLocal[0].z*ys);float4" " gy=-dy*(deviceToLocal[1].x-deviceToLocal[1].z*xs)+dx*(deviceToLocal[1].y-deviceToLocal" "[1].z*ys);edgeDistances*=inversesqrt(gx*gx+gy*gy);edgeDistances+=(1.5-edgeAA" ")*abs(devPos.z);if(any(notEqual(normal,0..xx))&&devPos.z>0.){float2x2 J=float2x2" "(deviceToLocal[0].xy-deviceToLocal[0].z*localPos,deviceToLocal[1].xy-deviceToLocal" "[1].z*localPos);float2 edgeAANormal=float2(edgeAA[cornerID],edgeAA.yzwx[cornerID" "])*normal;float2 nx=(edgeAANormal.x*perp(-yAxis))*J;float2 ny=(edgeAANormal" ".y*perp(xAxis))*J;bool isMidVertex=all(notEqual(edgeAANormal,0..xx));if(isMidVertex" "){nx=normalize(nx);ny=normalize(ny);if(dot(nx,ny)<-.8){float s=sign(cross_length_2d" "(nx,ny));nx=s*perp(nx);ny=-s*perp(ny);}}devPos.xy+=devPos.z*normalize(nx+ny" ");edgeDistances-=devPos.z;}stepLocalCoords=localPos;return float4(devPos.xy" ",devPos.z*depth,devPos.z);}float4 circular_arc_vertex_fn(float3 position,float4" " centerScales,float3 radiiAndFlags,float3 geoClipPlane,float3 fragClipPlane0" ",float3 fragClipPlane1,float4 inRoundCapPos,float depth,float3x3 localToDevice" ",out float4 circleEdge,out float3 clipPlane,out float3 isectPlane,out float3" " unionPlane,out float roundCapRadius,out float4 roundCapPos,out float2 stepLocalCoords" "){float2 localCenter=centerScales.xy;float2 localPos=localCenter;float dist" "=min(dot(position.xy,geoClipPlane.xy)+geoClipPlane.z,0.);position.xy-=geoClipPlane" ".xy*dist;float offsetScale=length(position.xy);if(position.z>0.)localPos+=position" ".xy*centerScales.z;else localPos+=position.xy*centerScales.w;float3 devPos=" "localToDevice*float3(localPos,1.);float3 devCenter=localToDevice*float3(localCenter" ",1.);float2 offset=devPos.xy-devCenter.xy;if(offset!=0..xx){offset=normalize" "(offset);devPos.xy+=position.z*offset;if(position.z>0.)offset*=offsetScale;" "else offset*=offsetScale*radiiAndFlags.y;}circleEdge=float4(offset,radiiAndFlags" ".xy);if(radiiAndFlags.z>0.){clipPlane=fragClipPlane0;isectPlane=fragClipPlane1" ";unionPlane=0..xxx;}else{clipPlane=fragClipPlane0;isectPlane=float3(0.,0.,1." ");unionPlane=fragClipPlane1;}if(abs(radiiAndFlags.z)>1.)roundCapRadius=(1.-" "radiiAndFlags.y)*.5;else roundCapRadius=0.;roundCapPos=inRoundCapPos;stepLocalCoords" "=localPos;return float4(devPos.xy,depth,1.);}float4 text_vertex_fn(float2 baseCoords" ",float4x4 subRunDeviceMatrix,float4x4 deviceToLocal,float2 atlasSizeInv,float2" " size,float2 uvPos,float2 xyPos,float strikeToSourceScale,float depth,out float2" " textureCoords,out float2 unormTexCoords,out float2 stepLocalCoords){baseCoords" "*=size;float2 subRunCoords=strikeToSourceScale*baseCoords+xyPos;float4 position" "=subRunDeviceMatrix*float4(subRunCoords,0.,1.);stepLocalCoords=(deviceToLocal" "*position).xy;unormTexCoords=baseCoords+uvPos;textureCoords=unormTexCoords*" "atlasSizeInv;return float4(position.xy,depth*position.w,position.w);}float4" " coverage_mask_vertex_fn(float2 quadCoords,float3x3 maskToDeviceRemainder,float4" " drawBounds,float4 maskBoundsIn,float2 deviceOrigin,float depth,float3x3 deviceToLocal" ",out float4 maskBounds,out float2 textureCoords,out half invert,out float2 stepLocalCoords" "){textureCoords=mix(drawBounds.xy,drawBounds.zw,quadCoords);float3 drawCoords" "=maskToDeviceRemainder*float3(textureCoords+deviceOrigin,1.);float3 localCoords" "=deviceToLocal*drawCoords;stepLocalCoords=localCoords.xy/localCoords.z;if(all" "(lessThanEqual(maskBoundsIn.xy,maskBoundsIn.zw))){maskBounds=maskBoundsIn;invert" "=0.;}else{maskBounds=maskBoundsIn.zwxy;invert=1.;}return float4(drawCoords." "xy,depth*drawCoords.z,drawCoords.z);}float4 cover_bounds_vertex_fn(float2 corner" ",float4 bounds,float depth,float3x3 matrix,out float2 stepLocalCoords){if(all" "(lessThanEqual(bounds.xy,bounds.zw))){corner=mix(bounds.xy,bounds.zw,corner" ");float3 devCorner=matrix*float3(corner,1.);stepLocalCoords=corner;return float4" "(devCorner.xy,depth*devCorner.z,devCorner.z);}else{corner=mix(bounds.zw,bounds" ".xy,corner);float3 localCoords=inverse(matrix)*float3(corner,1.);float invW" "=1./localCoords.z;stepLocalCoords=localCoords.xy*invW;return float4(corner*" "invW,depth*invW,invW);}}";