#version 400 const float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0; const float sk_PrivkMinNormalHalf = 6.10351562e-05; out vec4 sk_FragColor; uniform vec4 src; uniform vec4 dst; float guarded_divide_Qhhh(float n, float d); float color_burn_component_Qhh2h2(vec2 s, vec2 d); float guarded_divide_Qhhh(float n, float d) { return n / (d + sk_PrivkGuardedDivideEpsilon); } float color_burn_component_Qhh2h2(vec2 s, vec2 d) { float dyTerm = d.y == d.x ? d.y : 0.0; float delta = abs(s.x) >= sk_PrivkMinNormalHalf ? d.y - min(d.y, guarded_divide_Qhhh((d.y - d.x) * s.y, s.x)) : dyTerm; return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); } void main() { sk_FragColor = vec4(color_burn_component_Qhh2h2(src.xw, dst.xw), color_burn_component_Qhh2h2(src.yw, dst.yw), color_burn_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w); }