#version 400 const float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0; const float sk_PrivkMinNormalHalf = 6.10351562e-05; out vec4 sk_FragColor; uniform vec4 src; uniform vec4 dst; float guarded_divide_Qhhh(float n, float d); float color_dodge_component_Qhh2h2(vec2 s, vec2 d); float guarded_divide_Qhhh(float n, float d) { return n / (d + sk_PrivkGuardedDivideEpsilon); } float color_dodge_component_Qhh2h2(vec2 s, vec2 d) { float dxScale = float(d.x == 0.0 ? 0 : 1); float delta = dxScale * min(d.y, abs(s.y - s.x) >= sk_PrivkMinNormalHalf ? guarded_divide_Qhhh(d.x * s.y, s.y - s.x) : d.y); return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); } void main() { sk_FragColor = vec4(color_dodge_component_Qhh2h2(src.xw, dst.xw), color_dodge_component_Qhh2h2(src.yw, dst.yw), color_dodge_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w); }