diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { src: vec4, dst: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn blend_overlay_component_Qhh2h2(s: vec2, d: vec2) -> f32 { { var _skTemp0: f32; if (2.0 * d.x) <= d.y { _skTemp0 = (2.0 * s.x) * d.x; } else { _skTemp0 = s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x); } return _skTemp0; } } fn blend_overlay_h4h4h4(src: vec4, dst: vec4) -> vec4 { { let _skTemp1 = blend_overlay_component_Qhh2h2(src.xw, dst.xw); let _skTemp2 = blend_overlay_component_Qhh2h2(src.yw, dst.yw); let _skTemp3 = blend_overlay_component_Qhh2h2(src.zw, dst.zw); var result: vec4 = vec4(_skTemp1, _skTemp2, _skTemp3, src.w + (1.0 - src.w) * dst.w); result = vec4((result.xyz + (dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w))), result.w); return result; } } fn _skslMain(_stageOut: ptr) { { let _skTemp4 = blend_overlay_h4h4h4(_globalUniforms.dst, _globalUniforms.src); (*_stageOut).sk_FragColor = _skTemp4; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }