diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let inputVal: vec4 = vec4(_globalUniforms.colorGreen.xxyz); let expected: vec4 = vec4(_globalUniforms.colorGreen.xyyw); let _skTemp0 = any(inputVal.xy); let _skTemp1 = any(inputVal.xyz); let _skTemp2 = any(inputVal); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (false == expected.x)) && expected.y) && expected.z)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }