diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let intValues: vec4 = vec4(_globalUniforms.testInputs * 100.0); const expectedA: vec4 = vec4(-100, 0, 75, 100); const clampLow: vec4 = vec4(-100, -200, -200, 100); const expectedB: vec4 = vec4(-100, 0, 50, 225); const clampHigh: vec4 = vec4(100, 200, 50, 300); let _skTemp0 = clamp(intValues.x, -100, 100); let _skTemp1 = clamp(intValues.xy, vec2(-100), vec2(100)); let _skTemp2 = clamp(intValues.xyz, vec3(-100), vec3(100)); let _skTemp3 = clamp(intValues, vec4(-100), vec4(100)); let _skTemp4 = clamp(intValues.x, -100, 100); let _skTemp5 = clamp(intValues.xy, vec2(-100, -200), vec2(100, 200)); let _skTemp6 = clamp(intValues.xyz, vec3(-100, -200, -200), vec3(100, 200, 50)); let _skTemp7 = clamp(intValues, clampLow, clampHigh); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (-100 == expectedA.x)) && all(vec2(-100, 0) == expectedA.xy)) && all(vec3(-100, 0, 75) == expectedA.xyz)) && all(vec4(-100, 0, 75, 100) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (-100 == expectedB.x)) && all(vec2(-100, 0) == expectedB.xy)) && all(vec3(-100, 0, 50) == expectedB.xyz)) && all(vec4(-100, 0, 50, 225) == expectedB))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }