diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { pos1: vec4, pos2: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const expected: vec4 = vec4(3.0, 3.0, 5.0, 13.0); let _skTemp0 = distance(_globalUniforms.pos1.x, _globalUniforms.pos2.x); let _skTemp1 = distance(_globalUniforms.pos1.xy, _globalUniforms.pos2.xy); let _skTemp2 = distance(_globalUniforms.pos1.xyz, _globalUniforms.pos2.xyz); let _skTemp3 = distance(_globalUniforms.pos1, _globalUniforms.pos2); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (_skTemp3 == expected.w)) && (3.0 == expected.x)) && (3.0 == expected.y)) && (5.0 == expected.z)) && (13.0 == expected.w))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }