diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testMatrix2x2: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let inputVal: vec4 = _globalUniforms.testMatrix2x2 + vec4(2.0, -2.0, 1.0, 8.0); const expected: vec4 = vec4(3.0, 3.0, 5.0, 13.0); const allowedDelta: f32 = 0.05; let _skTemp0 = length(inputVal.x); let _skTemp1 = abs(_skTemp0 - expected.x); let _skTemp2 = length(inputVal.xy); let _skTemp3 = abs(_skTemp2 - expected.y); let _skTemp4 = length(inputVal.xyz); let _skTemp5 = abs(_skTemp4 - expected.z); let _skTemp6 = length(inputVal); let _skTemp7 = abs(_skTemp6 - expected.w); let _skTemp8 = abs(3.0 - expected.x); let _skTemp9 = abs(3.0 - expected.y); let _skTemp10 = abs(5.0 - expected.z); let _skTemp11 = abs(13.0 - expected.w); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((_skTemp1 < allowedDelta) && (_skTemp3 < allowedDelta)) && (_skTemp5 < allowedDelta)) && (_skTemp7 < allowedDelta)) && (_skTemp8 < allowedDelta)) && (_skTemp9 < allowedDelta)) && (_skTemp10 < allowedDelta)) && (_skTemp11 < allowedDelta))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }