diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let intValues: vec4 = vec4(_globalUniforms.testInputs * 100.0); let intGreen: vec4 = vec4(_globalUniforms.colorGreen * 100.0); const expectedA: vec4 = vec4(50, 50, 75, 225); const expectedB: vec4 = vec4(0, 100, 75, 225); let _skTemp0 = max(intValues.x, 50); let _skTemp1 = max(intValues.xy, vec2(50)); let _skTemp2 = max(intValues.xyz, vec3(50)); let _skTemp3 = max(intValues, vec4(50)); let _skTemp4 = max(intValues.x, intGreen.x); let _skTemp5 = max(intValues.xy, intGreen.xy); let _skTemp6 = max(intValues.xyz, intGreen.xyz); let _skTemp7 = max(intValues, intGreen); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (50 == expectedA.x)) && all(vec2(50) == expectedA.xy)) && all(vec3(50, 50, 75) == expectedA.xyz)) && all(vec4(50, 50, 75, 225) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (0 == expectedB.x)) && all(vec2(0, 100) == expectedB.xy)) && all(vec3(0, 100, 75) == expectedB.xyz)) && all(vec4(0, 100, 75, 225) == expectedB))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }