diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let _skTemp0 = abs(_globalUniforms.testInputs); let uintValues: vec4 = vec4(_skTemp0 * 100.0); let uintGreen: vec4 = vec4(_globalUniforms.colorGreen * 100.0); const expectedA: vec4 = vec4(50u, 0u, 50u, 50u); const expectedB: vec4 = vec4(0u, 0u, 0u, 100u); let _skTemp1 = min(uintValues.x, 50u); let _skTemp2 = min(uintValues.xy, vec2(50u)); let _skTemp3 = min(uintValues.xyz, vec3(50u)); let _skTemp4 = min(uintValues, vec4(50u)); let _skTemp5 = min(uintValues.x, uintGreen.x); let _skTemp6 = min(uintValues.xy, uintGreen.xy); let _skTemp7 = min(uintValues.xyz, uintGreen.xyz); let _skTemp8 = min(uintValues, uintGreen); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((_skTemp1 == expectedA.x) && all(_skTemp2 == expectedA.xy)) && all(_skTemp3 == expectedA.xyz)) && all(_skTemp4 == expectedA)) && (50u == expectedA.x)) && all(vec2(50u, 0u) == expectedA.xy)) && all(vec3(50u, 0u, 50u) == expectedA.xyz)) && all(vec4(50u, 0u, 50u, 50u) == expectedA)) && (_skTemp5 == expectedB.x)) && all(_skTemp6 == expectedB.xy)) && all(_skTemp7 == expectedB.xyz)) && all(_skTemp8 == expectedB)) && (0u == expectedB.x)) && all(vec2(0u) == expectedB.xy)) && all(vec3(0u) == expectedB.xyz)) && all(vec4(0u, 0u, 0u, 100u) == expectedB))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }