diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, colorBlack: vec4, colorWhite: vec4, testInputs: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let FTFT: vec4 = vec4(_globalUniforms.colorGreen); let TFTF: vec4 = FTFT.wzyx; let _skTemp0 = select(_globalUniforms.colorBlack.x, _globalUniforms.colorWhite.x, FTFT.x); let _skTemp1 = select(_globalUniforms.colorBlack.xy, _globalUniforms.colorWhite.xy, FTFT.xy); let _skTemp2 = select(_globalUniforms.colorBlack.xyz, _globalUniforms.colorWhite.xyz, FTFT.xyz); let _skTemp3 = select(_globalUniforms.colorBlack, _globalUniforms.colorWhite, FTFT); let _skTemp4 = select(_globalUniforms.colorWhite.x, _globalUniforms.testInputs.x, TFTF.x); let _skTemp5 = select(_globalUniforms.colorWhite.xy, _globalUniforms.testInputs.xy, TFTF.xy); let _skTemp6 = select(_globalUniforms.colorWhite.xyz, _globalUniforms.testInputs.xyz, TFTF.xyz); let _skTemp7 = select(_globalUniforms.colorWhite, _globalUniforms.testInputs, TFTF); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((_skTemp0 == _globalUniforms.colorBlack.x) && all(_skTemp1 == vec2(_globalUniforms.colorBlack.x, 1.0))) && all(_skTemp2 == vec3(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z))) && all(_skTemp3 == vec4(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z, 1.0))) && (_skTemp4 == _globalUniforms.testInputs.x)) && all(_skTemp5 == vec2(_globalUniforms.testInputs.x, 1.0))) && all(_skTemp6 == vec3(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z))) && all(_skTemp7 == vec4(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z, 1.0)))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }