diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { inputVal: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const expectedVec: vec4 = vec4(1.0, 0.0, 0.0, 0.0); let _skTemp0 = sign(_globalUniforms.inputVal.x); let _skTemp1 = normalize(_globalUniforms.inputVal.xy); let _skTemp2 = normalize(_globalUniforms.inputVal.xyz); let _skTemp3 = normalize(_globalUniforms.inputVal); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((_skTemp0 == expectedVec.x) && all(_skTemp1 == expectedVec.xy)) && all(_skTemp2 == expectedVec.xyz)) && all(_skTemp3 == expectedVec)) && (1.0 == expectedVec.x)) && all(vec2(0.0, 1.0) == expectedVec.yx)) && all(vec3(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(vec4(1.0, 0.0, 0.0, 0.0) == expectedVec))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }