diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testMatrix2x2: mat2x2, testMatrix3x3: mat3x3, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const testMatrix2x3: mat2x3 = mat2x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0); let _skTemp0 = transpose(_globalUniforms.testMatrix2x2); let _skTemp1 = _skTemp0; const _skTemp2 = mat2x2(1.0, 3.0, 2.0, 4.0); let _skTemp3 = transpose(testMatrix2x3); let _skTemp4 = _skTemp3; const _skTemp5 = mat3x2(1.0, 4.0, 2.0, 5.0, 3.0, 6.0); let _skTemp6 = transpose(_globalUniforms.testMatrix3x3); let _skTemp7 = _skTemp6; const _skTemp8 = mat3x3(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(((all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]))) && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]) && all(_skTemp7[2] == _skTemp8[2])))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }