#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct S { int x; int y; }; struct Uniforms { half4 colorGreen; half4 colorRed; array testArray; array testArrayNegative; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; template bool operator==(const array_ref left, const array_ref right);template bool operator!=(const array_ref left, const array_ref right);thread bool operator==(const half2x2 left, const half2x2 right);thread bool operator!=(const half2x2 left, const half2x2 right);thread bool operator==(thread const S& left, thread const S& right);thread bool operator!=(thread const S& left, thread const S& right);template bool operator==(const array_ref left, const array_ref right) {if (left.size() != right.size()) {return false;}for (size_t index = 0; index < left.size(); ++index) {if (!all(left[index] == right[index])) {return false;}}return true;}template bool operator!=(const array_ref left, const array_ref right) {return !(left == right);}thread bool operator==(const half2x2 left, const half2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x2 left, const half2x2 right) {return !(left == right);}thread bool operator==(thread const S& left, thread const S& right) {return all(left.x == right.x) && all(left.y == right.y);}thread bool operator!=(thread const S& left, thread const S& right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; array f1 = array{1.0, 2.0, 3.0, 4.0, 5.0}; array f2 = array{1.0, 2.0, 3.0, 4.0, 5.0}; array f3 = array{1.0, 2.0, 3.0, -4.0, 5.0}; array v1 = array{int3(1, 2, 3), int3(4, 5, 6)}; array v2 = array{int3(1, 2, 3), int3(4, 5, 6)}; array v3 = array{int3(1, 2, 3), int3(4, 5, -6)}; array m1 = array{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; array m2 = array{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; array m3 = array{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)}; array s1 = array{S{1, 2}, S{3, 4}, S{5, 6}}; array s2 = array{S{1, 2}, S{0, 0}, S{5, 6}}; array s3 = array{S{1, 2}, S{3, 4}, S{5, 6}}; _out.sk_FragColor = (((((((((((make_array_ref(f1) == make_array_ref(f2) && make_array_ref(f1) != make_array_ref(f3)) && make_array_ref(_uniforms.testArray) != make_array_ref(_uniforms.testArrayNegative)) && make_array_ref(_uniforms.testArray) == make_array_ref(f1)) && make_array_ref(_uniforms.testArray) != make_array_ref(f3)) && make_array_ref(f1) == make_array_ref(_uniforms.testArray)) && make_array_ref(f3) != make_array_ref(_uniforms.testArray)) && make_array_ref(v1) == make_array_ref(v2)) && make_array_ref(v1) != make_array_ref(v3)) && make_array_ref(m1) == make_array_ref(m2)) && make_array_ref(m1) != make_array_ref(m3)) && make_array_ref(s1) != make_array_ref(s2)) && make_array_ref(s3) == make_array_ref(s1) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }