diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn test_half_b() -> bool { { var ok: bool = true; var m1: mat2x2 = mat2x2(1.0, 2.0, 3.0, 4.0); const _skTemp0 = mat2x2(1.0, 2.0, 3.0, 4.0); ok = ok && (all(m1[0] == _skTemp0[0]) && all(m1[1] == _skTemp0[1])); var m3: mat2x2 = m1; const _skTemp1 = mat2x2(1.0, 2.0, 3.0, 4.0); ok = ok && (all(m3[0] == _skTemp1[0]) && all(m3[1] == _skTemp1[1])); const m4: mat2x2 = mat2x2(6.0, 0.0, 0.0, 6.0); const _skTemp2 = mat2x2(6.0, 0.0, 0.0, 6.0); ok = ok && (all(m4[0] == _skTemp2[0]) && all(m4[1] == _skTemp2[1])); m3 = m3 * m4; const _skTemp3 = mat2x2(6.0, 12.0, 18.0, 24.0); ok = ok && (all(m3[0] == _skTemp3[0]) && all(m3[1] == _skTemp3[1])); let _skTemp4 = m1[1].y; let m5: mat2x2 = mat2x2(_skTemp4, 0.0, 0.0, _skTemp4); const _skTemp5 = mat2x2(4.0, 0.0, 0.0, 4.0); ok = ok && (all(m5[0] == _skTemp5[0]) && all(m5[1] == _skTemp5[1])); m1 = m1 + m5; const _skTemp6 = mat2x2(5.0, 2.0, 3.0, 8.0); ok = ok && (all(m1[0] == _skTemp6[0]) && all(m1[1] == _skTemp6[1])); const m7: mat2x2 = mat2x2(5.0, 6.0, 7.0, 8.0); const _skTemp7 = mat2x2(5.0, 6.0, 7.0, 8.0); ok = ok && (all(m7[0] == _skTemp7[0]) && all(m7[1] == _skTemp7[1])); const m9: mat3x3 = mat3x3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); const _skTemp8 = mat3x3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); ok = ok && (all(m9[0] == _skTemp8[0]) && all(m9[1] == _skTemp8[1]) && all(m9[2] == _skTemp8[2])); const m10: mat4x4 = mat4x4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); const _skTemp9 = mat4x4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); ok = ok && (all(m10[0] == _skTemp9[0]) && all(m10[1] == _skTemp9[1]) && all(m10[2] == _skTemp9[2]) && all(m10[3] == _skTemp9[3])); var m11: mat4x4 = mat4x4(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); m11 = m11 - m10; const _skTemp10 = mat4x4(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); ok = ok && (all(m11[0] == _skTemp10[0]) && all(m11[1] == _skTemp10[1]) && all(m11[2] == _skTemp10[2]) && all(m11[3] == _skTemp10[3])); return ok; } } fn test_comma_b() -> bool { { var x: mat2x2; var y: mat2x2; x = mat2x2(1.0, 2.0, 3.0, 4.0); y = mat2x2(1.0, 2.0, 3.0, 4.0); return (all(x[0] == y[0]) && all(x[1] == y[1])); } } fn _skslMain(coords: vec2) -> vec4 { { var _0_ok: bool = true; var _1_m1: mat2x2 = mat2x2(1.0, 2.0, 3.0, 4.0); const _skTemp11 = mat2x2(1.0, 2.0, 3.0, 4.0); _0_ok = _0_ok && (all(_1_m1[0] == _skTemp11[0]) && all(_1_m1[1] == _skTemp11[1])); var _2_m3: mat2x2 = _1_m1; const _skTemp12 = mat2x2(1.0, 2.0, 3.0, 4.0); _0_ok = _0_ok && (all(_2_m3[0] == _skTemp12[0]) && all(_2_m3[1] == _skTemp12[1])); const _3_m4: mat2x2 = mat2x2(6.0, 0.0, 0.0, 6.0); _2_m3 = _2_m3 * _3_m4; const _skTemp13 = mat2x2(6.0, 12.0, 18.0, 24.0); _0_ok = _0_ok && (all(_2_m3[0] == _skTemp13[0]) && all(_2_m3[1] == _skTemp13[1])); let _skTemp14 = _1_m1[1].y; let _4_m5: mat2x2 = mat2x2(_skTemp14, 0.0, 0.0, _skTemp14); const _skTemp15 = mat2x2(4.0, 0.0, 0.0, 4.0); _0_ok = _0_ok && (all(_4_m5[0] == _skTemp15[0]) && all(_4_m5[1] == _skTemp15[1])); _1_m1 = _1_m1 + _4_m5; const _skTemp16 = mat2x2(5.0, 2.0, 3.0, 8.0); _0_ok = _0_ok && (all(_1_m1[0] == _skTemp16[0]) && all(_1_m1[1] == _skTemp16[1])); const _7_m10: mat4x4 = mat4x4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); var _8_m11: mat4x4 = mat4x4(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); _8_m11 = _8_m11 - _7_m10; const _skTemp17 = mat4x4(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); _0_ok = _0_ok && (all(_8_m11[0] == _skTemp17[0]) && all(_8_m11[1] == _skTemp17[1]) && all(_8_m11[2] == _skTemp17[2]) && all(_8_m11[3] == _skTemp17[3])); var _skTemp18: vec4; var _skTemp19: bool; var _skTemp20: bool; if _0_ok { let _skTemp21 = test_half_b(); _skTemp20 = _skTemp21; } else { _skTemp20 = false; } if _skTemp20 { let _skTemp22 = test_comma_b(); _skTemp19 = _skTemp22; } else { _skTemp19 = false; } if _skTemp19 { _skTemp18 = _globalUniforms.colorGreen; } else { _skTemp18 = _globalUniforms.colorRed; } return _skTemp18; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }