diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, testMatrix2x2: mat2x2, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let f4: vec4 = vec4(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]); let _skTemp0 = f4.xy; let _skTemp1 = mat2x3(f4[0], f4[1], f4[2], f4[3], _skTemp0[0], _skTemp0[1]); const _skTemp2 = mat2x3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0); var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])); let _skTemp3 = f4.xyz; let _skTemp4 = f4.wxyz; let _skTemp5 = mat2x4(_skTemp3[0], _skTemp3[1], _skTemp3[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], _skTemp4[3], f4.w); const _skTemp6 = mat2x4(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); let _skTemp7 = f4.xy; let _skTemp8 = f4.zw; let _skTemp9 = mat3x3(_skTemp7[0], _skTemp7[1], _skTemp8[0], _skTemp8[1], f4[0], f4[1], f4[2], f4[3], f4.x); const _skTemp10 = mat3x3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0); ok = ok && (all(_skTemp9[0] == _skTemp10[0]) && all(_skTemp9[1] == _skTemp10[1]) && all(_skTemp9[2] == _skTemp10[2])); let _skTemp11 = f4.xyz; let _skTemp12 = f4.wxyz; let _skTemp13 = mat4x2(_skTemp11[0], _skTemp11[1], _skTemp11[2], _skTemp12[0], _skTemp12[1], _skTemp12[2], _skTemp12[3], f4.w); const _skTemp14 = mat4x2(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); ok = ok && (all(_skTemp13[0] == _skTemp14[0]) && all(_skTemp13[1] == _skTemp14[1]) && all(_skTemp13[2] == _skTemp14[2]) && all(_skTemp13[3] == _skTemp14[3])); let _skTemp15 = f4.yzwx; let _skTemp16 = f4.yzwx; let _skTemp17 = f4.yzw; let _skTemp18 = mat4x3(f4.x, _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], _skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3], _skTemp17[0], _skTemp17[1], _skTemp17[2]); const _skTemp19 = mat4x3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]) && all(_skTemp18[2] == _skTemp19[2]) && all(_skTemp18[3] == _skTemp19[3])); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }