diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorRed: vec4, colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn test_matrix_op_matrix_half_b() -> bool { { var ok: bool = true; { const splat_4: mat3x3 = mat3x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); const splat_2: mat3x3 = mat3x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); var m: mat3x3 = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); m = m + splat_4; const _skTemp0 = mat3x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2])); m = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); m = m - splat_4; const _skTemp1 = mat3x3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2])); m = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); m = mat3x3(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]); const _skTemp2 = mat3x3(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2])); m = splat_4; m = m + mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); const _skTemp3 = mat3x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]) && all(m[2] == _skTemp3[2])); m = splat_4; m = m - mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); const _skTemp4 = mat3x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]) && all(m[2] == _skTemp4[2])); m = splat_4; m = mat3x3(m[0] / splat_2[0], m[1] / splat_2[1], m[2] / splat_2[2]); const _skTemp5 = mat3x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); ok = ok && (all(m[0] == _skTemp5[0]) && all(m[1] == _skTemp5[1]) && all(m[2] == _skTemp5[2])); } { var m: mat4x4 = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); m = m + mat4x4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); const _skTemp6 = mat4x4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]) && all(m[2] == _skTemp6[2]) && all(m[3] == _skTemp6[3])); } { var m: mat2x2 = mat2x2(10.0, 20.0, 30.0, 40.0); m = m - mat2x2(1.0, 2.0, 3.0, 4.0); const _skTemp7 = mat2x2(9.0, 18.0, 27.0, 36.0); ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1])); } { var m: mat2x2 = mat2x2(2.0, 4.0, 6.0, 8.0); let _skTemp8 = mat2x2(2.0, 2.0, 2.0, 4.0); m = mat2x2(m[0] / _skTemp8[0], m[1] / _skTemp8[1]); const _skTemp9 = mat2x2(1.0, 2.0, 3.0, 2.0); ok = ok && (all(m[0] == _skTemp9[0]) && all(m[1] == _skTemp9[1])); } { var m: mat2x2 = mat2x2(1.0, 2.0, 7.0, 4.0); m = m * mat2x2(3.0, 5.0, 3.0, 2.0); const _skTemp10 = mat2x2(38.0, 26.0, 17.0, 14.0); ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1])); } { var m: mat3x3 = mat3x3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); m = m * mat3x3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); const _skTemp11 = mat3x3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]) && all(m[2] == _skTemp11[2])); } return ok; } } fn _skslMain(coords: vec2) -> vec4 { { var _0_ok: bool = true; { const _1_splat_4: mat3x3 = mat3x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); const _2_splat_2: mat3x3 = mat3x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); var _3_m: mat3x3 = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); _3_m = _3_m + _1_splat_4; const _skTemp12 = mat3x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); _0_ok = _0_ok && (all(_3_m[0] == _skTemp12[0]) && all(_3_m[1] == _skTemp12[1]) && all(_3_m[2] == _skTemp12[2])); _3_m = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); _3_m = _3_m - _1_splat_4; const _skTemp13 = mat3x3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); _0_ok = _0_ok && (all(_3_m[0] == _skTemp13[0]) && all(_3_m[1] == _skTemp13[1]) && all(_3_m[2] == _skTemp13[2])); _3_m = mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); _3_m = mat3x3(_3_m[0] / _1_splat_4[0], _3_m[1] / _1_splat_4[1], _3_m[2] / _1_splat_4[2]); const _skTemp14 = mat3x3(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); _0_ok = _0_ok && (all(_3_m[0] == _skTemp14[0]) && all(_3_m[1] == _skTemp14[1]) && all(_3_m[2] == _skTemp14[2])); _3_m = _1_splat_4; _3_m = _3_m + mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); const _skTemp15 = mat3x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); _0_ok = _0_ok && (all(_3_m[0] == _skTemp15[0]) && all(_3_m[1] == _skTemp15[1]) && all(_3_m[2] == _skTemp15[2])); _3_m = _1_splat_4; _3_m = _3_m - mat3x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); const _skTemp16 = mat3x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); _0_ok = _0_ok && (all(_3_m[0] == _skTemp16[0]) && all(_3_m[1] == _skTemp16[1]) && all(_3_m[2] == _skTemp16[2])); _3_m = _1_splat_4; _3_m = mat3x3(_3_m[0] / _2_splat_2[0], _3_m[1] / _2_splat_2[1], _3_m[2] / _2_splat_2[2]); const _skTemp17 = mat3x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); _0_ok = _0_ok && (all(_3_m[0] == _skTemp17[0]) && all(_3_m[1] == _skTemp17[1]) && all(_3_m[2] == _skTemp17[2])); } { var _4_m: mat4x4 = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); _4_m = _4_m + mat4x4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); const _skTemp18 = mat4x4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]) && all(_4_m[2] == _skTemp18[2]) && all(_4_m[3] == _skTemp18[3])); } { var _5_m: mat2x2 = mat2x2(10.0, 20.0, 30.0, 40.0); _5_m = _5_m - mat2x2(1.0, 2.0, 3.0, 4.0); const _skTemp19 = mat2x2(9.0, 18.0, 27.0, 36.0); _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1])); } { var _6_m: mat2x2 = mat2x2(2.0, 4.0, 6.0, 8.0); let _skTemp20 = mat2x2(2.0, 2.0, 2.0, 4.0); _6_m = mat2x2(_6_m[0] / _skTemp20[0], _6_m[1] / _skTemp20[1]); const _skTemp21 = mat2x2(1.0, 2.0, 3.0, 2.0); _0_ok = _0_ok && (all(_6_m[0] == _skTemp21[0]) && all(_6_m[1] == _skTemp21[1])); } { var _7_m: mat2x2 = mat2x2(1.0, 2.0, 7.0, 4.0); _7_m = _7_m * mat2x2(3.0, 5.0, 3.0, 2.0); const _skTemp22 = mat2x2(38.0, 26.0, 17.0, 14.0); _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1])); } { var _8_m: mat3x3 = mat3x3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); _8_m = _8_m * mat3x3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); const _skTemp23 = mat3x3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]) && all(_8_m[2] == _skTemp23[2])); } var _skTemp24: vec4; var _skTemp25: bool; if _0_ok { let _skTemp26 = test_matrix_op_matrix_half_b(); _skTemp25 = _skTemp26; } else { _skTemp25 = false; } if _skTemp25 { _skTemp24 = _globalUniforms.colorGreen; } else { _skTemp24 = _globalUniforms.colorRed; } return _skTemp24; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }