diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorRed: vec4, colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn test_matrix_op_matrix_half_b() -> bool { { var ok: bool = true; { const splat_4: mat3x2 = mat3x2(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); var m: mat3x2 = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); m = m + splat_4; const _skTemp0 = mat3x2(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2])); m = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); m = m - splat_4; const _skTemp1 = mat3x2(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2])); m = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); m = mat3x2(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]); const _skTemp2 = mat3x2(0.5, 0.0, 0.0, 0.5, 0.0, 0.0); ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2])); } { const splat_4: mat2x3 = mat2x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); var m: mat2x3 = splat_4; m = m + mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); const _skTemp3 = mat2x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1])); m = splat_4; m = m - mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); const _skTemp4 = mat2x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1])); m = splat_4; let _skTemp5 = mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); m = mat2x3(m[0] / _skTemp5[0], m[1] / _skTemp5[1]); const _skTemp6 = mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1])); } { var m: mat4x3 = mat4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); m = m + mat4x3(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); const _skTemp7 = mat4x3(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1]) && all(m[2] == _skTemp7[2]) && all(m[3] == _skTemp7[3])); } { var m: mat4x2 = mat4x2(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); m = m - mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); const _skTemp8 = mat4x2(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); ok = ok && (all(m[0] == _skTemp8[0]) && all(m[1] == _skTemp8[1]) && all(m[2] == _skTemp8[2]) && all(m[3] == _skTemp8[3])); } { var m: mat2x4 = mat2x4(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); let _skTemp9 = mat2x4(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); m = mat2x4(m[0] / _skTemp9[0], m[1] / _skTemp9[1]); const _skTemp10 = mat2x4(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1])); } { var m: mat2x3 = mat2x3(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); m = m * mat2x2(1.0, 4.0, 2.0, 5.0); const _skTemp11 = mat2x3(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1])); } return ok; } } fn _skslMain(coords: vec2) -> vec4 { { var _0_ok: bool = true; { const _1_splat_4: mat3x2 = mat3x2(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); var _2_m: mat3x2 = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); _2_m = _2_m + _1_splat_4; const _skTemp12 = mat3x2(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); _0_ok = _0_ok && (all(_2_m[0] == _skTemp12[0]) && all(_2_m[1] == _skTemp12[1]) && all(_2_m[2] == _skTemp12[2])); _2_m = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); _2_m = _2_m - _1_splat_4; const _skTemp13 = mat3x2(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); _0_ok = _0_ok && (all(_2_m[0] == _skTemp13[0]) && all(_2_m[1] == _skTemp13[1]) && all(_2_m[2] == _skTemp13[2])); _2_m = mat3x2(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); _2_m = mat3x2(_2_m[0] / _1_splat_4[0], _2_m[1] / _1_splat_4[1], _2_m[2] / _1_splat_4[2]); const _skTemp14 = mat3x2(0.5, 0.0, 0.0, 0.5, 0.0, 0.0); _0_ok = _0_ok && (all(_2_m[0] == _skTemp14[0]) && all(_2_m[1] == _skTemp14[1]) && all(_2_m[2] == _skTemp14[2])); } { const _3_splat_4: mat2x3 = mat2x3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); var _4_m: mat2x3 = _3_splat_4; _4_m = _4_m + mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); const _skTemp15 = mat2x3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); _0_ok = _0_ok && (all(_4_m[0] == _skTemp15[0]) && all(_4_m[1] == _skTemp15[1])); _4_m = _3_splat_4; _4_m = _4_m - mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); const _skTemp16 = mat2x3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); _0_ok = _0_ok && (all(_4_m[0] == _skTemp16[0]) && all(_4_m[1] == _skTemp16[1])); _4_m = _3_splat_4; let _skTemp17 = mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); _4_m = mat2x3(_4_m[0] / _skTemp17[0], _4_m[1] / _skTemp17[1]); const _skTemp18 = mat2x3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1])); } { var _5_m: mat4x3 = mat4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); _5_m = _5_m + mat4x3(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); const _skTemp19 = mat4x3(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1]) && all(_5_m[2] == _skTemp19[2]) && all(_5_m[3] == _skTemp19[3])); } { var _6_m: mat4x2 = mat4x2(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); _6_m = _6_m - mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); const _skTemp20 = mat4x2(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); _0_ok = _0_ok && (all(_6_m[0] == _skTemp20[0]) && all(_6_m[1] == _skTemp20[1]) && all(_6_m[2] == _skTemp20[2]) && all(_6_m[3] == _skTemp20[3])); } { var _7_m: mat2x4 = mat2x4(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); let _skTemp21 = mat2x4(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); _7_m = mat2x4(_7_m[0] / _skTemp21[0], _7_m[1] / _skTemp21[1]); const _skTemp22 = mat2x4(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1])); } { var _8_m: mat2x3 = mat2x3(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); _8_m = _8_m * mat2x2(1.0, 4.0, 2.0, 5.0); const _skTemp23 = mat2x3(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1])); } var _skTemp24: vec4; var _skTemp25: bool; if _0_ok { let _skTemp26 = test_matrix_op_matrix_half_b(); _skTemp25 = _skTemp26; } else { _skTemp25 = false; } if _skTemp25 { _skTemp24 = _globalUniforms.colorGreen; } else { _skTemp24 = _globalUniforms.colorRed; } return _skTemp24; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }