diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, colorWhite: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn out_half_vh(v: ptr) { { (*v) = _globalUniforms.colorWhite.x; } } fn out_half2_vh2(v: ptr>) { { (*v) = vec2(_globalUniforms.colorWhite.y); } } fn out_half3_vh3(v: ptr>) { { (*v) = vec3(_globalUniforms.colorWhite.z); } } fn out_half4_vh4(v: ptr>) { { (*v) = vec4(_globalUniforms.colorWhite.w); } } fn out_half2x2_vh22(v: ptr>) { { let _skTemp0 = _globalUniforms.colorWhite.x; (*v) = mat2x2(_skTemp0, 0.0, 0.0, _skTemp0); } } fn out_half3x3_vh33(v: ptr>) { { let _skTemp1 = _globalUniforms.colorWhite.y; (*v) = mat3x3(_skTemp1, 0.0, 0.0, 0.0, _skTemp1, 0.0, 0.0, 0.0, _skTemp1); } } fn out_half4x4_vh44(v: ptr>) { { let _skTemp2 = _globalUniforms.colorWhite.z; (*v) = mat4x4(_skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2); } } fn out_int_vi(v: ptr) { { (*v) = i32(_globalUniforms.colorWhite.x); } } fn out_int2_vi2(v: ptr>) { { (*v) = vec2(i32(_globalUniforms.colorWhite.y)); } } fn out_int3_vi3(v: ptr>) { { (*v) = vec3(i32(_globalUniforms.colorWhite.z)); } } fn out_int4_vi4(v: ptr>) { { (*v) = vec4(i32(_globalUniforms.colorWhite.w)); } } fn out_float_vf(v: ptr) { { (*v) = f32(_globalUniforms.colorWhite.x); } } fn out_float2_vf2(v: ptr>) { { (*v) = vec2(f32(_globalUniforms.colorWhite.y)); } } fn out_float3_vf3(v: ptr>) { { (*v) = vec3(f32(_globalUniforms.colorWhite.z)); } } fn out_float4_vf4(v: ptr>) { { (*v) = vec4(f32(_globalUniforms.colorWhite.w)); } } fn out_float2x2_vf22(v: ptr>) { { let _skTemp3 = f32(_globalUniforms.colorWhite.x); (*v) = mat2x2(_skTemp3, 0.0, 0.0, _skTemp3); } } fn out_float3x3_vf33(v: ptr>) { { let _skTemp4 = f32(_globalUniforms.colorWhite.y); (*v) = mat3x3(_skTemp4, 0.0, 0.0, 0.0, _skTemp4, 0.0, 0.0, 0.0, _skTemp4); } } fn out_float4x4_vf44(v: ptr>) { { let _skTemp5 = f32(_globalUniforms.colorWhite.z); (*v) = mat4x4(_skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5); } } fn out_bool_vb(v: ptr) { { (*v) = bool(_globalUniforms.colorWhite.x); } } fn out_bool2_vb2(v: ptr>) { { (*v) = vec2(bool(_globalUniforms.colorWhite.y)); } } fn out_bool3_vb3(v: ptr>) { { (*v) = vec3(bool(_globalUniforms.colorWhite.z)); } } fn out_bool4_vb4(v: ptr>) { { (*v) = vec4(bool(_globalUniforms.colorWhite.w)); } } fn _skslMain(coords: vec2) -> vec4 { { var h: f32; var _skTemp6: f32; out_half_vh(&_skTemp6); h = _skTemp6; var h2: vec2; var _skTemp7: vec2; out_half2_vh2(&_skTemp7); h2 = _skTemp7; var h3: vec3; var _skTemp8: vec3; out_half3_vh3(&_skTemp8); h3 = _skTemp8; var h4: vec4; var _skTemp9: vec4; out_half4_vh4(&_skTemp9); h4 = _skTemp9; var _skTemp10: f32; out_half_vh(&_skTemp10); h3.y = _skTemp10; var _skTemp11: vec2; out_half2_vh2(&_skTemp11); h3 = vec3((_skTemp11), h3.y).xzy; var _skTemp12: vec4; out_half4_vh4(&_skTemp12); h4 = (_skTemp12).zwxy; var h2x2: mat2x2; var _skTemp13: mat2x2; out_half2x2_vh22(&_skTemp13); h2x2 = _skTemp13; var h3x3: mat3x3; var _skTemp14: mat3x3; out_half3x3_vh33(&_skTemp14); h3x3 = _skTemp14; var h4x4: mat4x4; var _skTemp15: mat4x4; out_half4x4_vh44(&_skTemp15); h4x4 = _skTemp15; var _skTemp16: vec3; out_half3_vh3(&_skTemp16); h3x3[1] = _skTemp16; var _skTemp17: f32; out_half_vh(&_skTemp17); h4x4[3].w = _skTemp17; var _skTemp18: f32; out_half_vh(&_skTemp18); h2x2[0].x = _skTemp18; var i: i32; var _skTemp19: i32; out_int_vi(&_skTemp19); i = _skTemp19; var i2: vec2; var _skTemp20: vec2; out_int2_vi2(&_skTemp20); i2 = _skTemp20; var i3: vec3; var _skTemp21: vec3; out_int3_vi3(&_skTemp21); i3 = _skTemp21; var i4: vec4; var _skTemp22: vec4; out_int4_vi4(&_skTemp22); i4 = _skTemp22; var _skTemp23: vec3; out_int3_vi3(&_skTemp23); i4 = vec4((_skTemp23), i4.w); var _skTemp24: i32; out_int_vi(&_skTemp24); i2.y = _skTemp24; var f: f32; var _skTemp25: f32; out_float_vf(&_skTemp25); f = _skTemp25; var f2: vec2; var _skTemp26: vec2; out_float2_vf2(&_skTemp26); f2 = _skTemp26; var f3: vec3; var _skTemp27: vec3; out_float3_vf3(&_skTemp27); f3 = _skTemp27; var f4: vec4; var _skTemp28: vec4; out_float4_vf4(&_skTemp28); f4 = _skTemp28; var _skTemp29: vec2; out_float2_vf2(&_skTemp29); f3 = vec3((_skTemp29), f3.z); var _skTemp30: f32; out_float_vf(&_skTemp30); f2.x = _skTemp30; var f2x2: mat2x2; var _skTemp31: mat2x2; out_float2x2_vf22(&_skTemp31); f2x2 = _skTemp31; var f3x3: mat3x3; var _skTemp32: mat3x3; out_float3x3_vf33(&_skTemp32); f3x3 = _skTemp32; var f4x4: mat4x4; var _skTemp33: mat4x4; out_float4x4_vf44(&_skTemp33); f4x4 = _skTemp33; var _skTemp34: f32; out_float_vf(&_skTemp34); f2x2[0].x = _skTemp34; var b: bool; var _skTemp35: bool; out_bool_vb(&_skTemp35); b = _skTemp35; var b2: vec2; var _skTemp36: vec2; out_bool2_vb2(&_skTemp36); b2 = _skTemp36; var b3: vec3; var _skTemp37: vec3; out_bool3_vb3(&_skTemp37); b3 = _skTemp37; var b4: vec4; var _skTemp38: vec4; out_bool4_vb4(&_skTemp38); b4 = _skTemp38; var _skTemp39: vec2; out_bool2_vb2(&_skTemp39); b4 = vec4((_skTemp39), b4.yz).xzwy; var _skTemp40: bool; out_bool_vb(&_skTemp40); b3.z = _skTemp40; var ok: bool = true; ok = ok && (1.0 == ((((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x)); ok = ok && (1.0 == ((((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x)); ok = ok && (1 == (((i * i2.x) * i3.x) * i4.x)); ok = ok && (((b && b2.x) && b3.x) && b4.x); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }