cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 _active = _7_colorGreen; float4 _centroid = _7_colorGreen; float4 _coherent = _7_colorGreen; float4 _common = _7_colorGreen; float4 _filter = _7_colorGreen; float4 _partition = _7_colorGreen; float4 _patch = _7_colorGreen; float4 _precise = _7_colorGreen; float4 _resource = _7_colorGreen; float4 _restrict = _7_colorGreen; float4 _shared = _7_colorGreen; float4 _smooth = _7_colorGreen; float4 _subroutine = _7_colorGreen; return (((((((((((_7_colorGreen * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }