41 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms active = colorGreen copy_4_uniforms centroid = colorGreen copy_4_uniforms coherent = colorGreen copy_4_uniforms common = colorGreen copy_4_uniforms filter = colorGreen copy_4_uniforms partition = colorGreen copy_4_uniforms patch = colorGreen copy_4_uniforms precise = colorGreen copy_4_uniforms resource = colorGreen copy_4_uniforms restrict = colorGreen copy_4_uniforms shared = colorGreen copy_4_uniforms smooth = colorGreen copy_4_uniforms subroutine = colorGreen copy_4_slots_unmasked $0..3 = active copy_4_slots_unmasked $4..7 = centroid mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = coherent mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = common mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = filter mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = partition mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = patch mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = precise mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = resource mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = restrict mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = shared mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = smooth mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked $4..7 = subroutine mul_4_floats $0..3 *= $4..7 load_src src.rgba = $0..3