diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let R_active: vec4 = _globalUniforms.colorGreen; let R_centroid: vec4 = _globalUniforms.colorGreen; let R_coherent: vec4 = _globalUniforms.colorGreen; let R_common: vec4 = _globalUniforms.colorGreen; let R_filter: vec4 = _globalUniforms.colorGreen; let R_partition: vec4 = _globalUniforms.colorGreen; let R_patch: vec4 = _globalUniforms.colorGreen; let R_precise: vec4 = _globalUniforms.colorGreen; let R_resource: vec4 = _globalUniforms.colorGreen; let R_restrict: vec4 = _globalUniforms.colorGreen; let R_shared: vec4 = _globalUniforms.colorGreen; let R_smooth: vec4 = _globalUniforms.colorGreen; let R_subroutine: vec4 = _globalUniforms.colorGreen; return (((((((((((R_active * R_centroid) * R_coherent) * R_common) * R_filter) * R_partition) * R_patch) * R_precise) * R_resource) * R_restrict) * R_shared) * R_smooth) * R_subroutine; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }