diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var color: vec4; let _skTemp0 = i32(_globalUniforms.colorGreen.y); switch _skTemp0 { case 0 { color = _globalUniforms.colorRed; break; } case 1 { color = _globalUniforms.colorGreen; break; } case default { color = _globalUniforms.colorRed; break; } } return color; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }