diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; var gAccessCount: i32 = 0; fn Z_i() -> i32 { { gAccessCount = gAccessCount + i32(1); return 0; } } fn _skslMain(_skParam0: vec2) -> vec4 { { var R_array: array, 1>; let _skTemp0 = Z_i(); let _skTemp1 = _skTemp0; R_array[_skTemp1] = vec4(_globalUniforms.colorGreen) * 0.5; let _skTemp2 = Z_i(); let _skTemp3 = _skTemp2; R_array[_skTemp3].w = 2.0; let _skTemp4 = Z_i(); let _skTemp5 = _skTemp4; R_array[_skTemp5].y = R_array[_skTemp5].y * 4.0; let _skTemp6 = Z_i(); let _skTemp7 = _skTemp6; R_array[_skTemp7] = vec4(R_array[_skTemp7].x, (R_array[_skTemp7].yzw * mat3x3(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5))); let _skTemp8 = Z_i(); let _skTemp9 = _skTemp8; R_array[_skTemp9] = (R_array[_skTemp9].zywx + vec4(0.25, 0.0, 0.0, 0.75)).wyxz; let _skTemp10 = Z_i(); let _skTemp11 = _skTemp10; var _skTemp12: f32; let _skTemp13 = Z_i(); let _skTemp14 = _skTemp13; if R_array[_skTemp14].w <= 1.0 { let _skTemp15 = Z_i(); let _skTemp16 = _skTemp15; _skTemp12 = R_array[_skTemp16].z; } else { let _skTemp17 = Z_i(); _skTemp12 = f32(_skTemp17); } R_array[_skTemp11].x = R_array[_skTemp11].x + _skTemp12; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((gAccessCount == 8) && all(R_array[0] == vec4(1.0, 1.0, 0.25, 1.0)))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }