diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let v: vec4 = vec4(bool(_globalUniforms.colorGreen.y)); var result: vec4 = vec4(v.x, true, true, true); result = vec4(v.xy, false, true); result = vec4(v.x, true, true, false); result = vec4(false, v.y, true, true); result = vec4(v.xyz, true); result = vec4(v.xy, true, true); result = vec4(v.x, false, v.z, true); result = vec4(v.x, true, false, false); result = vec4(true, v.yz, false); result = vec4(false, v.y, true, false); result = vec4(true, true, v.z, false); result = v; result = vec4(v.xyz, true); result = vec4(v.xy, false, v.w); result = vec4(v.xy, true, false); result = vec4(v.x, true, v.zw); result = vec4(v.x, false, v.z, true); result = vec4(v.x, true, true, v.w); result = vec4(v.x, true, false, true); result = vec4(true, v.yzw); result = vec4(false, v.yz, true); result = vec4(false, v.y, true, v.w); result = vec4(true, v.y, true, true); result = vec4(false, false, v.zw); result = vec4(false, false, v.z, true); result = vec4(false, true, true, v.w); let _skTemp0 = any(result); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(_skTemp0)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }