diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorBlack: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let _0_v: vec4 = _globalUniforms.testInputs; let _1_i: vec4 = vec4(_globalUniforms.colorBlack); let _skTemp0 = _1_i.x; let _2_x: f32 = _0_v[_skTemp0]; let _skTemp1 = _1_i.y; let _3_y: f32 = _0_v[_skTemp1]; let _skTemp2 = _1_i.z; let _4_z: f32 = _0_v[_skTemp2]; let _skTemp3 = _1_i.w; let _5_w: f32 = _0_v[_skTemp3]; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(all(vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0)))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }