diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var v: vec4 = _globalUniforms.testInputs; v = vec4(v.x, 1.0, 1.0, 1.0); v = vec4(v.xy, 1.0, 1.0); v = vec4(v.x, 1.0, 1.0, 1.0); v = vec4(0.0, v.y, 1.0, 1.0); v = vec4(v.xyz, 1.0); v = vec4(v.xy, 1.0, 1.0); v = vec4(v.x, 0.0, v.z, 1.0); v = vec4(v.x, 1.0, 0.0, 1.0); v = vec4(1.0, v.yz, 1.0); v = vec4(0.0, v.y, 1.0, 1.0); v = vec4(1.0, 1.0, v.z, 1.0); v = vec4(v.xyz, 1.0); v = vec4(v.xy, 0.0, v.w); v = vec4(v.xy, 1.0, 0.0); v = vec4(v.x, 1.0, v.zw); v = vec4(v.x, 0.0, v.z, 1.0); v = vec4(v.x, 1.0, 1.0, v.w); v = vec4(v.x, 1.0, 0.0, 1.0); v = vec4(1.0, v.yzw); v = vec4(0.0, v.yz, 1.0); v = vec4(0.0, v.y, 1.0, v.w); v = vec4(1.0, v.y, 1.0, 1.0); v = vec4(0.0, 0.0, v.zw); v = vec4(0.0, 0.0, v.z, 1.0); v = vec4(0.0, 1.0, 1.0, v.w); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(all(v == vec4(0.0, 1.0, 1.0, 1.0)))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }