diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; @group(0) @binding(10000) var tex_Sampler: sampler; @group(0) @binding(10001) var tex_Texture: texture_2d; fn _skslMain(_stageOut: ptr) { { let a: vec4 = vec4(textureSample(tex_Texture, tex_Sampler, vec2(0.0))); let _skTemp2 = vec3(0.0); let b: vec4 = vec4(textureSample(tex_Texture, tex_Sampler, _skTemp2.xy / _skTemp2.z)); (*_stageOut).sk_FragColor = vec4(vec2(a.xy), vec2(b.zw)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }