/* * Copyright 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android { /** * Provide a local override for a flag value. The value is restored when the object of this class * goes out of scope. * This class is not intended to be used directly, because its usage is cumbersome. * Instead, a wrapper macro SCOPED_FLAG_OVERRIDE is provided. */ class ScopedFlagOverride { public: ScopedFlagOverride(std::function read, std::function write, bool value) : mInitialValue(read()), mWriteValue(write) { mWriteValue(value); } ~ScopedFlagOverride() { mWriteValue(mInitialValue); } private: const bool mInitialValue; std::function mWriteValue; }; typedef bool (*ReadFlagValueFunction)(); typedef void (*WriteFlagValueFunction)(bool); /** * Use this macro to locally override a flag value. * Example usage: * SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); * Note: this works by creating a local variable in your current scope. Don't call this twice for * the same flag, because the variable names will clash! */ #define SCOPED_FLAG_OVERRIDE(NAME, VALUE) \ ReadFlagValueFunction read##NAME = com::android::input::flags::NAME; \ WriteFlagValueFunction write##NAME = com::android::input::flags::NAME; \ ScopedFlagOverride override##NAME(read##NAME, write##NAME, (VALUE)) } // namespace android