/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android::adpf { // Additional composition workload that can increase cpu load. enum class Workload : uint32_t { NONE = 0, // Layer effects like blur and shadows which forces client composition EFFECTS = 1 << 0, // Geometry changes which requires HWC to validate and share composition strategy VISIBLE_REGION = 1 << 1, // Diplay changes which can cause geometry changes DISPLAY_CHANGES = 1 << 2, // Changes in sf duration which can shorten the deadline for sf to composite the frame WAKEUP = 1 << 3, // Increases in refresh rates can cause the deadline for sf to composite to be shorter REFRESH_RATE_INCREASE = 1 << 4, // Screenshot requests increase both the cpu and gpu workload SCREENSHOT = 1 << 5 }; } // namespace android::adpf