/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include // TODO(b/241285191): Pull this to #include "DisplayHardware/DisplayMode.h" namespace android::scheduler { struct FrameRateMode { Fps fps; // The render frame rate, which is a divisor of modePtr->getFps(). ftl::NonNull modePtr; bool operator==(const FrameRateMode& other) const { return isApproxEqual(fps, other.fps) && modePtr == other.modePtr; } bool operator!=(const FrameRateMode& other) const { return !(*this == other); } bool matchesResolution(const FrameRateMode& other) const { return modePtr->getResolution() == other.modePtr->getResolution(); } }; inline std::string to_string(const FrameRateMode& mode) { return base::StringPrintf("{fps=%s, modePtr={id=%d, vsyncRate=%s, peakRefreshRate=%s}}", to_string(mode.fps).c_str(), ftl::to_underlying(mode.modePtr->getId()), to_string(mode.modePtr->getVsyncRate()).c_str(), to_string(mode.modePtr->getPeakFps()).c_str()); } } // namespace android::scheduler