// Copyright (C) 2024 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "VkEmulatedPhysicalDeviceQueue.h" #include #include namespace gfxstream { namespace vk { EmulatedPhysicalDeviceQueueProperties::EmulatedPhysicalDeviceQueueProperties( const std::vector& host, const gfxstream::host::FeatureSet& features) { mQueueFamilyProperties = host; // Override queueCount for the virtual queue to be provided with device creations mHasVirtualGraphicsQueue = features.VulkanVirtualQueue.enabled; if (mHasVirtualGraphicsQueue) { // This feature will enforce multiple queues on all graphics capable phsical queues // by creating a virtual queue object, which forwards the work streams into the // underlying host queue. // This feature will override queue properties and handling even if the host device // supports multiple graphics queues to reduce divergence. for (VkQueueFamilyProperties& qfp : mQueueFamilyProperties) { if (qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT) { qfp.queueCount = 2; } // TODO(b/329845987) Protected memory is not supported yet on emulators. qfp.queueFlags &= ~VK_QUEUE_PROTECTED_BIT; } } } } // namespace vk } // namespace gfxstream